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Ploughing
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A future technology to help grow vegetables, similar to how greenhouses grow grass.
What the devs say
- We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
- We're gonna do ploughing
- My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
- The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
- ploughing will be a skill, not a tech