The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Peter/Incense/Testing"
Peacefulness (talk | contribs) |
Peacefulness (talk | contribs) |
||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Completion Chart: Resins Tested, listed by starting point stat == | == Completion Chart: Resins Tested, listed by starting point stat == | ||
Line 201: | Line 160: | ||
|631 Sandalwood Susp.<br>+End/-Per||End/Per<br>0,2(672)||Con/Foc<br>4,6(695)||Dex/Foc<br>10,10(675)||Spe/Foc<br>48,48(593)|| | |631 Sandalwood Susp.<br>+End/-Per||End/Per<br>0,2(672)||Con/Foc<br>4,6(695)||Dex/Foc<br>10,10(675)||Spe/Foc<br>48,48(593)|| | ||
|- | |- | ||
+ | |} | ||
+ | |||
+ | == Key to abbreviated notes == | ||
+ | |||
+ | The format of the notes below will be as follows. | ||
+ | |||
+ | '''Resin name'''<br> | ||
+ | '''Final stat that you'll get to if you flood the incense with enough of this resin''' <br> | ||
+ | Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . . | ||
+ | |||
+ | '''Starting Details''' For example, for my first test on Cinnar Resin, the incense started out as "You catch a whiff of quality 300 Patchouli scented incense. You are filled with a Hopeful strength, yet a bit of confusion."<br> | ||
+ | '''Stat 1''' The highest quality was at 300, when no resin had been added. Adding one Cinnar resin caused the quality to drop. <br> | ||
+ | '''Stat 2''' By adding two Cinnar resin, the stat changed to increasing Speed but penalizing Constitution.<br> | ||
+ | The third Cinnar resin increased the quality to 306.<br> | ||
+ | The fourth and fifth resins dropped the quality.<br> | ||
+ | '''Stat 3''' The sixth resin the stats affected changed to +Constitution -Speed.<br> | ||
+ | Adding more resin increased the quality until after the twenty-ninth resin, the quality was 357.<br> | ||
+ | The quality remained at 356 and 357 through the 50th addition of Cinnar resin<br> | ||
+ | At that point I ceased the test and moved on to a new piece of incense. | ||
+ | |||
+ | '''Observations''' | ||
+ | It looks as though each starting stat combination may only need to be tested for each resin once. For example: In the tests for Cinnar Resin, the starting point of +Str/-Per was tested twice. The stats affected changed at the same number of resin added, and the qualities for each of those stats also peaked at the same number of resin added. | ||
+ | |||
+ | '''The stats affected by the incense are changed by adding resins.''' | ||
+ | <br>The information in the following chart is from a previous tale. It needs to be verified by actually burning incense. <br>Positive stat changes use the terms we are familiar with. Negative stats use different terms: | ||
+ | {| border="1" | ||
+ | ! Description !! Negative Stat | ||
+ | |- | ||
+ | | Clumsiness || Dexterity | ||
+ | |- | ||
+ | | Confusion || Perception | ||
+ | |- | ||
+ | | Forgetfulness || Focus | ||
+ | |- | ||
+ | | Fragility || Constitution | ||
+ | |- | ||
+ | | Lethargy || Endurance | ||
+ | |- | ||
+ | | Sluggishness || Speed | ||
+ | |- | ||
+ | | Weakness || Strength | ||
|} | |} |
Revision as of 21:14, 13 April 2018
Completion Chart: Resins Tested, listed by starting point stat
Strength Boost
Resin | Str/Dex | Str/End | Str/Spe | Str/Con | Str/Foc | Str/Per |
---|---|---|---|---|---|---|
Resin | ||||||
Cinnar | done x2 | |||||
Umbrella Palm | done |
Dexterity Boost
Resin | Dex/Str | Dex/End | Dex/Spe | Dex/Con | Dex/Foc | Dex/Per |
---|---|---|---|---|---|---|
Cinnar | done |
Endurance Boost
Resin | End/Str | End/Dex | End/Spe | End/Con | End/Foc | End/Per |
---|---|---|---|---|---|---|
Towering Palm | done |
Speed Boost
Resin | Spe/Str | Spe/Dex | Spe/End | Spe/Con | Spe/Foc | Spe/Per |
---|
Constitution Boost
Resin | Con/Str | Con/Dex | Con/End | Con/Spe | Con/Foc | Con/Per |
---|---|---|---|---|---|---|
Towering Palm | done |
Focus Boost
Resin | Foc/Str | Foc/Dex | Foc/End | Foc/Spe | Foc/Con | Foc/Per |
---|---|---|---|---|---|---|
Cinnar | done | |||||
Towering Palm | done |
Perception Boost
Resin | Per/Str | Per/Dex | Per/End | Per/Spe | Per/Con | Per/Foc |
---|
Testing Summary, by Resin
Cinnar Resin
Constitution Sluggishness (+Con -Spe) or
Constitution Lethargy (+Con -End)
Starting Details | Stat 1 | Stat 2 | Stat 3 | Stat 4 | Stat 5 | Stat 6 | Stat 7 | Stat 8 | Stat 9 |
---|---|---|---|---|---|---|---|---|---|
300 Patchouli Hopeful +Str/-Per |
Str/Per 0{300} |
Spe/Con 2, 3{306} |
Con/Spe 6, 29{357} |
||||||
696 Sandalwood Guilty +Dex/-End |
Dex/End 0(696) |
Per/End 2, 8(751) |
Con/End 9, 11(760) |
||||||
740 Honey Guilty +Foc/-End |
Foc/End 0(740) |
Con/Spe 6, 7(685) |
|||||||
815 Patchouli Guilty +Str/-Per |
Str/Per 0(815) |
Spe/Con 2,2(820) |
Con/Spe 6,29(872) |
Umbrella Palm Resin
Constitution Confusion (+Con -Per)
Starting Details | Stat 1 | Stat 2 | Stat 3 | Stat 4 | Stat 5 | Stat 6 | Stat 7 | Stat 8 | Stat 9 |
---|---|---|---|---|---|---|---|---|---|
253 Myrrh Hopeful +Str/-Dex |
Str/Dex 0(253) |
Con/Spe 1(327) |
Con/End 3(348) |
Per/End 4(291) |
Dex/End 6,8(322) |
Con/Dex 10,12(349) |
Con/Per 18,23(294) |
Towering Palm Resin
Speed Forgetfulness (+Spe/-Foc)
Starting Details | Stat 1 | Stat 2 | Stat 3 | Stat 4 | Stat 5 | Stat 6 | Stat 7 | Stat 8 | Stat 9 |
---|---|---|---|---|---|---|---|---|---|
505 Citrus Joyous +Con/-Spe |
Con/Spe 0(505) |
Con/End 1,1(548) |
Con/Str 5,11(594) |
Spe/Foc 16,21(585) |
|||||
545 Myrrh Suspicious +Foc/-End |
Foc/End 0(545) |
End/Dex 1,1(507) |
Spe/Per 3,4(516) |
Con/Str 8,9(479) |
Foc/Spe 10,13(516) |
Spe/Foc 17,22(533) |
|||
631 Sandalwood Susp. +End/-Per |
End/Per 0,2(672) |
Con/Foc 4,6(695) |
Dex/Foc 10,10(675) |
Spe/Foc 48,48(593) |
Key to abbreviated notes
The format of the notes below will be as follows.
Resin name
Final stat that you'll get to if you flood the incense with enough of this resin
Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . .
Starting Details For example, for my first test on Cinnar Resin, the incense started out as "You catch a whiff of quality 300 Patchouli scented incense. You are filled with a Hopeful strength, yet a bit of confusion."
Stat 1 The highest quality was at 300, when no resin had been added. Adding one Cinnar resin caused the quality to drop.
Stat 2 By adding two Cinnar resin, the stat changed to increasing Speed but penalizing Constitution.
The third Cinnar resin increased the quality to 306.
The fourth and fifth resins dropped the quality.
Stat 3 The sixth resin the stats affected changed to +Constitution -Speed.
Adding more resin increased the quality until after the twenty-ninth resin, the quality was 357.
The quality remained at 356 and 357 through the 50th addition of Cinnar resin
At that point I ceased the test and moved on to a new piece of incense.
Observations It looks as though each starting stat combination may only need to be tested for each resin once. For example: In the tests for Cinnar Resin, the starting point of +Str/-Per was tested twice. The stats affected changed at the same number of resin added, and the qualities for each of those stats also peaked at the same number of resin added.
The stats affected by the incense are changed by adding resins.
The information in the following chart is from a previous tale. It needs to be verified by actually burning incense.
Positive stat changes use the terms we are familiar with. Negative stats use different terms:
Description | Negative Stat |
---|---|
Clumsiness | Dexterity |
Confusion | Perception |
Forgetfulness | Focus |
Fragility | Constitution |
Lethargy | Endurance |
Sluggishness | Speed |
Weakness | Strength |