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Difference between revisions of "User:Peter/Incense/Testing"

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== Key to abbreviated notes ==
+
== Completion Chart:  Resins Tested, listed by starting point stat ==
  
The format of the notes below will be as follows.
+
'''Strength Boost'''
 
+
{| style="background-color:#FFDEAD" class="wikitable sortable"
'''Resin name'''<br>
+
!<B>Resin</B>
'''Final stat that you'll get to if you flood the incense with enough of this resin''' <br>
+
!<B>Str/Dex</b>
Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . .
+
!<B>Str/End</B>
 
+
!<B>Str/Spe</B>
'''Starting Details''' For example, for my first test on Cinnar Resin, the incense started out as "You catch a whiff of quality 300 Patchouli scented incense. You are filled with a Hopeful strength, yet a bit of confusion."<br>
+
!<B>Str/Con</B>
'''Stat 1'''  The highest quality was at 300, when no resin had been added.  Adding one Cinnar resin caused the quality to drop.  <br>
+
!<B>Str/Foc</B>
'''Stat 2'''  By adding two Cinnar resin, the stat changed to increasing Speed but penalizing Constitution.<br>
+
!<B>Str/Per</B>
The third Cinnar resin increased the quality to 306.<br>
+
|-
The fourth and fifth resins dropped the quality.<br>
+
||Cinnar|| || || || || ||done x2
'''Stat 3''' The sixth resin the stats affected changed to +Constitution -Speed.<br>
+
|-
Adding more resin increased the quality until after the twenty-ninth resin, the quality was 357.<br>
+
||Umbrella Palm ||done || || || || ||
The quality remained at 356 and 357 through the 50th addition of Cinnar resin<br>
+
|-
At that point I ceased the test and moved on to a new piece of incense.
+
||Fern Palm || || || || || ||done
 
+
|-
'''Observations'''
+
||Folded Birch || || || || || ||done
It looks as though each starting stat combination may only need to be tested for each resin once.  For example: In the tests for Cinnar Resin, the starting point of +Str/-Per was tested twice.  The stats affected changed at the same number of resin added, and the qualities for each of those stats also peaked at the same number of resin added.
+
|-
 
+
|}
'''The stats affected by the incense are changed by adding resins.'''
+
'''Dexterity Boost'''
<br>Positive stat changes use the terms we are familiar with.  Negative stats use different terms:
+
{| style="background-color:#FFDEAD" class="wikitable sortable"
{| border="1"
+
!<B>Resin</B>
! Description !! Negative Stat
+
!<B>Dex/Str</B>
 +
!<B>Dex/End</B>
 +
!<B>Dex/Spe</B>
 +
!<B>Dex/Con</B>
 +
!<B>Dex/Foc</B>
 +
!<B>Dex/Per</B>
 +
|-
 +
||Bottle Tree|| ||done|| || || ||
 +
|-
 +
||Cinnar|| ||done|| || || ||
 +
|-
 +
|}
 +
'''Endurance Boost'''
 +
{| style="background-color:#FFDEAD" class="wikitable sortable"
 +
!<B>Resin</B>
 +
!<B>End/Str</B>
 +
!<B>End/Dex</B>
 +
!<B>End/Spe</B>
 +
!<B>End/Con</B>
 +
!<B>End/Foc</B>
 +
!<B>End/Per</B>
 +
|-
 +
||Towering Palm || || || || || ||done
 +
|-
 +
||Coconut Palm  || || || || || ||done
 +
|-
 +
||Folded Birch || || || || || ||done
 +
|-
 +
|}
 +
'''Speed Boost'''
 +
{| style="background-color:#FFDEAD" class="wikitable sortable"
 +
!<B>Resin</B>
 +
!<B>Spe/Str</B>
 +
!<B>Spe/Dex</B>
 +
!<B>Spe/End</B>
 +
!<B>Spe/Con</B>
 +
!<B>Spe/Foc</B>
 +
!<B>Spe/Per</B>
 +
|-
 +
||Towering Palm|| ||done|| || || ||
 +
|-
 +
|}
 +
'''Constitution Boost'''
 +
{| style="background-color:#FFDEAD" class="wikitable sortable"
 +
!<B>Resin</B>
 +
!<B>Con/Str</B>
 +
!<B>Con/Dex</B>
 +
!<B>Con/End</B>
 +
!<B>Con/Spe</B>
 +
!<B>Con/Foc</B>
 +
!<B>Con/Per</B>
 +
|-
 +
||Bottle Tree|| ||done|| ||done|| ||done
 +
|-
 +
||Cinnar|| || || || || ||done
 +
|-
 +
||Towering Palm || ||done || ||done || ||done
 +
|-
 +
||Coconut Palm|| ||done || || || ||
 
|-
 
|-
| Clumsiness    || Dexterity
+
||Pratyeka Tree|| ||done|| || || ||
 
|-
 
|-
| Confusion    || Perception
+
|}
 +
'''Focus Boost'''
 +
{| style="background-color:#FFDEAD" class="wikitable sortable"
 +
!<B>Resin</B>
 +
!<B>Foc/Str</B>
 +
!<B>Foc/Dex</B>
 +
!<B>Foc/End</B>
 +
!<B>Foc/Spe</B>
 +
!<B>Foc/Con</B>
 +
!<B>Foc/Per</B>
 
|-
 
|-
| Forgetfulness || Focus
+
||Cinnar|| || ||done || ||done ||
 
|-
 
|-
| Fragility    || Constitution
+
||Towering Palm || || ||done || || ||
 
|-
 
|-
| Lethargy      || Endurance
+
||Coconut Palm || || ||done || || ||
 
|-
 
|-
| Sluggishness  || Speed
+
||Royal Palm || || || || || done||
 +
 
 +
|}
 +
'''Perception Boost'''
 +
{| style="background-color:#FFDEAD" class="wikitable sortable"
 +
!<B>Resin</B>
 +
!<B>Per/Str</B>
 +
!<B>Per/Dex</B>
 +
!<B>Per/End</B>
 +
!<B>Per/Spe</B>
 +
!<B>Per/Con</B>
 +
!<B>Per/Foc</B>
 
|-
 
|-
| Weakness      || Strength
+
|Stout Palm|| done|| || || || ||
 
|}
 
|}
 +
 +
==Testing Summary, by Resin==
  
 
===Cinnar Resin===
 
===Cinnar Resin===
'''Constitution Sluggishness (+Con -Spe) or <br>Constitution Lethargy (+Con -End)'''<br>
+
'''Constitution Sluggishness (+Con -Spe) or <br>Constitution Lethargy (+Con -End)'''
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
+
{|border="1" cellspacing="0" style="background-color:#FFDEAD"  
 
! width="250" | Starting Details
 
! width="250" | Starting Details
 
! width="80" | Stat 1
 
! width="80" | Stat 1
Line 55: Line 135:
 
|-
 
|-
 
| 300 Patchouli Hopeful <br>+Str/-Per || Str/Per<br>0{300} || Spe/Con<br>2, 3{306} || Con/Spe<br>6, 29{357} ||
 
| 300 Patchouli Hopeful <br>+Str/-Per || Str/Per<br>0{300} || Spe/Con<br>2, 3{306} || Con/Spe<br>6, 29{357} ||
 +
|-
 +
| 740 Honey Guilty <br>+Foc/-End || Foc/End<br>0(740) || Con/Spe<br>6, 7(685) ||
 +
|-
 +
|815 Patchouli Guilty<br>+Str/-Per||Str/Per<br>0(815)||Spe/Con<br>2,2(820)||Con/Spe<br>6,29(872)||
 +
|-
 +
|||||||||||||||||||
 
|-
 
|-
 
| 696 Sandalwood Guilty <br>+Dex/-End || Dex/End<br>0(696) || Per/End<br>2, 8(751) || Con/End<br>9, 11(760)||
 
| 696 Sandalwood Guilty <br>+Dex/-End || Dex/End<br>0(696) || Per/End<br>2, 8(751) || Con/End<br>9, 11(760)||
 
|-
 
|-
| 740 Honey Guilty <br>+Foc/-End || Foc/End<br>0(740) || Con/Spe<br>6, 7(685) ||
+
|739 Patchouli Troubled<br>+Con/-Per||Con/Per<br>0(739)||Con/Dex<br>1,2(789)||Dex/End<br>3,4(761)||Per/End<br>11,18(736)||Con/End<br>19,30(764)||
 +
|-
 +
|799 OrientalSpices<br>+Foc/-Con||Foc/Con<br>0(799)||Foc/Dex<br>1(866)||Dex/Spe<br>2,2(855)||Con/Str<br>5,7(825)||Spe/Per<br>16,20(735)||Con/End<br>27,48(753)||
 
|-
 
|-
|815 Patchouli Guilty<br>+Str/-Per||Str/Per<br>0(815)||Spe/Con<br>2,2(820)||Con/Spe<br>6,29(872)||
 
 
|}
 
|}
  
 
===Umbrella Palm Resin===
 
===Umbrella Palm Resin===
'''Constitution Confusion (+Con -Per)'''<br>
+
'''Constitution Confusion (+Con -Per)'''
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
+
{|border="1" cellspacing="0" style="background-color:#FFDEAD"  
 
! width="250" | Starting Details
 
! width="250" | Starting Details
 
! width="80" | Stat 1
 
! width="80" | Stat 1
Line 79: Line 166:
 
| 253 Myrrh Hopeful <br>+Str/-Dex || Str/Dex<br>0(253)||Con/Spe<br>1(327)||Con/End<br>3(348)||Per/End<br>4(291)||Dex/End<br>6,8(322)||Con/Dex<br>10,12(349)||Con/Per<br>18,23(294)||
 
| 253 Myrrh Hopeful <br>+Str/-Dex || Str/Dex<br>0(253)||Con/Spe<br>1(327)||Con/End<br>3(348)||Per/End<br>4(291)||Dex/End<br>6,8(322)||Con/Dex<br>10,12(349)||Con/Per<br>18,23(294)||
 
|-
 
|-
 +
|680 Myrrh Guilty<br>+Foc/-End||Foc/End<br>0(680)||Con/Spe<br>1,1(574)||Con/End<br>2,2(610)||Per/End<br>3,3(566)||Dex/End<br>4,6(603)||Con/Dex<br>8,10(641)||Con/Per<br>14,19(640)||
 
|}
 
|}
 
  
 
===Towering Palm Resin===
 
===Towering Palm Resin===
'''Speed Forgetfulness (+Spe/-Foc)'''<br>
+
'''Speed Forgetfulness (+Spe/-Foc)<br>also Focus Clumsyness (+Foc/-Dex)'''
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
+
{|border="1" cellspacing="0" style="background-color:#FFDEAD"  
 
! width="250" | Starting Details
 
! width="250" | Starting Details
 
! width="80" | Stat 1
 
! width="80" | Stat 1
Line 95: Line 182:
 
! width="80" | Stat 8
 
! width="80" | Stat 8
 
! width="80" | Stat 9
 
! width="80" | Stat 9
 +
|-
 +
|129 Sandalwood Hopeful<br>+Spe/-Dex||Spe/Dex<br>0(129)||Foc/Per<br>1,1(172)||Spe/Per<br>3,4(141)||End/Con<br>6,7(145)||Foc/Spe<br>9,13(186)||
 
|-
 
|-
 
|505 Citrus Joyous<br>+Con/-Spe||Con/Spe<br>0(505)||Con/End<br>1,1(548)||Con/Str<br>5,11(594)||Spe/Foc<br>16,21(585)||
 
|505 Citrus Joyous<br>+Con/-Spe||Con/Spe<br>0(505)||Con/End<br>1,1(548)||Con/Str<br>5,11(594)||Spe/Foc<br>16,21(585)||
Line 102: Line 191:
 
|631 Sandalwood Susp.<br>+End/-Per||End/Per<br>0,2(672)||Con/Foc<br>4,6(695)||Dex/Foc<br>10,10(675)||Spe/Foc<br>48,48(593)||
 
|631 Sandalwood Susp.<br>+End/-Per||End/Per<br>0,2(672)||Con/Foc<br>4,6(695)||Dex/Foc<br>10,10(675)||Spe/Foc<br>48,48(593)||
 
|-
 
|-
 +
|||||||||||||||||||
 +
|-
 +
|356 Sandalwood Hopeful<br>+Con/-Dex||Con/Dex<br>0(356)||Per/Spe<br>2,11(417)||Foc/Dex<br>17,17(382)||
 +
|-
 +
||671 OrientalSpices Troubled<br>+Con/-Per||Con/Per<br>0,1(687)||Foc/Con<br>4,6(648)||Per/Spe<br>7,13(713)||Foc/Dex<br>14,21(751)||
 +
|-
 +
|}
 +
 +
===Coconut Palm Resin===
 +
'''Strength Fragility (+Str -Con)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|435 Honey Suspicious<br>+Foc/-End||Foc/End<br>0(435)||Dex/Per<br>1,1(385)||Str/Con<br>3,4(342)||
 +
|-
 +
|472 Musk Joyous<br>+End/-Per||End/Per<br>0(472)||Dex/Con<br>1,2(460)||Per/Foc<br>3,4(539)||End/Str<br>8,8(455)||Str/Con<br>10,10(441)
 +
|-
 +
|615 Patchouli Troubled<br>+Con/-Dex||Con/Dex<br>0(615)||Dex/End<br>1,1(575)||Per/End<br>2,2(521)||Con/End<br>3,3(589)||Con/Spe<br>5,6(604)||Foc/End<br>7,8(666)||Dex/Per<br>11,11(590)||Str/Con<br>13,16(569)||test ended <br>at 25(520)
 +
|-
 +
|}
 +
 +
===Royal Palm Resin===
 +
'''Constitution Clumsyness (+Con -Dex)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|673 Sandalwood Suspicious<br>+Foc/-Con||Foc/Con<br>0,1(695)||Con/Per<br>2,3(649)||Con/Dex<br>5,5(656||
 +
|}
 +
 +
 +
===Stout Palm Resin===
 +
'''Strength Lethargy (+Str -End)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|579 OrientalSpices Guilty<br>+Per/-Str||Per/Str<br>0,0(579)||Dex/Con<br>2,2(419)||Per/Con<br>4,4(398)||Str/End<br>8,8(309)
 +
|}
 +
 +
 +
===Fern Palm Resin===
 +
'''Perception Weakness (+Per -Str)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|430 Patchouli Guilty <br>+Str/-Per||Str/Per<br>0,0(430)||Con/End<br>1,2(467)||End/Dex<br>3,4(487)||Spe/Per<br>5,5(506)||End/Con<br>7,8(477)||Spe/Str<br>12,12(427)||End/Per<br>14,25(468)||Per/Str<br>42,50(460)||ended<br> at 50
 +
|-
 +
|}
 +
 +
 +
===Pratyeka Tree Resin===
 +
'''Dexterity Lethargy(+Dex -End)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|475 Patchouli Joyous<br>+Con/-Dex||Con/Dex<br>0,1(481)||Dex/End<br>4,17(523)||ended<br>at 42(500)
 +
|-
 +
|}
 +
 +
===Folded Birch Resin===
 +
'''Strength Confusion (+Str -Per)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|442 OrientalSpices Joyous<br>+Str/-Per||Str/Per<br>0,2(490)||ended<br>at 15(327) ||
 +
|-
 +
|712 Patchouli Troubled<br>+End/-Per||End/Per<br>0,0(712)||End/Con<br>1,1(648)||Str/Spe<br>2,2(718)||Foc/Per<br>3,4(791)||Dex/Per<br>5,5((786)||Foc/End<br>6,6(819)||Str/Dex<br>8,9(809)||Str/Per<br>14,15/16(692)||ended<br>at 20(678)
 +
|-
 +
|}
 +
 +
===Bottle Tree Resin===
 +
'''Strength Lethargy (+Str -End)'''
 +
{|border="1" cellspacing="0" style="background-color:#FFDEAD"
 +
! width="250" | Starting Details
 +
! width="80" | Stat 1
 +
! width="80" | Stat 2
 +
! width="80" | Stat 3
 +
! width="80" | Stat 4
 +
! width="80" | Stat 5
 +
! width="80" | Stat 6
 +
! width="80" | Stat 7
 +
! width="80" | Stat 8
 +
! width="80" | Stat 9
 +
|-
 +
|553 Oriental Spices Troubled<br>+Con/-Spe||Con/Spe<br>0,1(613)||Dex/Per<br>2,2(603)||Str/Con<br>3,4(645)||Str/End<br>10,10(422)||ended<br>at 20(346)
 +
|-
 +
|610 Patchouli Suspicious<br>+Con/-Per||Con/Per<br>0,0(610)||Con/Dex<br>1,1(578)||Con/Str<br>2,3(596)||Spe/Per<br>4,4(672)||Foc/Per<br>6,6(615)||Str/Spe<br>7,8(690)||Per/Foc<br>10,12(637)||Str/End<br>14,15(612)||ended<br>at 20(565)
 +
|-
 +
|654 Patchouli Joyous<br>+Dex/-End||Dex/End<br>0,0(654)||Con/End<br>1,1(671)||End/Dex<br>2,3(726)||Foc/Per<br>4,4(708)||Spe/Dex<br>5,6(712)||End/Str<br>7,7(711)||Per/Foc<br>10,10(598)||Str/End<br>11,12(593)||ended<br>at 25(478)
 +
|-
 +
|680 Sandalwood Giddy<br>+Con/-Dex||Con/Dex<br>0,0(680)||Con/Str<br>1,2(646)||Spe/Per<br>3,3(711)||Foc/Per<br>5,5(669)||Str/Spe<br>6,7(724)||Per/Foc<br>9,10(682)||Str/End<br>13,13(658)||ended<br>at 20(580)
 +
|-
 +
|}
 +
 +
== Key to abbreviated notes ==
 +
 +
The format of the notes above is as follows.
 +
 +
'''Resin name'''<br>
 +
'''Final stat that you'll get to if you flood the incense with enough of this resin''' <br>
 +
Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . .
 +
 +
'''Starting Details'''  For example, for my first test on Cinnar Resin, the incense started out as "You catch a whiff of quality 300 Patchouli scented incense. You are filled with a Hopeful strength, yet a bit of confusion."<br>
 +
'''Stat 1'''  The highest quality was at 300, when no resin had been added.  Adding one Cinnar resin caused the quality to drop.  <br>
 +
'''Stat 2'''  By adding two Cinnar resin, the stat changed to increasing Speed but penalizing Constitution.<br>
 +
The third Cinnar resin increased the quality to 306.<br>
 +
The fourth and fifth resins dropped the quality.<br>
 +
'''Stat 3'''  The sixth resin the stats affected changed to +Constitution -Speed.<br>
 +
Adding more resin increased the quality until after the twenty-ninth resin, the quality was 357.<br>
 +
The quality remained at 356 and 357 through the 50th addition of Cinnar resin<br>
 +
At that point I ceased the test and moved on to a new piece of incense.
 +
 +
==Observations==
 +
It looks as though each starting stat combination may only need to be tested for each resin once.  For example:  In the tests for Cinnar Resin, the starting point of +Str/-Per was tested twice.  The stats affected changed at the same number of resin added, and the qualities for each of those stats also peaked at the same number of resin added.
 +
 +
'''The stats affected by the incense are changed by adding resins.'''
 +
<br>Positive stat changes use the terms we are familiar with.  Negative stats use different terms:
 +
{| border="1"
 +
! Description !! Negative Stat
 +
|-
 +
| Clumsiness    || Dexterity
 +
|-
 +
| Confusion    || Perception
 +
|-
 +
| Forgetfulness || Focus
 +
|-
 +
| Fragility    || Constitution
 +
|-
 +
| Lethargy      || Endurance
 +
|-
 +
| Sluggishness  || Speed
 +
|-
 +
| Weakness      || Strength
 +
|}
 +
 +
'''The quality of the incense directly affects the magnitude of the stats changed, as well as how long the incense burns'''<br>The following data was collected by burning incense in an incense holder, in a cp.
 +
 +
{| border="1"
 +
! Quality !! +/- Stat change
 +
|-
 +
|98-494||1
 +
|-
 +
|505-729||2
 +
|-
 +
|751-871||3
 +
|-
 +
|876-928||4
 +
|-
 +
| ||5
 +
|-
 +
| ||6
 +
|-
 +
| ||7
 +
|}
 +
 +
The following values have been logically assumed, based on the data above.  These numbers have not been tested in-game.
 +
 +
{| border="1"
 +
! Quality !! +/- Stat change
 +
|-
 +
|0-499||1
 +
|-
 +
|500-749||2
 +
|-
 +
|750-874||3
 +
|-
 +
|875-937||4
 +
|-
 +
|938-968||5
 +
|-
 +
|969-983||6
 +
|-
 +
|984-1000 ||7
 
|}
 
|}

Latest revision as of 02:46, 28 January 2019

Completion Chart: Resins Tested, listed by starting point stat

Strength Boost

Resin Str/Dex Str/End Str/Spe Str/Con Str/Foc Str/Per
Cinnar done x2
Umbrella Palm done
Fern Palm done
Folded Birch done

Dexterity Boost

Resin Dex/Str Dex/End Dex/Spe Dex/Con Dex/Foc Dex/Per
Bottle Tree done
Cinnar done

Endurance Boost

Resin End/Str End/Dex End/Spe End/Con End/Foc End/Per
Towering Palm done
Coconut Palm done
Folded Birch done

Speed Boost

Resin Spe/Str Spe/Dex Spe/End Spe/Con Spe/Foc Spe/Per
Towering Palm done

Constitution Boost

Resin Con/Str Con/Dex Con/End Con/Spe Con/Foc Con/Per
Bottle Tree done done done
Cinnar done
Towering Palm done done done
Coconut Palm done
Pratyeka Tree done

Focus Boost

Resin Foc/Str Foc/Dex Foc/End Foc/Spe Foc/Con Foc/Per
Cinnar done done
Towering Palm done
Coconut Palm done
Royal Palm done

Perception Boost

Resin Per/Str Per/Dex Per/End Per/Spe Per/Con Per/Foc
Stout Palm done

Testing Summary, by Resin

Cinnar Resin

Constitution Sluggishness (+Con -Spe) or
Constitution Lethargy (+Con -End)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
300 Patchouli Hopeful
+Str/-Per
Str/Per
0{300}
Spe/Con
2, 3{306}
Con/Spe
6, 29{357}
740 Honey Guilty
+Foc/-End
Foc/End
0(740)
Con/Spe
6, 7(685)
815 Patchouli Guilty
+Str/-Per
Str/Per
0(815)
Spe/Con
2,2(820)
Con/Spe
6,29(872)
696 Sandalwood Guilty
+Dex/-End
Dex/End
0(696)
Per/End
2, 8(751)
Con/End
9, 11(760)
739 Patchouli Troubled
+Con/-Per
Con/Per
0(739)
Con/Dex
1,2(789)
Dex/End
3,4(761)
Per/End
11,18(736)
Con/End
19,30(764)
799 OrientalSpices
+Foc/-Con
Foc/Con
0(799)
Foc/Dex
1(866)
Dex/Spe
2,2(855)
Con/Str
5,7(825)
Spe/Per
16,20(735)
Con/End
27,48(753)

Umbrella Palm Resin

Constitution Confusion (+Con -Per)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
253 Myrrh Hopeful
+Str/-Dex
Str/Dex
0(253)
Con/Spe
1(327)
Con/End
3(348)
Per/End
4(291)
Dex/End
6,8(322)
Con/Dex
10,12(349)
Con/Per
18,23(294)
680 Myrrh Guilty
+Foc/-End
Foc/End
0(680)
Con/Spe
1,1(574)
Con/End
2,2(610)
Per/End
3,3(566)
Dex/End
4,6(603)
Con/Dex
8,10(641)
Con/Per
14,19(640)

Towering Palm Resin

Speed Forgetfulness (+Spe/-Foc)
also Focus Clumsyness (+Foc/-Dex)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
129 Sandalwood Hopeful
+Spe/-Dex
Spe/Dex
0(129)
Foc/Per
1,1(172)
Spe/Per
3,4(141)
End/Con
6,7(145)
Foc/Spe
9,13(186)
505 Citrus Joyous
+Con/-Spe
Con/Spe
0(505)
Con/End
1,1(548)
Con/Str
5,11(594)
Spe/Foc
16,21(585)
545 Myrrh Suspicious
+Foc/-End
Foc/End
0(545)
End/Dex
1,1(507)
Spe/Per
3,4(516)
Con/Str
8,9(479)
Foc/Spe
10,13(516)
Spe/Foc
17,22(533)
631 Sandalwood Susp.
+End/-Per
End/Per
0,2(672)
Con/Foc
4,6(695)
Dex/Foc
10,10(675)
Spe/Foc
48,48(593)
356 Sandalwood Hopeful
+Con/-Dex
Con/Dex
0(356)
Per/Spe
2,11(417)
Foc/Dex
17,17(382)
671 OrientalSpices Troubled
+Con/-Per
Con/Per
0,1(687)
Foc/Con
4,6(648)
Per/Spe
7,13(713)
Foc/Dex
14,21(751)

Coconut Palm Resin

Strength Fragility (+Str -Con)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
435 Honey Suspicious
+Foc/-End
Foc/End
0(435)
Dex/Per
1,1(385)
Str/Con
3,4(342)
472 Musk Joyous
+End/-Per
End/Per
0(472)
Dex/Con
1,2(460)
Per/Foc
3,4(539)
End/Str
8,8(455)
Str/Con
10,10(441)
615 Patchouli Troubled
+Con/-Dex
Con/Dex
0(615)
Dex/End
1,1(575)
Per/End
2,2(521)
Con/End
3,3(589)
Con/Spe
5,6(604)
Foc/End
7,8(666)
Dex/Per
11,11(590)
Str/Con
13,16(569)
test ended
at 25(520)

Royal Palm Resin

Constitution Clumsyness (+Con -Dex)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
673 Sandalwood Suspicious
+Foc/-Con
Foc/Con
0,1(695)
Con/Per
2,3(649)
Con/Dex
5,5(656


Stout Palm Resin

Strength Lethargy (+Str -End)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
579 OrientalSpices Guilty
+Per/-Str
Per/Str
0,0(579)
Dex/Con
2,2(419)
Per/Con
4,4(398)
Str/End
8,8(309)


Fern Palm Resin

Perception Weakness (+Per -Str)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
430 Patchouli Guilty
+Str/-Per
Str/Per
0,0(430)
Con/End
1,2(467)
End/Dex
3,4(487)
Spe/Per
5,5(506)
End/Con
7,8(477)
Spe/Str
12,12(427)
End/Per
14,25(468)
Per/Str
42,50(460)
ended
at 50


Pratyeka Tree Resin

Dexterity Lethargy(+Dex -End)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
475 Patchouli Joyous
+Con/-Dex
Con/Dex
0,1(481)
Dex/End
4,17(523)
ended
at 42(500)

Folded Birch Resin

Strength Confusion (+Str -Per)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
442 OrientalSpices Joyous
+Str/-Per
Str/Per
0,2(490)
ended
at 15(327)
712 Patchouli Troubled
+End/-Per
End/Per
0,0(712)
End/Con
1,1(648)
Str/Spe
2,2(718)
Foc/Per
3,4(791)
Dex/Per
5,5((786)
Foc/End
6,6(819)
Str/Dex
8,9(809)
Str/Per
14,15/16(692)
ended
at 20(678)

Bottle Tree Resin

Strength Lethargy (+Str -End)

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
553 Oriental Spices Troubled
+Con/-Spe
Con/Spe
0,1(613)
Dex/Per
2,2(603)
Str/Con
3,4(645)
Str/End
10,10(422)
ended
at 20(346)
610 Patchouli Suspicious
+Con/-Per
Con/Per
0,0(610)
Con/Dex
1,1(578)
Con/Str
2,3(596)
Spe/Per
4,4(672)
Foc/Per
6,6(615)
Str/Spe
7,8(690)
Per/Foc
10,12(637)
Str/End
14,15(612)
ended
at 20(565)
654 Patchouli Joyous
+Dex/-End
Dex/End
0,0(654)
Con/End
1,1(671)
End/Dex
2,3(726)
Foc/Per
4,4(708)
Spe/Dex
5,6(712)
End/Str
7,7(711)
Per/Foc
10,10(598)
Str/End
11,12(593)
ended
at 25(478)
680 Sandalwood Giddy
+Con/-Dex
Con/Dex
0,0(680)
Con/Str
1,2(646)
Spe/Per
3,3(711)
Foc/Per
5,5(669)
Str/Spe
6,7(724)
Per/Foc
9,10(682)
Str/End
13,13(658)
ended
at 20(580)

Key to abbreviated notes

The format of the notes above is as follows.

Resin name
Final stat that you'll get to if you flood the incense with enough of this resin
Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . .

Starting Details For example, for my first test on Cinnar Resin, the incense started out as "You catch a whiff of quality 300 Patchouli scented incense. You are filled with a Hopeful strength, yet a bit of confusion."
Stat 1 The highest quality was at 300, when no resin had been added. Adding one Cinnar resin caused the quality to drop.
Stat 2 By adding two Cinnar resin, the stat changed to increasing Speed but penalizing Constitution.
The third Cinnar resin increased the quality to 306.
The fourth and fifth resins dropped the quality.
Stat 3 The sixth resin the stats affected changed to +Constitution -Speed.
Adding more resin increased the quality until after the twenty-ninth resin, the quality was 357.
The quality remained at 356 and 357 through the 50th addition of Cinnar resin
At that point I ceased the test and moved on to a new piece of incense.

Observations

It looks as though each starting stat combination may only need to be tested for each resin once. For example: In the tests for Cinnar Resin, the starting point of +Str/-Per was tested twice. The stats affected changed at the same number of resin added, and the qualities for each of those stats also peaked at the same number of resin added.

The stats affected by the incense are changed by adding resins.
Positive stat changes use the terms we are familiar with. Negative stats use different terms:

Description Negative Stat
Clumsiness Dexterity
Confusion Perception
Forgetfulness Focus
Fragility Constitution
Lethargy Endurance
Sluggishness Speed
Weakness Strength

The quality of the incense directly affects the magnitude of the stats changed, as well as how long the incense burns
The following data was collected by burning incense in an incense holder, in a cp.

Quality +/- Stat change
98-494 1
505-729 2
751-871 3
876-928 4
5
6
7

The following values have been logically assumed, based on the data above. These numbers have not been tested in-game.

Quality +/- Stat change
0-499 1
500-749 2
750-874 3
875-937 4
938-968 5
969-983 6
984-1000 7