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Difference between revisions of "User:Matk"
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* [https://wiki.desert-nomad.com/index.php?title=User:Matk/Fumeology Fumeology] | * [https://wiki.desert-nomad.com/index.php?title=User:Matk/Fumeology Fumeology] | ||
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/ToDo To_Do] | * [https://wiki.desert-nomad.com/index.php?title=User:Matk/ToDo To_Do] | ||
+ | * [https://wiki.desert-nomad.com/index.php?title=User:Matk/Stuff Stuff] | ||
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/TestOverview Test_Overview] | * [https://wiki.desert-nomad.com/index.php?title=User:Matk/TestOverview Test_Overview] | ||
* [https://wiki.desert-nomad.com/index.php?title=User:Matk/OysterCatcher Oyster_Catcher] | * [https://wiki.desert-nomad.com/index.php?title=User:Matk/OysterCatcher Oyster_Catcher] |
Revision as of 03:25, 11 April 2018
Acro
Perfect Masters: tut, Kalixta, firegolem, Raein, Lukeera, Tedra, Fixxxer, Rosenfeuer, Duskheart pm/pm, Ruby, Tamarack, etali, Ay, KayGeen, Herat,
U Worship seeds
Got seeds from: Pwenet, Asyut, Swenett, Akhetaton, Dunqul Oasis, Axum
Oyster Catcher
- Small - No white/pink, One is beige/black/coral, 2=Not Beige, 4=Not black, 5=Not black, 6=Not coral
- Medium - No black, One is smoke, 2=Pink (no more pink), 4=Not smoke
- Large - 1 not aqua/pink, 2 should be aqua, not pink
- Huge - DONE
Tower of Babel
Architecture Test Idea - Each person builds a tower base of bricks and boards - not too expensive. Each RL day the person may put their ear to the base (perhaps with a suitable emote) and listen. The tower will whisper what it craves that day. That item could be anything that you could put in an Offering Vault for Balance of Goods, and is the same for all of Egypt. The item should be selected randomly, with common goods (bricks, boards, flax) being most common (~4/week), less common goods (metal, glass, cc) less frequent (~2/week), and rare to ultra rare goods (marble, thermos, screwgear) being rarest (~1/week). The person can load the tower base with any quantity of the requested. More of the good can be loaded any time during the day. No goods may be removed. The tower base will openly display how many of the good has been stashed, a countdown timer until the day is over, and the top seven donations from the previous day with the person identified.
At the end of the RL day, all goods in all towers are consumed. The top 21 (7?) towers across Egypt will grow in size by one story (a round tower, each story slightly taller than an avatar, about as big around as a warehouse - I imagine like the leaning tower of Pisa, but not leaning). The top 7 ranked towers each gain (8-Rank) points. On Sunday passes, the people with the top 3 scores pass the test. Test passers may add an effect to their towers, either ivy, or lit torches, or banners. The tower also functions as an instant flax hammock (unlimited? X number of times/day? Once/day? As many times per day as the tower has levels?). For the purpose of papy drying the height of the tower is included for the determination of seeds.
After passing, a player may continue to participate by checking the tower and matching the 7th ranked donation from the previous day. For example: today's donation is oyster shell marble and yesterday's was bricks. The top brick donor was Teppy with 10,000 bricks and the 7th was Matk with 123 bricks, the player must place 123 bricks in the tower, all at once, and will immediately increase the size of their tower.
Gift of the Philanthropist
Harmony Test Idea - You build a gift crate (not near CS? not near other gc?). Put multiples of 21 items in the crate (21 Oyster Shell Marble, 2100 flax). Each person participating can take 1/21st of the items from someone else's crate. You do this by interacting with your own crate. You earn 0 points if no one took anything from your crate. You earn 21-<number of portions left in your crate> each day. X people pass weekly. So putting sand in your crate allows you to take something from someone else's crate. How do you prevent someone with 10 mules or a guild of 21 people from winning passes with sand? Maybe each person puts in their choice of item. If more than 21 people want an item then it's random which 21 people get it. Maybe you get points based on how many people wanted your items. Lot of strategy here - if you put in marble it'll be more desirable, but people might not go for it assuming it'll be oversubscribed. Maybe If < 21 people want your stuff, it gets split among the people who want it.
Public Mines
- Silver 2000, 6150