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Difference between revisions of "Music of the Gods"
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What seems to be a more complete recording of when the two trumpets were played in 1939 | What seems to be a more complete recording of when the two trumpets were played in 1939 | ||
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Latest revision as of 04:55, 2 August 2018
Summary (This was the Legacy Test chosen for the T7 Worship Monument)
Players shall make instruments, practice playing them, and form groups of musicians to please an ancient Egyptian god.
Compact Version
Because of space limitations, this is the version that was on the monument as the Challenge to the Next Generation (Full)
Overview Players shall make instruments, practice playing them, and form groups of musicians to please an ancient Egyptian god.
Instrument Construction As the result of performing a ritual at a common altar, a player will be assigned a particular instrument to create, in honor of a specific god. The player will be told their instrument type, and shown a picture of the finished product, but the details of how to make the instrument are left up to the player to discover. The full proposal can be found on the Tale 7 wiki at: http://www.atitd.org/wiki/tale7/User:Peacefulness/Musicians_for_the_gods 1: Woodwind instruments: Ney (long flute), Arghul (clarinet), Mizmar (oboe), 2. Drums, large and small 3: Trumpets 4: A sistrum (rattle/tambourine) 5: Stringed instruments (harps, lyres and lutes)
Instrument Decorations Decorating an instrument is risky, as there are many choices. An instrument that is overly decorated will score lower than one which is decorated with good taste. Appropriate decorations will vary by instrument. When an instrument is decorated well for that combination of player and god, practicing will give a flyaway message regarding the god being pleased by the beauty of the performance. An instrument that is not decorated well may give a response referring to the instrument being too plain or flashy, or the tone being dulled by excessive layers of paint, etc. The "ideal" for each player will remain hidden.
Practice Sessions In order to proficiently play an instrument, you must practice! Practice can be done anywhere, but musical skill will be gained faster under certain conditions. A plain instrument can yield a high score for a player that practices regularly (daily, or during each log-in). An ornate instrument, even one perfectly matched to the player, will not score as high if it is never practiced. If a musician does not play their instrument for an extended period of time, their musical skills can degrade. During practice sessions the player will receive feedback regarding the suitability of the instrument they are playing.
Performance and Scoring Once a musician has built their instrument, added decorations, and increased their skill in playing it, they are ready to create a group with other players. A player may be assigned the god of Bes, Hathor, Ptah, or Sekhmet. A group may be formed with players devoted to any god, but joining a group with musicians devoted to the same gods will result in a higher score for those players. Groups must contain at least three performers, but there is no upper limit to the group size. Once a "leader" forms a performance group (through their test menu) additional performers will have a limited amount of time to join the group. When the leader indicates that the group is complete (also through their test menu) or the group formation timer expires, all performers in the group who are logged in and within range (perhaps 10 coords) will receive credit for the performance. The three musicians with the highest score, above a minimum level, will pass each week. Those who have not passed the test will retain a declining percentage of their cumulative score. This design will require non-passers to continue to actively practice and form performance groups in order to pass the test. Hopefully, it will prevent the situation of early participants eventually passing the test with minimal effort, simply because all other players have passed
Inscriptions of the Supporters of this Challenge
Pharaoh's Oracle of Worship: Peacefulness
Sage of Worship: cate, OneBanana
Master of Worship: Ruby, Safa, Silden, TheMazeEcho
Scribe of Worship: Bahiti, Bessieloo, KebiRoz, Rania, Eugenius, Nissim, Solaris, dedenav
Journeyman of Worship: Doodi, Jaenelle, Kebu, Khali, LadyKaytay, Lukeera, Nitocris, Panyea, Sharae, kuupid, nikara, Alkhar, Balthazarr, Chart, Maxion, Yendor
Prentice of Worship: Asheara, Bethanie, Heterika, Maata, MissBarbara, Ninfa, Orchid, Rosenfeuer, Sashema, electra, nourbese, AlphaBob, Darwishi, Ion, Istwan, Jazkar, Laf, Lazybum, McArine, Narmer, Peter, Porthos, Rhaom, Sireba, Snoerr, Sonnenfeuer, Strutter, Talos, Tucker, Vax, atom, toothless
Student of Worship: Afrah, Amy, Anastasya, Anyolina, Ashley, Aubery, Crashley, Etma, Jeni, Kalmkitty, Katbelle, Kyline, Manon, NanuTari, Neroli, Ninfaslave, Rana, ReddRuby, Rosie, Sheba, Shemei, SleepyKitty, Trexa, Yem, YendorsSlave, ella, heka, klynn, mello, poohbr, rasti, safie, sunset, Abudabu, Adrian, AlaricRa, Amoon, Amran, Anax, BalourHotho, Blueshift, Cruiser, Darkfyre, Gumby, Herat, Hounddog, Kaa, Kasiya, Khamet, Obol, Osh, Robby, Sebilis, ThePheonix, Trex, UsMarineColonel, Yarnheim, Zhukuram, Zotep, beetlebrow, hd-jr, nekau, nobu, yellow
Long Play Version
Instrument Construction
As the result of performing a ritual at a common altar, a player will be assigned a particular instrument to create, in honor of a specific god. The player will be told their instrument type, and shown a picture of the finished product, but the details of how to make the instrument are left up to the player to discover.
1: Woodwind instruments
- Ney (long flute), hand carved from a variety of possible plant materials, of a particular length, with finger holes at various positions.
- While carving their ney, the builder will have opportunities to trim it to a shorter length. If they trim too many times, they will receive a flyaway: This [material] is now too short to be a long flute, but may still be useful.
- The option to harvest plant materials for an instrument will require a knife of level [#] and the player must have started the test.
- Arghul (clarinet), is two wind instruments placed side-by-side, each with finger holes and single reeds.
- It may be made from two ney that have been trimmed too many times. If the arghul is shortened too many times, it may be possible to convert it to a mizmar
- The single reed may be made of several different plant-based materials and tied on with yarn or twine
- Mizmar (oboe), constructed from the same base materials as two ney, with the addition of a double reed. It may be made from two ney or an arghul that has been trimmed too many times. When a mizmar is shortened too many times it will be converted to kindling.
- The double reed may be made from several different plant-based materials and bound with thread or raw silk.
- In-game plants that look suitable for wind instrument bases include: anansi, bamboo, bay tree, blueberry tea tree, river reeds, cattails, gnemnon, headache tree, hogweed, pampas grass (including dark, golden, and pale), kivimira, milk weed, miniature bamboo, pumila grass (including blue and olive), quamash, soapwort, wild oats, and wild sea oats.
- in-game plants that look suitable for single or double reeds include: buffalo grass, carbina fern, castora, cat's tongue, cobra weed, curl-tip snake plant, firecrack, gamma grass, joy of the mountain, lemon grass, orange sweetgrass, ryegrass, snake plant, sweetgrass, and tall waxy sedge
2. Drums
- large drum, made from a base of a small barrel, one unit of petroleum (graphic is a barrel), or iron cookpot.
- small drum, made from a base of a brass pot, heavy lead bowl, or silver bowl.
- drum heads may be constructed from camel leather, sheep leather, rabbit pelt, canvas, or wool cloth
- drum heads may be attached with nails, silver nails, twine, or rope
- mallets or drumsticks: historical artwork has always shown drums being played with the hands. Mallets and drumsticks were not used.
3: Trumpets
- trumpets may be made from untreated metal sheeting. Additional variations to choose from will include metal type (both mined metals and alloys), trumpet length, and bell size. The two trumpets found in King Tutankhamun's tomb had mouthpieces of a different metal than the rest of the trumpet.
(more detail needed here)
4: A sistrum (rattle/tambourine)
- a sistrum can be made from any untreated metal sheeting, metal wires, and jingles of various metals. The handle is carved from wood. The various types of knife handles can be included in this instrument.
- sistrum jingles will be a new item. They could be created at a forge or anvil.
5: Stringed instruments (harps, lyres and lutes)
- the body of a stringed instrument may be carved and assembled from wood and/or animal bones (camel or sheep), and glue.
- Optional new item: additional glues, made in a kettle. (String instruments are traditionally assembled with glues made from boiled rabbit hides or fish bones.)
- large harp frames can be carved from wood or bone with carving level [#].
- Tagging a gazelle, perhaps with a large group of players, would rarely yield a horn that could be used in constructing a harp.
- lyres (small harps) can be carved from wood or fashioned from metal.
- lutes (small guitars) are carved from wood and assembled with glue (mandibular, hide, or fish). The glue must be allowed to thoroughly dry before adding strings to the instrument, otherwise the stress will cause it to fall apart and a new batch of glue must be made.
- strings can be made from leather with a very high level of carving, and perhaps tanned or treated with oil to prevent them from becoming brittle
- Slaughtering animals could occasionally yield a byproduct of gut, which could be crafted into strings if done while the gut is fresh. It would also require a high level of carving and focus. Alternate string materials could include metal wires.
- Carving could also produce tuning pegs for stringed instruments.
- the ideal number of strings per instrument may vary by player. Harps and lyres can accommodate up to 12 strings, while lutes hold fewer.
Instrument Decorations
Decorating an instrument is risky, as there are many choices. An instrument that is overly decorated will score lower than one which is decorated with good taste.
1: Woodwind Instruments (ney, arghul, and mizmar) may be decorated with inlaid gems or cuttable gems. Adding these decorations requires glue and a high level of carving.
2. Drums may be decorated with paints of any color. Once a drum has been painted more than [#] times, practicing it will yield an error message about the tone becoming dull because of too many layers of paint. The drum will still be playable, but will yield a slightly lower score for that player
3. Trumpets can be decorated with feathers (from chickens or ibis) and silk ribbons of any color.
4. A Sistrum can be decorated with strings of beads. Individual beads can be made with a bead grinder from pearls, bones, and mined or cuttable gems, and then strung on thread or raw silk.
5. Stringed instruments (harps, lyres, and lutes) can be decorated with inlaid metal wires and pearls. Adding these decorations requires glue and a high level of carving.
When it comes to decorating instruments, less is more!
For each combination of player, god, and instrument, there is an ideal combination of decorations. A player will have a wide variety of decorations to choose from, and they take a risk in doing so. A poorly decorated instrument can lower a player's score, while a well-decorated one will increase the value of the performance, when played by that individual. When an instrument is decorated well for that combination of player and god, practicing will give a flyaway message about the god being pleased by the beauty of the performance. An instrument that is not decorated well may give a response referring to the instrument being too flashy, or the tone being dulled by excessive layers of paint, etc.
Idea: Should each player be required to fully craft and decorate their own musical instruments? Since there are a high number of combinations of god, decorations, and playernames, is it reasonable to allow players to trade instruments in their search for the right one for them? Perhaps making one's own instrument will increase the score. There is also the possibility of players specializing in instrument manufacture, and providing musical instruments to those who wish to participate in the test.
The concept is for the "ideal" for each player to remain hidden. During practice sessions (below) the player will receive feedback regarding the suitability of the instrument they are playing.
Practice Sessions
In order to proficiently play an instrument, you must practice! Practice can be done anywhere, but musical skill will be gained faster under certain conditions. Preferred practice settings may include: away from other players, neutral or positive stats, no active cooldown timers (all stat descriptiors black, not brown or red), away from distractions such as operating forges, distaffs, glazier's benches. Away from structures built by the player or their guilds.
A plain instrument can yield a high score for a player that practices regularly (daily, or during each log-in). An ornate instrument, even one perfectly matched to the player, will not score as high if it is never practiced. Through practice, the player's contributed score will be gradually increased. If a musician does not play their instrument for an extended period of time, their musical skills can degrade.
Idea: Music lessons as a purchaseable skill at the school of art and music. Level should increase with practice, like sheet glass and fly fishing.
Idea: An ideal practice setting could be at a common altar, or perhaps an altar dedicated to the god which assigned them the instrument, similar to Humble Priests' altars.
Performance and Scoring
Once a musician has built their instrument, added optional decorations, and increased their skill in playing it, they are ready to create a group with other players. A player may be assigned the god of Bes, Hathor, Ptah, or Sekhmet. A group may be formed with players devoted to any god, but joining a group with musicians devoted to the same gods will result in a higher score. Performance groups must contain at least three performers, but there is no upper limit to the group size. Once a "leader" forms a performance group (through their test menu) additional performers will have a limited amount of time to join the group. When the leader indicates that the group is complete (also through their test menu) or the group formation timer expires, all performers in the group who are logged in and within range (perhaps 10 coords) will receive credit for the performance.
Factors in calculating an individual's score
- Instrument type "played" (no credit given for playing the wrong kind)
- Who made/assembled the instrument, how closely do the materials used match the hidden "ideal" for the player
- Who decorated the instrument and how closely do the decorations match the hidden "ideal" for that player
- Quantity and quality of decorations
- Practice: How much time has the player spent practicing? How long ago was their last practice session? Did they choose a high-quality location for their practice, or were they surrounded by distractions?
- Performance Variables: How many musicians are in the group? How many are devoted to the same god as the player?
- Location: Was the group of musicians assembled at an altar devoted to the player's god, or a different one? Locations will be established to honor the four gods of music, much in the way that there are Humble Priest altars.
Proposed test pass system: The three musicians with the highest score, above a minimum level, will pass each week. Those who have not passed the test will retain a declining percentage of their cumulative score. This design will require non-passers to continue to actively practice and form performance groups in order to pass the test. Hopefully, it will prevent the situation of early participants eventually passing the test with minimal effort, simply because there is nobody else left to compete against.
*How will the test pass be determined? Possible variations on the pass system: Achieving the highest score when passes are run? Should a player be required to go through this process more than one time? Once for each god? Achieve proficiency in playing a certain number of instruments? The complexity of the test lends itself to a score-based passing system. Will a high-scoring musician playing one instrument at a professional level achieve a similar score to a musician who has trained to play several instruments but at a lower level?
References
"In 1939 the BBC recorded the sound of two trumpets discovered in Tutankhamun's tomb." Samples can be heard in this more modern radio recording which includes commentary: http://www.bbc.co.uk/programmes/b010dp0s Its an interesting program, but 30 minutes long. The trumpets from can be heard at 1:10, 1:26, 5:58, 12:24, 13:23, and 28:44. The recording also presents the sounds of "the Silver Lyre of Ur, discovered by Leonard Woolley in modern-day Iraq" That reconstructed instrument can be heard in the same recording at 15:36, 19:25, and 19:42
An additional reference: https://www.slideshare.net/Camikans/musical-instruments-of-ancient-egypt
What seems to be a more complete recording of when the two trumpets were played in 1939 https://www.youtube.com/watch?v=Qt9AyV3hnlc