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Test of the Bedouin
Test of the | ||
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University Text
The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.
Demonstration Requirements
Opening the Test of the Bedouin required 500 Cactus Sap.
Overview
The Test of the Bedouin is a test in the discipline of the Human Body, and is also one of the only ways to permanently increase one's Dexterity attribute. The test focuses on discovering Common Altars and anointing them with Cactus Sap, in competition with other players.
Passing the Principle
- Injure a Royal Cactus
- Collect Cactus Sap from a cactus
- Anoint 14 different Common Altars
Progression and Passing the Test
The two players with the most anointed altars at the time of advance will receive one Dexterity point. Advance happens every 3 Egyptian days (24 Daffy hours) at 1:28AM (for example on Year 2, Akhet I-11, 1:28AM). Those who advance will receive a pop-up notification saying "You have placed in the top 2 Bedouin. You have done this X time(s)." if online. If offline, you will receive a calendar notification like this:
Those who do not advance do not receive any notification of any kind.
Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the Test of the Acrobat.
To pass the test you must receive 7 of these notifications.
Altar Queue
There are 3 players per altar and they are removed in FIFO (first in, first out) order.
ON -> 3 / 2 / 1 -> OFF
Altar Tap Progression
A taps altar first == null / null / A B now taps the altar == null / B / A C now taps the altar == C / B / A
The next person to tap the altar will push A off
D taps the altar == D / C / B E taps the altar == E / D / C
The only method for removing a player in position 1 is to tap the altar. This advances the other 2 players. The only method of removing all players from an altar is to push 3 new players on.
The only way to stop getting advances is to have other players tap enough altars so that
- you are pushed off a given altar
- you are pushed off enough altars so you no longer are in the top 2
There is no mechanism to withdraw from an altar or gaining advances after passing the test.
For more details see Wikipedia entry FIFO (computing and electronics)