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Difference between revisions of "User:Neeva/Venery Planning"

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'''CLUE text:''' <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>
 
'''CLUE text:''' <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>
 +
*S U R P R I Z E!
 +
 +
Thanks so much for helping me celebrate a Milestone birthday this year. I hope you had some fun with my "neighbours". Please click on the gathering point again to rate my venery before you go.

Revision as of 00:16, 4 February 2019

Start: <The Surprize Party>

Location: <co-ords>, venery gathering point

Preparation needed: build venery gathering point

Attach lockbox to: venery gathering point

WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>

  • Hey there! Welcome and thanks for coming a couple of minutes early. I'm Sahira, nice to meet you. We neighbours are just finishing up a few last minute details around the camp here. If you dont mind giving us a hand, Neeva will be home in 10-15 mins and we want to be ready.

OVERVIEW text: <briefly describe the concept of the venery>

  • There are 6 areas, (look for the signs) to "check on" around the camp, all within sight of Neeva's CP. Then you will return here and join us to surprize Neeva!

HINT text: <direct the runner to the location of the first key>

  • Thanks for bringing a salad. Please check with Sugarfree, she's in charge of food. She's hiding coolers in the tent. It's under the trees, on the east side of camp.

Key 1: <Tent>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Hi, I'm Sugarfree, nice to meet you! Let's put your salad in the cooler, here in the tent. Allophyl is over by the bonfire on the beach. Could you check with her if she had enough wood?

Key 2: <Bonfire>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Hi there! I'm Allophyl, I'm glad you could join us. I think we'll have enough wood for the bonfire. Flowbar and Floweta are bringing more over with them. Could you help Silver bring the fish over here, I'm just about ready to put them on to grill? He's down at the fishing hole by the Giza Road, in the trees south of camp.


HINT text: <direct them back to previous location if they missed it>

  • If you're look for Sugarfree, she's over by the tent.

Key 3:<Fish>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Hello, I'm Silver, pleased to make your acquaintance. Thank you, I can take these last few fish over to Allophyl. Would you check with Teper for me, to see she has everything she needs for the fireworks. She's setting out morters up by the Octec statue on the hill above. Just follow the pathway way to the left of the garden gazebo.

HINT text: <direct them back to previous location if they missed it>

  • Allophyl is by the bonfire on the beach, if you missed talking to her.

Key 4: <Fireworks>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Oh, thank you for making the climb up here, yes I'm Teper. The fireworks are all synched and ready. Its quite warm up here with the sun reflecting off of this statue, let's head down to the beach bar. I'm sure Vixsin will have something nice and cool ready by now.

HINT text: <direct them back to previous location if they missed it>

  • Silver is at the pond below us here.

Key 5: <Beach Bar>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Hi, I'm Vixsin, the Bar tender today. I've made up a big batch of nice minty Mojitos, would you like a glass? Oh look, Evilsnowman is waving everyone over by the hookah. It must be time, come on, let's go over.

HINT text: <direct them back to previous location if they missed it>

  • Best to check with Teper, she's up the hill, by the Octec sculpture.

Key 6: <Hookah>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

  • Hey you made it. Great! Man, Neeva needs to order one of my Evilsnowman Glass Hookah's LOL, we wont get many tokes out of this one. Oh look Sahira's waving us over to the gate, lets get this party started ...

HINT text: <direct them back to previous location if they missed it>

  • Stop at the hookah on the beach.

End

Location: <co-ords>, venery gathering point

CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>

  • S U R P R I Z E!

Thanks so much for helping me celebrate a Milestone birthday this year. I hope you had some fun with my "neighbours". Please click on the gathering point again to rate my venery before you go.