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Moss

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Information From Tale 7
The information in this article is based on Tale 7 and has not yet been verified in Tale 8. Please use such information with care as things may have changed in Tale 8.
If you are able to confirm and provide updated information, please consider updating this article and removing this warning.

Moss
(Item)
Weight 1
Bulk 1

About Moss

Moss grows on Aqueduct Towers. It is used for various Research, but also used in Chemistry and Mutagenics and some tests, like in the Test of the Humble Priests rituals. Moss gets its properties from the tower where it grows, and those might change slightly whenever someone drinks from the tower where they grow.

100 Fuzzy Moss is needed for Plantation Headquarters. (Can be any type of moss with "Fuzzy" in the name.)

Moss Growth

After a tower has been harvested of moss, there is no moss for three Teppy minutes. It will slowly produce Moss at an unknown rate until it reaches 49, then it stops. The rate at which new moss grows is believed to be slower from 21 to 22 than from 1 to 2.

Time needed for moss to grow on a harvested tower:

  • Teppy minutes - Number of Moss harvested
  • 2 - 0
  • 3 - 1
  • 9 - 1
  • 10 - 2
  • 22 - 2
  • 23 - 3
  • 36 - 3

Moss Harvesting

To harvest moss off of a tower, click on the tower and select "Harvest the moss." Harvesting moss does not change the tower moss properties, only drinking from the tower does. The moss that grows back from a freshly harvested tower retains all the properties of the just-harvested moss (unless a blessing has altered the stats)

Types

Moss can have any of the following attributes:

  • Calico
  • Crackly
  • Dry
  • Fuzzy
  • Green
  • Hairy
  • Mottled
  • Phosphorescent
  • Prickly
  • Reticulated
  • Slimy
  • Smelly
  • Spongy
  • Spotted
  • Striped

A moss can have no attributes, and it is then "common" moss, and cannot be harvested.

Changing Moss Stats

Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.

All towers begin with the stat "Green", which can be changed when someone blesses (drinks from) an aqueduct. You can bless an aqueduct as much as you want, but a character can only modify any tower attributes once every 5 teppy minutes. When someone blesses a tower, they can add and/or remove one or more attributes. To preserve the attributes of a tower while drinking from it, for example a tower with sought after "Fuzzy" moss, make sure you drink from another tower within 5 teppy minutes before.

The effect on moss attributes is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is. It is possible to add and remove the same attribute.

Repeated blessings (five minutes apart) by the same avatar may show additional attributes after many blessings.

Avatar Moss Chart

This is a chart to show which avatars affect the various moss attributes. Please add your information below. '

  • + means you've ever added that attribute
  • - you have never added that attribute and have removed it at least once
  • +/- if you have both added and removed the attribute
  • Leave blank if you've never added or removed the attribute.
Avatar Calico Crackly Dry Fuzzy Green Hairy Mottled Phosph Prickly Reticulated Slimy Smelly Spongy Spotted Striped
Ashen - + - + - + +
Iratia - + + + -
Ay + + - B +
Nefret - - - - - +
Fryoj - - - - + +
Nicole + - +
kirie - + +/- - +/- - +
Sandman - + + +
Acenith + -
SPAI - + - -
Eishanna + + + -
Brad +/- +/- - +/- + -
Smurf - + - - - - - - - -
Lucky - - - + +
Lucka + - + - - + - + -
Heterika - + + - - + +
Starros - - + + - + + + + -
Lisimba + + + - + + - - +
Peacefulness - +/- - - +/- - - - + +
Thonnas - + +
hounddog -
Kali - - + - -
sahira - - + -
Gabrielnight + +
+

Thanks for your help!