The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Incense"
Peacefulness (talk | contribs) (Created page with "Incense is created in a Scent Lab, with the Aromatics tech, out of *20 cactus sap *4 charcoal Once a batch of incense is started, the player can "burn a little pinch of the m...") |
Peacefulness (talk | contribs) |
||
Line 10: | Line 10: | ||
With an Incense Prong, the player can add ingredients to change the characteristics of the incense. | With an Incense Prong, the player can add ingredients to change the characteristics of the incense. | ||
− | Quality can both rise and fall when things are added to the incense. After a great deal of testing and research, we will be able to intentionally affect the quality. The magnitude of the stat changed is determined by the quality number, with low quality incense having no affect on the stats and high quality numbers changing the stats by a larger amount. | + | Quality can both rise and fall when things are added to the incense. After a great deal of testing and research, we will be able to intentionally affect the quality. The magnitude of the stat changed is determined by the quality number, with low quality incense having no affect on the stats and high quality numbers changing the stats by a larger amount. In previous tales, incense could change stats by anywhere from 0 to 7 points. |
Fragrance should be altered by the herbs added. The exact purpose of fragrance is not known, but fragrance is an incense characteristic which can be required by some worship tests. | Fragrance should be altered by the herbs added. The exact purpose of fragrance is not known, but fragrance is an incense characteristic which can be required by some worship tests. |
Revision as of 01:48, 9 April 2018
Incense is created in a Scent Lab, with the Aromatics tech, out of
- 20 cactus sap
- 4 charcoal
Once a batch of incense is started, the player can "burn a little pinch of the mixture" and see the properties of the incense at that time. It will be in the format of:
"You catch a whiff of quality (number) (fragrance) scented incense.
You are filled with a (Feeling) (increased Stat), yet a bit of (decreased Stat)."
With an Incense Prong, the player can add ingredients to change the characteristics of the incense.
Quality can both rise and fall when things are added to the incense. After a great deal of testing and research, we will be able to intentionally affect the quality. The magnitude of the stat changed is determined by the quality number, with low quality incense having no affect on the stats and high quality numbers changing the stats by a larger amount. In previous tales, incense could change stats by anywhere from 0 to 7 points.
Fragrance should be altered by the herbs added. The exact purpose of fragrance is not known, but fragrance is an incense characteristic which can be required by some worship tests.
Feeling should be affected by adding the petals of any flower. The exact purpose of incense feelings is not known, but it is an incense characteristic which can be required by some worship tests.
The exact stats changed can be altered by adding resin from any tree. One stat will be increased by a certain amount, while another will be decreased by the same amount. These stat changes are in addition to any stat changes from foods eaten.