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Difference between revisions of "Hyksos Property Protection Act"
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===Terminology=== | ===Terminology=== | ||
*"Construct" is anything built by a player. | *"Construct" is anything built by a player. | ||
− | *"Exclusionary Zone" is a radius around a construct in which only a | + | *"Exclusionary Zone" is a radius around a construct in which only a construct's owner can place further constructs. |
*"Exclusionary Construct" is any construct that has an exclusionary zone. | *"Exclusionary Construct" is any construct that has an exclusionary zone. | ||
*"Owner" is the owning individual player (personal constructs) or any player with with the required rank to tear down the construct (guilded constructs). | *"Owner" is the owning individual player (personal constructs) or any player with with the required rank to tear down the construct (guilded constructs). | ||
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All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone. | All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone. | ||
− | All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting | + | All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting allowing no one, anyone, or a white-list of players/guilds). |
The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct. | The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct. | ||
− | This law applies retroactively | + | This law applies retroactively at the time of implementation. Any infringing constructs violating an exclusionary zone can be moved out of it at the request of the originating owner or infringing owner one time. |
===Constructs allowed to have an exclusionary zone=== | ===Constructs allowed to have an exclusionary zone=== | ||
*Compounds | *Compounds |
Revision as of 23:01, 29 March 2018
Terminology
- "Construct" is anything built by a player.
- "Exclusionary Zone" is a radius around a construct in which only a construct's owner can place further constructs.
- "Exclusionary Construct" is any construct that has an exclusionary zone.
- "Owner" is the owning individual player (personal constructs) or any player with with the required rank to tear down the construct (guilded constructs).
- "Originating Construct" is the oldest placed exclusionary construct at a location.
- "Originating Owner" is the owner of an originating construct.
- "Infringing Construct" is any construct not owned by an originating owner inside an existing exclusionary zone.
- "Infringing Owner" is the owner of an infringing construct.
Main Text
All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone.
All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting allowing no one, anyone, or a white-list of players/guilds).
The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct.
This law applies retroactively at the time of implementation. Any infringing constructs violating an exclusionary zone can be moved out of it at the request of the originating owner or infringing owner one time.
Constructs allowed to have an exclusionary zone
- Compounds