The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Principles of Architecture"

From A Wiki in the Desert
Jump to navigation Jump to search
m (Adding some links)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{languages}}
+
{{Languages}}
  
{{Sidebar Test
+
{{Test
    |prefix = Principles of
+
| name          = Principles of Architecture
    |name = Architecture
+
| discipline    = Architecture
    |discipline = Architecture
+
| image        = Architecture Test Icons_Principles of Architecture.png
    |level = 1
+
| level         = 1
    |principles = Build a compound, and expand it to at least 16 sectors.
+
| requirements  =  
    |demo name =  
+
* [[Compound Construction]]
    |demo region =  
+
| demonstration = {{Demonstration|demoplayer=Kalmkitty|demoregion=Red Sea|demodate=@1520027118}}
    |demo date =  
 
 
}}
 
}}
  
 +
To qualify as a potential architect, you must prove you are capable by building and expanding your own compound, one of the most basic Architecture tasks.<br>
 +
To begin, visit a School or University of Architecture, and use the 'Tests' Menu.
 +
 +
== Test Description ==
 +
To prove you are worthy of initiation into the discipline of Architecture, you must start off with one of the most basic of buildings in Egypt - the compound. To pass the initiation, you must construct a compound, and then expand it to at least 16 sectors. While you must be the one to have built it, you do not necessarily have to be the one to upgrade it.
 +
 +
== Principles ==
 +
Build a compound, and expand it to at least 16 sectors. You must build the compound, and complete the 16th or great expansion.
 +
* Learn [[Compound Construction]]
 +
* Build a [[Compound]] of at least 16 sectors
 +
* Claim rights as an Initiate of Architecture
  
 
== Demonstration ==
 
== Demonstration ==
Line 17: Line 27:
 
* 1000 [[Boards]]
 
* 1000 [[Boards]]
 
* 1000 [[Bricks]]  
 
* 1000 [[Bricks]]  
 
  
 
== Completion ==
 
== Completion ==
 
To complete the Principles of Architecture you need to first build a compound and expand it to 16 sectors. This requires the [[Compound Construction]] skill.
 
To complete the Principles of Architecture you need to first build a compound and expand it to 16 sectors. This requires the [[Compound Construction]] skill.
  
 
+
{{L|en}}
 
 
 
 
[[Category:Tests]]
 

Latest revision as of 22:29, 25 September 2018

English français
Principles of Architecture
Principles of Architecture
(Test - Architecture)
Level Required
Level 1
Other Requirements
Demonstration
Demonstrated by Kalmkitty in Red Sea on March 2, 2018

To qualify as a potential architect, you must prove you are capable by building and expanding your own compound, one of the most basic Architecture tasks.
To begin, visit a School or University of Architecture, and use the 'Tests' Menu.

Test Description

To prove you are worthy of initiation into the discipline of Architecture, you must start off with one of the most basic of buildings in Egypt - the compound. To pass the initiation, you must construct a compound, and then expand it to at least 16 sectors. While you must be the one to have built it, you do not necessarily have to be the one to upgrade it.

Principles

Build a compound, and expand it to at least 16 sectors. You must build the compound, and complete the 16th or great expansion.

Demonstration

To open the Principles of Architecture you require:

Completion

To complete the Principles of Architecture you need to first build a compound and expand it to 16 sectors. This requires the Compound Construction skill.