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Difference between revisions of "The Venery"
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*For more on how to design a Venery see [https://www.atitd.org/wiki/tale7/Venery_Guide Dreasimy's Guide to Creating a Venery!] | *For more on how to design a Venery see [https://www.atitd.org/wiki/tale7/Venery_Guide Dreasimy's Guide to Creating a Venery!] | ||
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== Passes == | == Passes == |
Revision as of 04:31, 2 October 2018
English | français |
The Venery |
---|
(Test - Thought) |
Level Required |
Level 7 |
Demonstration |
Demonstrated by kirie on July 24, 2018 |
Create a Venery - a mind bending hunt across the land, to challenge and entertain those developing their Focus.
Test Description
Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt. A good Venery can teach runners about local sites, and is neither too easy nor too difficult. After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for venery configuration'. This option was added when you started the Test of the Venery.
Principles
Principles of the Venery requires you to build a simple Venery and have seven judges rate it, averaging at least Good.
- Make an Eyelet cut Amethyst (Optional)
- Make an Eyelet cut Lapis (Optional)
- Make an Eyelet cut Turquoise (Optional)
- Make an Eyelet cut Garnet (Optional)
- Make a Simple Lockbox
- Make Papyrus Paper
- Build a Venery Gathering Point
- Install at least 7 Lockboxes
- Open your Venery
- Tear down your Venery Gathering Point, OR
- Have 7 Judges run and rate your Venery
- Design rated Good by most judges
- All of the above OR complete three recent winning Venerys
Additional Information
This is the second test in the discipline of Thought.
This test allows the builder to create a small story and bring the participant through a series of locations while participating. It can be timed and can be as small as within eyesight to Egypt as a whole.
Passing Principles
- Open a Venery (Venery Gathering Point and Simple Lockboxes) and tear it down OR
- Have seven Judges run and rate your Venery Good or better OR
- Complete three recent winning Venerys
Complete and collect 3 Venery Certificates. Show them to any School of Thought. (Note From T7- last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)
Creating a Venery
- Make at least 7 Simple Lockboxes
- Determine where you'd like to start your Venery
- Build a Venery Gathering Point
- Name your keys
- Install your Simple Lockboxes
- Create your clues - Consider using the Venery Planner to plan and write your content.
- Open your Venery.
Notes on Lockboxes and Clues
- You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.
- Make sure that Options > Interface> Tests > "show menu items for venery configuration" is checked, or you will not get the option to install the Locboxes! - Minerva
- A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.
- Make sure your clues are precise and not too hard to decipher.
- Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.
- Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.
- Some people will also have an answer sheet attached to their wiki page.
- Remember Just Have Fun.
- For more on how to design a Venery see Dreasimy's Guide to Creating a Venery!
Venery Locations
Region | Coordinates | Designer | Name | Passed | Remarks | RL Date Opened |
---|---|---|---|---|---|---|
South Sinai | 3360 4775 | Spatulus | Undisciplined | Yes | First Venery in T8 | 7/24/2018 |
Red Sea | 2021 1981 | Sabuli | Schoolbusters | Yes | 7/25/2018 | |
Meshwesh Delta | 1021 7014 | Samruc | Samruc's Puzzle Venery | Yes | 8/15/2018 | |
Meroe Desert | -230 -7020 | Atom | Pistachio the Squirrel's Sea Lily Patch | Yes | 8/10/2018 | |
South Sinai | 3360 4751 | Vixsin | Sheep Scurry | Yes | 8/15/2018 | |
Asyut | 1818 2020 | Tunnen | A trip around Avaris | Yes | Near Avaris CS | 8/??/2018 |
Meshwesh Delta | 1013 7024 | Totla | Hasani's adventure | Yes | North of Tanis CS | 9/1/2018 |
South Sinai | 3358 4775 | KayGee | Full STEAM Ahead | Yes | East of Taba CS | 9/4/2018 |
Swenett | 1355 -1015 | Heterika | Asylum | Yes | no need to move :) | 9/5/2018 |
South Sinai | 3360 4753 | EvilSnowman | Secret Glory Hole | Yes | East of Taba CS | 9/10/2018 |
South Sinai | 3360 4775 | Muhel | Fishin' Impossible | Yes | East of Taba CS | 9/11/2018 |
Asyut | 1801 2032 | Peabody | Pharoah's Journey to Paradise | No | Near Avaris CS | 10/10/2018 |
South Sinai | 3357 4770 | Myna | Welcome to Sinai, my home away from home! | No | East of Taba CS | 18/11/2018 |
Naqada | 2320, 2763 | TheMazeEcho | Where is Maze? | No | North-East of Avaris CS | 16/02/2019 |
Veneries Map
- Green for recognized (passed) veneries (use "Gr" prefix on pin)
- Red for unrecognized (unpassed) veneries (use "Rd" prefix on pin)
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Passes
Demonstration
- Demonstrated by kirie on 7/24/2018
- 49 Gold Wire
- 49 Brass Small Gears
- 98 Fine Glass Rods
- 98 Copper
- 49 Eyelet cut Amethyst
- 49 Eyelet cut Garnet
- 49 Eyelet cut Lapis
- 49 Eyelet cut Turquoise