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Difference between revisions of "Shops"
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*How much to put in stock? | *How much to put in stock? | ||
[[File:Step 2 Output - What you are selling and how many.jpg| 400px]] | [[File:Step 2 Output - What you are selling and how many.jpg| 400px]] | ||
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+ | *What materials will the buyer use to pay? (A choice of different types of materials can be used) | ||
+ | [[File:What to trade for.jpg| 400px]] | ||
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+ | *How many the buyer pays for how many the seller gives. | ||
+ | [[File:What to trade for.jpg| 400px]] | ||
== Current Shops== | == Current Shops== |
Revision as of 03:08, 20 January 2019
Technology and Skills neeeded
- Advanced Trade from University of Leadership
- Carpentry 3 allows trades of 1 - 50 items and use of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and use of Large Center and Large Corner from School of Architecture.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
- What materials will the buyer use to pay? (A choice of different types of materials can be used)
- How many the buyer pays for how many the seller gives.
Current Shops