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Difference between revisions of "User:Matk"

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* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Fumeology Fumeology]
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* [https://atitd.wiki/tale8/User:Matk/Raeli Raeli]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/ToDo To_Do]
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* [https://atitd.wiki/tale8/User:Matk/Cooking Cooking]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Stuff Stuff]
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* [https://atitd.wiki/tale8/User:Matk/Booze Beer_and_Wine]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/TestOverview Test_Overview]
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* [https://atitd.wiki/tale8/User:Matk/Fumeology Fumeology]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/OysterCatcher Oyster_Catcher]
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* [https://atitd.wiki/tale8/User:Matk/ToDo To_Do]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/PapyrusOutput zFree_Papyrus_Run]
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* [https://atitd.wiki/tale8/User:Matk/Banquet Banquet]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Grass Rhythmic_Strength]
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* [https://atitd.wiki/tale8/User:Matk/Tests Tests]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Events Events]
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* [https://atitd.wiki/tale8/User:Matk/PapyrusOutput zFree_Papyrus_Run]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Seeds Seeds]
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* [https://atitd.wiki/tale8/User:Matk/Events Events]
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/RitualTattoo Ritual_Tattoo]
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* [https://atitd.wiki/tale8/User:Matk/Seeds Seeds]
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* [https://atitd.wiki/tale8/User:Matk/ForSale For_Sale]
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* [https://atitd.wiki/tale8/User:Matk/Paint Paint]
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* [https://atitd.wiki/tale8/User:Matk/Dates Dates]
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* [https://atitd.wiki/tale8/User:Matk/HerbsNotFound Herbs_Not_Found_Yet]
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* [https://atitd.wiki/tale8/User:Matk/ProspectingCamp Prospecting_Camps]
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* [https://atitd.wiki/tale8/User:Matk/Relics Relics]
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* [https://atitd.wiki/tale8/User:Matk/Incense Incense]
 +
* [https://atitd.wiki/tale8/User:Matk/Fisherman Test_of_the_Fisherman]
  
==Acro==
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* [https://atitd.wiki/tale8/User:Matk/TreasureCache Halloween_Sculpture] - DONE
 +
* [https://atitd.wiki/tale8/User:Matk/OysterCatcher Oyster_Catcher] - DONE
 +
* [https://atitd.wiki/tale8/User:Matk/RitualTattoo Ritual_Tattoo] - DONE
 +
* [https://atitd.wiki/tale8/User:Matk/Grass Rhythmic_Strength] - DONE
  
Perfect Masters: tut, Kalixta, firegolem, Raein, Lukeera, Tedra, Fixxxer, Rosenfeuer, Duskheart pm/pm, Ruby, Tamarack, etali, Ay, KayGeen, Herat,
+
== History ==
 +
 
 +
* [http://www.atitd.org/wiki/tale1/Users/Matk TALE1] - Elder in House of Fun, Scribe of Two
 +
* [http://www.atitd.org/wiki/tale2/Users/Matk TALE2] - Elder in Standard Deviants, Student of Five
 +
* [http://www.atitd.org/wiki/tale3/Users/Matk TALE3] - Elder in Standard Deviants, Master of Arch
 +
* [http://www.atitd.org/wiki/tale4/User:Matk TALE4] - Dabbled
 +
* [http://www.atitd.org/wiki/tale5/User:Matk TALE5] - Unknown, but I had 4 raeli ovens, at least Journeyman of Arch
 +
* [http://www.atitd.org/wiki/tale6/User:Matk TALE6] - Elder in Late to the Party, Student of Five
 +
* [http://www.atitd.org/wiki/tale7/User:Matk TALE7] - Elder in Astrobuddies, Oracle of Body (finally!)
 +
* [https://atitd.wiki/tale8/User:Matk TALE8] - Level 58, Oracle of Three!
 +
 
 +
== <span style="font-size: 20pt">'''Tests''' ==
 +
{| border="1" style="background-color: orange"
 +
!
 +
||<B>Initiate</B>
 +
||<B>Student</B>
 +
||<B>Prentice</B>
 +
||<B>Journeyman</B>
 +
||<B>Scribe</B>
 +
||<B>Master</B>
 +
||<B>Sage</B>
 +
||<B>Oracle</B>
 +
|-
 +
|style="font-weight: bold" |Architecture
 +
|style="font-weight: bold; text-align: center; background-color: green"| 1
 +
|style="font-weight: bold; text-align: center; background-color: green"| 6 - Obelisk
 +
|style="font-weight: bold; text-align: center; background-color: green"| 8 - Pyramid
 +
|style="font-weight: bold; text-align: center; background-color: green"| 10 - Mega
 +
|style="font-weight: bold; text-align: center; background-color: green"| 14 - Towers
 +
|style="font-weight: bold; text-align: center; background-color: green"| 20 - Life
 +
|style="font-weight: bold; text-align: center; background-color: green"| 25 - Hand of Ra
 +
|style="font-weight: bold; text-align: center; background-color: green"| 28 - Library
 +
|-
 +
|-
 +
|style="font-weight: bold" align="center"|Art
 +
|style="font-weight: bold; text-align: center; background-color: green"|  5
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|-
 +
|-
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|style="font-weight: bold" align="center"|Body
 +
|style="font-weight: bold; text-align: center; background-color: green"| 2
 +
|style="font-weight: bold; text-align: center; background-color: green"| 2 - Oysters
 +
|style="font-weight: bold; text-align: center; background-color: green"| 5- Cicada
 +
|style="font-weight: bold; text-align: center; background-color: green"| 9 - Archaeologist
 +
|style="font-weight: bold; text-align: center; background-color: green"| 12 - Tattoo
 +
|style="font-weight: bold; text-align: center; background-color: green"| 13 - Acro
 +
|style="font-weight: bold; text-align: center; background-color: green"| 27 - Fisherman
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|-
 +
|-
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|style="font-weight: bold" align="center"|Harmony
 +
|style="font-weight: bold; text-align: center; background-color: green"| 4
 +
|style="font-weight: bold; text-align: center; background-color: green"| 1 - Souls
 +
|style="font-weight: bold; text-align: center; background-color: green"| 4 - Prophet
 +
|style="font-weight: bold; text-align: center; background-color: green"| 7 - Chains
 +
|style="font-weight: bold; text-align: center; background-color: green"| 11 - Promotion
 +
|style="font-weight: bold; text-align: center; background-color: green"| 18 - Balance of Goods
 +
|style="font-weight: bold; text-align: center; background-color: green"| 19 - Reason
 +
|style="font-weight: bold; text-align: center; background-color: green"| 26 - Critic
 +
|-
 +
|-
 +
|style="font-weight: bold" align="center"|Leadership
 +
|style="font-weight: bold; text-align: center; background-color: green"| 3
 +
|style="font-weight: bold; text-align: center; background-color: green"| 16 - Patronage
 +
|style="font-weight: bold; text-align: center; background-color: green"| 17 - Coalition
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|-
 +
|-
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|style="font-weight: bold" align="center"|Thought
 +
|style="font-weight: bold; text-align: center; background-color: green"| 6
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
 +
|style="font-weight: bold; text-align: center; background-color: red"|
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|style="font-weight: bold; text-align: center; background-color: red"|
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|style="font-weight: bold; text-align: center; background-color: red"|
 +
|-
 +
|-
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|style="font-weight: bold" align="center"|Worship
 +
|style="font-weight: bold; text-align: center; background-color: green"| 7
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|style="font-weight: bold; text-align: center; background-color: green"| 3 - Vigil
 +
|style="font-weight: bold; text-align: center; background-color: green"| 15 - Alignment
 +
|style="font-weight: bold; text-align: center; background-color: green"| 21 - Pilgrim
 +
|style="font-weight: bold; text-align: center; background-color: green"| 22 - Humble Priests
 +
|style="font-weight: bold; text-align: center; background-color: green"| 23 - Visions
 +
|style="font-weight: bold; text-align: center; background-color: green"| 24 - Bread
 +
|style="font-weight: bold; text-align: center; background-color: green"| 29 - Festivals
 +
|-
 +
|}
  
 
==U Worship seeds==
 
==U Worship seeds==
 
Got seeds from: Pwenet, Asyut, Swenett, Akhetaton, Dunqul Oasis, Axum, Gebel
 
Got seeds from: Pwenet, Asyut, Swenett, Akhetaton, Dunqul Oasis, Axum, Gebel
 
==Oyster Catcher==
 
* Small - No white/pink, One is beige/black/coral, 2=Not Beige, 4=Not black, 5=Not black, 6=Not coral
 
* Medium - No black, One is smoke, 2=Pink (no more pink), 4=Not smoke
 
* Large - 1 not aqua/pink, 2 should be aqua, not pink
 
* Huge - DONE
 
  
 
==Tower of Babel==
 
==Tower of Babel==
Line 34: Line 138:
  
 
Harmony Test Idea - You build a gift crate (not near CS? not near other gc?). Put multiples of 21 items in the crate (21 Oyster Shell Marble, 2100 flax). Each person participating can take 1/21st of the items from someone else's crate. You do this by interacting with your own crate. You earn 0 points if no one took anything from your crate. You earn 21-<number of portions left in your crate> each day. X people pass weekly. So putting sand in your crate allows you to take something from someone else's crate. How do you prevent someone with 10 mules or a guild of 21 people from winning passes with sand? Maybe each person puts in their choice of item. If more than 21 people want an item then it's random which 21 people get it. Maybe you get points based on how many people wanted your items. Lot of strategy here - if you put in marble it'll be more desirable, but people might not go for it assuming it'll be oversubscribed. Maybe If < 21 people want your stuff, it gets split among the people who want it.
 
Harmony Test Idea - You build a gift crate (not near CS? not near other gc?). Put multiples of 21 items in the crate (21 Oyster Shell Marble, 2100 flax). Each person participating can take 1/21st of the items from someone else's crate. You do this by interacting with your own crate. You earn 0 points if no one took anything from your crate. You earn 21-<number of portions left in your crate> each day. X people pass weekly. So putting sand in your crate allows you to take something from someone else's crate. How do you prevent someone with 10 mules or a guild of 21 people from winning passes with sand? Maybe each person puts in their choice of item. If more than 21 people want an item then it's random which 21 people get it. Maybe you get points based on how many people wanted your items. Lot of strategy here - if you put in marble it'll be more desirable, but people might not go for it assuming it'll be oversubscribed. Maybe If < 21 people want your stuff, it gets split among the people who want it.
 +
 +
==Test of the Hidden Egg==
 +
Each month players can construct 7 eggs (10 papy, 1 paint of any color each). The egg appears the color they created it with. Upon creation the egg will need to be filled. At the beginning of each day, a random item is selected from a list (perhaps the vigil list). Each player must fill the egg with 7x that item. Players then hide these eggs at any location (similar to a cicada cage). Players that find these eggs can remove 1 share of items. At the end of the month each egg is evaluated providing points equal to (number of shares left) x (number of minutes since it was built). The eggs all disintegrate at the end of the month. Top 7 scores pass weekly.
  
 
==Public Mines==
 
==Public Mines==
* Silver 2000, 6150
+
* Silver 620, 2345 (near zfree) also farther 2000, 6150
* Diamond 96, 2175 also farther 35, 7241
+
* Diamond 96, 2154 also farther 35, 7241
 
* Tungsten 2400, 1130
 
* Tungsten 2400, 1130
* Platinum 242, 2174 also farther 732, -180
+
* Platinum 603, 2327 also farther 242, 2174 also farther 732, -180
 
* Ruby 739, -1380
 
* Ruby 739, -1380
 +
* Topaz 1060, 7080
 +
* Lead 643, 2307
 +
* Iron 584, 2313 (4 gyros too)
 +
* Zinc 575, 2293
 +
 +
==Critical Landmarks==
 +
* Warehouse in Damot at 3150, -1150 near Sharuhen (Bernike) CS

Latest revision as of 21:40, 19 August 2019

History

  • TALE1 - Elder in House of Fun, Scribe of Two
  • TALE2 - Elder in Standard Deviants, Student of Five
  • TALE3 - Elder in Standard Deviants, Master of Arch
  • TALE4 - Dabbled
  • TALE5 - Unknown, but I had 4 raeli ovens, at least Journeyman of Arch
  • TALE6 - Elder in Late to the Party, Student of Five
  • TALE7 - Elder in Astrobuddies, Oracle of Body (finally!)
  • TALE8 - Level 58, Oracle of Three!

Tests

Initiate Student Prentice Journeyman Scribe Master Sage Oracle
Architecture 1 6 - Obelisk 8 - Pyramid 10 - Mega 14 - Towers 20 - Life 25 - Hand of Ra 28 - Library
Art 5
Body 2 2 - Oysters 5- Cicada 9 - Archaeologist 12 - Tattoo 13 - Acro 27 - Fisherman
Harmony 4 1 - Souls 4 - Prophet 7 - Chains 11 - Promotion 18 - Balance of Goods 19 - Reason 26 - Critic
Leadership 3 16 - Patronage 17 - Coalition
Thought 6
Worship 7 3 - Vigil 15 - Alignment 21 - Pilgrim 22 - Humble Priests 23 - Visions 24 - Bread 29 - Festivals

U Worship seeds

Got seeds from: Pwenet, Asyut, Swenett, Akhetaton, Dunqul Oasis, Axum, Gebel

Tower of Babel

Architecture Test Idea - Each person builds a tower base of bricks and boards - not too expensive. Each RL day the person may put their ear to the base (perhaps with a suitable emote) and listen. The tower will whisper what it craves that day. That item could be anything that you could put in an Offering Vault for Balance of Goods, and is the same for all of Egypt. The item should be selected randomly, with common goods (bricks, boards, flax) being most common (~4/week), less common goods (metal, glass, cc) less frequent (~2/week), and rare to ultra rare goods (marble, thermos, screwgear) being rarest (~1/week). The person can load the tower base with any quantity of the requested. More of the good can be loaded any time during the day. No goods may be removed. The tower base will openly display how many of the good has been stashed, a countdown timer until the day is over, and the top seven donations from the previous day with the person identified.

At the end of the RL day, all goods in all towers are consumed. The top 21 (7?) towers across Egypt will grow in size by one story (a round tower, each story slightly taller than an avatar, about as big around as a warehouse - I imagine like the leaning tower of Pisa, but not leaning). The top 7 ranked towers each gain (8-Rank) points. On Sunday passes, the people with the top 3 scores pass the test. Test passers may add an effect to their towers, either ivy, or lit torches, or banners. The tower also functions as an instant flax hammock (unlimited? X number of times/day? Once/day? As many times per day as the tower has levels?). For the purpose of papy drying the height of the tower is included for the determination of seeds.

After passing, a player may continue to participate by checking the tower and matching the 7th ranked donation from the previous day. For example: today's donation is oyster shell marble and yesterday's was bricks. The top brick donor was Teppy with 10,000 bricks and the 7th was Matk with 123 bricks, the player must place 123 bricks in the tower, all at once, and will immediately increase the size of their tower.

Gift of the Philanthropist

Harmony Test Idea - You build a gift crate (not near CS? not near other gc?). Put multiples of 21 items in the crate (21 Oyster Shell Marble, 2100 flax). Each person participating can take 1/21st of the items from someone else's crate. You do this by interacting with your own crate. You earn 0 points if no one took anything from your crate. You earn 21-<number of portions left in your crate> each day. X people pass weekly. So putting sand in your crate allows you to take something from someone else's crate. How do you prevent someone with 10 mules or a guild of 21 people from winning passes with sand? Maybe each person puts in their choice of item. If more than 21 people want an item then it's random which 21 people get it. Maybe you get points based on how many people wanted your items. Lot of strategy here - if you put in marble it'll be more desirable, but people might not go for it assuming it'll be oversubscribed. Maybe If < 21 people want your stuff, it gets split among the people who want it.

Test of the Hidden Egg

Each month players can construct 7 eggs (10 papy, 1 paint of any color each). The egg appears the color they created it with. Upon creation the egg will need to be filled. At the beginning of each day, a random item is selected from a list (perhaps the vigil list). Each player must fill the egg with 7x that item. Players then hide these eggs at any location (similar to a cicada cage). Players that find these eggs can remove 1 share of items. At the end of the month each egg is evaluated providing points equal to (number of shares left) x (number of minutes since it was built). The eggs all disintegrate at the end of the month. Top 7 scores pass weekly.

Public Mines

  • Silver 620, 2345 (near zfree) also farther 2000, 6150
  • Diamond 96, 2154 also farther 35, 7241
  • Tungsten 2400, 1130
  • Platinum 603, 2327 also farther 242, 2174 also farther 732, -180
  • Ruby 739, -1380
  • Topaz 1060, 7080
  • Lead 643, 2307
  • Iron 584, 2313 (4 gyros too)
  • Zinc 575, 2293

Critical Landmarks

  • Warehouse in Damot at 3150, -1150 near Sharuhen (Bernike) CS