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Difference between revisions of "Clinker Vat"
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{{Languages}} | {{Languages}} | ||
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− | {{ | + | {{Building |
+ | | name = Clinker Vat | ||
+ | | image = ClinkerVat.png | ||
+ | | location = [[Compound]] | ||
+ | | size = 21 × 21 | ||
+ | | requirements = | ||
+ | * [[Masonry]] | ||
+ | | material1 = [[Cut Stone]] | ||
+ | | qty1 = 60 | ||
+ | | material2 = [[Copper Sheeting]] | ||
+ | | qty2 = 10 | ||
+ | | material3 = [[Firebricks]] | ||
+ | | qty3 = 2500 | ||
+ | }} | ||
− | == | + | == Sources == |
This building becomes available after you have learned the [[Masonry]] tech. | This building becomes available after you have learned the [[Masonry]] tech. | ||
== Cost == | == Cost == | ||
− | * 60 [[Cut Stone]] | + | * 60 [[requires::Cut Stone]] |
− | * 10 [[Copper Sheeting]] | + | * 10 [[requires::Copper Sheeting]] |
− | * 2500 [[Firebricks]] | + | * 2500 [[requires::Firebricks]] |
You will be asked to select the fuel source when you build: [[Petroleum]], [[Charcoal]], or [[Coal]]. | You will be asked to select the fuel source when you build: [[Petroleum]], [[Charcoal]], or [[Coal]]. | ||
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== Plaster == | == Plaster == | ||
− | Making a batch of ''500'' [[Plaster]] costs: | + | Making a batch of ''500'' [[produces::Plaster]] costs: |
* 400 [[Sand]] | * 400 [[Sand]] | ||
* 50 [[Cement]] | * 50 [[Cement]] | ||
− | * 50 [[ Gypsum]] | + | * 50 [[Gypsum]] |
* 100 [[Water in Jugs]] | * 100 [[Water in Jugs]] | ||
− | * NOTE: Mixing Plaster does not require fuel or | + | * NOTE: Mixing Plaster does not require fuel or stirring—just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed. |
== Concrete == | == Concrete == | ||
− | Making a batch of 250 [[Concrete]] costs: | + | Making a batch of 250 [[produces::Concrete]] costs: |
* 250 [[Gravel]] | * 250 [[Gravel]] | ||
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* 100 [[Water in Jugs]] | * 100 [[Water in Jugs]] | ||
− | '''NOTE:''' Mixing Concrete does not require fuel or | + | '''NOTE:''' Mixing Concrete does not require fuel or stirring—just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed. |
== Cement == | == Cement == | ||
− | Making a batch of 100 [[Cement]] costs: | + | Making a batch of 100 [[produces::Cement]] costs: |
* 10 [[Bauxite]] | * 10 [[Bauxite]] | ||
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Once started, the cement must be stirred continuously by a team of people, or it will solidify and all ingredients wasted. | Once started, the cement must be stirred continuously by a team of people, or it will solidify and all ingredients wasted. | ||
− | * Stirring the vat sets a 45 second base timer on STR and END (at STR 0 / END 0) | + | * Stirring the vat sets a 45-second base timer on STR and END (at STR 0 / END 0) |
* Stirring starts out easy with 2 minutes between stirs, but the stirs have to come closer and closer together as it gets closer to completion. | * Stirring starts out easy with 2 minutes between stirs, but the stirs have to come closer and closer together as it gets closer to completion. | ||
* Progress is made with each stir based on the strength of the stirrer. | * Progress is made with each stir based on the strength of the stirrer. | ||
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With 20 people and good (+18str/+22end) food, a batch can be completed in under 30 seconds, with everyone stirring 3-4 times each and str/end recharging while the vat is reloaded for the next batch. | With 20 people and good (+18str/+22end) food, a batch can be completed in under 30 seconds, with everyone stirring 3-4 times each and str/end recharging while the vat is reloaded for the next batch. | ||
− | + | * Two people completed a batch with +9 str/end food. | |
+ | * One person completed a batch with +33 str/end food (user stirred once every 9 seconds) | ||
If you are stirring either solo or using multiple logins, be sure that there is more than one "100%" message before you quit stirring or you could revert back to 99% and lose the batch. The GM said that this was most likely a lag issue! | If you are stirring either solo or using multiple logins, be sure that there is more than one "100%" message before you quit stirring or you could revert back to 99% and lose the batch. The GM said that this was most likely a lag issue! | ||
− | |||
− | |||
===Breaking Up=== | ===Breaking Up=== | ||
− | If you fail to stir in the time it asks you to, all menus are lost except one, "Break the hardened mass with a sledgehammer". To restore the Vat to a | + | If you fail to stir in the time it asks you to, all menus are lost except one, "Break the hardened mass with a sledgehammer". To restore the Vat to a usable state, you will need a sledgehammer. This will cost you a 5-minute endurance timer. |
Once restored, you will retain the fuel and water entered into the Vat, but you will lose any Bauxite, Gypsum, and Clinker placed into it. | Once restored, you will retain the fuel and water entered into the Vat, but you will lose any Bauxite, Gypsum, and Clinker placed into it. | ||
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[[Category:Buildings]] | [[Category:Buildings]] | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 10:45, 26 March 2019
English | français |
Clinker Vat | ||||||||
---|---|---|---|---|---|---|---|---|
(Building) | ||||||||
Location | ||||||||
Compound | ||||||||
Size | ||||||||
21 × 21 | ||||||||
Requirements | ||||||||
|
Sources
This building becomes available after you have learned the Masonry tech.
Cost
- 60 Cut Stone
- 10 Copper Sheeting
- 2500 Firebricks
You will be asked to select the fuel source when you build: Petroleum, Charcoal, or Coal.
Built in a Compound. Uses 21x21 cells.
Firing
Requires one of the following to fire, based on type selected when built:
Fuel is only needed when making Cement.
Plaster
Making a batch of 500 Plaster costs:
- 400 Sand
- 50 Cement
- 50 Gypsum
- 100 Water in Jugs
- NOTE: Mixing Plaster does not require fuel or stirring—just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.
Concrete
Making a batch of 250 Concrete costs:
- 250 Gravel
- 15 Cement
- 100 Water in Jugs
NOTE: Mixing Concrete does not require fuel or stirring—just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.
Cement
Making a batch of 100 Cement costs:
- 10 Bauxite
- 10 Gypsum
- 800 Clinker
- 500 Water in Jugs
- Appropriate fuel for the vat, depending on the vat's type.
NOTE: You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete or plaster. Jugs are not consumed.
Stirring
Once started, the cement must be stirred continuously by a team of people, or it will solidify and all ingredients wasted.
- Stirring the vat sets a 45-second base timer on STR and END (at STR 0 / END 0)
- Stirring starts out easy with 2 minutes between stirs, but the stirs have to come closer and closer together as it gets closer to completion.
- Progress is made with each stir based on the strength of the stirrer.
- Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).
- At the end of a stir, the timer is precisely 12 seconds.
- The percentage completion of the stir is reported in Main each time you stir.
One strategy for stirring is:
- Everyone pins the clinker vat menu and refreshes it regularly.
- Initially, everyone stirs as fast as possible.
- When the batch reaches 70% complete, only stir if:
- there is less than 10s left on the timer; or
- your str/end stats are black
With 20 people and good (+18str/+22end) food, a batch can be completed in under 30 seconds, with everyone stirring 3-4 times each and str/end recharging while the vat is reloaded for the next batch.
- Two people completed a batch with +9 str/end food.
- One person completed a batch with +33 str/end food (user stirred once every 9 seconds)
If you are stirring either solo or using multiple logins, be sure that there is more than one "100%" message before you quit stirring or you could revert back to 99% and lose the batch. The GM said that this was most likely a lag issue!
Breaking Up
If you fail to stir in the time it asks you to, all menus are lost except one, "Break the hardened mass with a sledgehammer". To restore the Vat to a usable state, you will need a sledgehammer. This will cost you a 5-minute endurance timer.
Once restored, you will retain the fuel and water entered into the Vat, but you will lose any Bauxite, Gypsum, and Clinker placed into it.