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Difference between revisions of "Shops"
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[[File:Small Center and Cost.jpg| 550px]] | [[File:Small Center and Cost.jpg| 550px]] | ||
[[File:Small Corner and Cost.jpg|650px]] | [[File:Small Corner and Cost.jpg|650px]] | ||
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+ | *What and How Many will you sell? | ||
+ | [[File:Setting up to sell - Output.jpg| 600px]] | ||
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+ | *How much to put in stock? | ||
+ | [[File:Step 2 Output - What you are selling and how many.jpg| 600px]] | ||
== Current Shops== | == Current Shops== |
Revision as of 03:03, 20 January 2019
Technology and Skills neeeded
- Advanced Trade from University of Leadership
- Carpentry 3 allows trades of 1 - 50 items and use of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and use of Large Center and Large Corner from School of Architecture.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
Current Shops