The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Herbing Pot"
(Created page with "{{Languages}} {{Building | name = Herbing Pot | image = BeerKettle.jpg | location = Outside | size = | requirements = * [[Herbal Exploration]...") |
(Update image) |
||
Line 3: | Line 3: | ||
{{Building | {{Building | ||
| name = Herbing Pot | | name = Herbing Pot | ||
− | | image = | + | | image = Herbing Pot.png |
| location = [[Outside]] | | location = [[Outside]] | ||
| size = | | size = |
Latest revision as of 12:03, 7 January 2019
English | français |
Herbing Pot | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(Building) | ||||||||||
Location | ||||||||||
Outside | ||||||||||
Requirements | ||||||||||
|
Overview
An Herbing Pot is used with the Herbal Exploration skill to test an area without an Aqueduct Tower nearby for suitability for growing herbs from seed, which normally requires such a tower.
Sources
This building becomes available after you have learned the Herbal Exploration skill.
Cost
- 1 Iron Pot
- 20 Dirt
- 10 Water in Jugs
- 1 Geb's Bounty Fertilizer
Built Outside using your Skills > Assembly > Make a Herbing Pot menu.
An Herbing Pot may be picked up by its owner (using the "Pick up the Herbing Pot" option). It then appears in inventory as an Herbing Pot Kit, and can be dropped again at a new location, just like a Beer Kettle.
Use
It allows you to check whether an area will grow seeds of a particular harvest method if an Aqueduct Tower is later built in the area. The procedure is exactly the same as determining if an existing aqueduct tower will allow herb seeds to grow, except instead of planting next to the tower, you drop the Herbing Pot and plant the seed(s) in the pot. Upon planting, you will receive one of the following messages giving the results:
The Herb Seeds fail to take root properly
The Herb Seeds seem to take root and would grow if planted here
The seed is consumed and will not be able to harvest any herbs that are planted in the pot, regardless of result.
Herb-growing Areas
An herb-growing area is a 256x256 coordinate block. All towers built in an area will have the same herb-growing characteristics. See Herbal Exploration for more information and discovered areas.