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User:Augir/Marble Quarry Map

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< User:Augir
Revision as of 16:58, 20 July 2018 by Augir (talk | contribs)
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This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


  • WhD - done
  • GyW - WT
  • BrM - MG

-- crematory.lua v1.2 by Tallow -- -- Runs one or more crematories. Automatically discovers button -- configuration on its own and loads/unloads materials. --

dofile("common.inc");

askText = singleLine([[

 Crematory v1.2 (by Tallow) --
 Automatically runs one or more crematories.

]]);

wmText = "Tap Ctrl on Crematories to open and pin.\nTap Alt to open, pin and stash.";

OPP = 0; SAME_UP = 1; SAME_DOWN = 2;

tolerance = 6500; tickTime = 500; maxWait = 1000; longWait = 500; shortWait = 30;

colOffsets = {

 {15, 22}, --{35-40-3, 204-182}
 {51, 22}, --{71-40-3, 204-182}
 {87, 22}, --{107-40-3, 204-182}
 {123, 22},--{143-40-3, 204-182}
 {159, 22},--{179-40-3, 204-182}
 {195, 22},--{215-40-3, 204-182}
 {231, 22} --{251-40-3, 204-182}

};

colWidth = 36-35+6; colHeight = 323-204; colMiddle = 57;

buttonOffsets = {

 {32, 151}, --{49-40, 333-182}
 {72, 151}, --{89-40, 333-182}
 {112, 151},--{129-40, 333-182}
 {152, 151},--{169-40, 333-182}
 {192, 151} --{209-40, 333-182}

};

buttonWidth = 78-49; buttonHeight = 354-333; buttonClick = 10;

limestoneOffset = 0; leeksOffset = 16; flaxOffset = 32; papyrusOffset = 48; woodOffset = 64;

load_flax = true; load_papyrus = true; load_leeks = true; load_limestone = true;

currentPass = 1; passCount = 5;

windows = nil;


-- doit


function doit()

 askForWindow(askText);
 windowManager("Crematory Setup", wmText);
 unpinOnExit(runCrematories);

end



function runCrematories()

 promptLoad();
 askForFocus();
 for i=1,passCount do
   currentPass = i;
   local iter = 0;
   srReadScreen();
   while closeEmptyAndErrorWindows() ~= 0 and iter < 10 do
     lsSleep(100);
     checkBreak();
     srReadScreen();
     iter = iter + 1;
   end
   takeAll();
   loadAll();
   start();
   local is_done = false;
   while not is_done do
     tick();
     is_done = checkDone();
   end
   sleepWithStatus(longWait*5, updateMessage("Waiting to take"));
 end
 takeAll();
 lsPlaySound("Complete.wav");

end


-- addWindow


function addWindow(vPos)

 local newWindow = {
   origin = {vPos[0], vPos[1]},
   ups = {nil, nil, nil, nil, nil},
   downs = {nil, nil, nil, nil, nil},
   dirs = {OPP, OPP, OPP, OPP, OPP},
   double = {false, false, false, false, false, false, false},
   probe = 0,
   lastPos = nil;
   lastDiff = nil;
   buttonState = {true, true, true, true, true},
   sameCount = 0,
   done = false
 };
 local vFire = srFindImageInRange("crem-fire.png", newWindow.origin[1] - 31,
                                  newWindow.origin[2] - 175, 238, 175,
                                  tolerance);
 if vFire then
   newWindow.fire = {vFire[0], vFire[1]};
 else
   error "No fire button. Do you have Advanced Chemistry?"
 end
 windows[#windows + 1] = newWindow;

end


-- resetWindow


function resetWindow(current)

 local vLime = srFindImageInRange("crem-lime.png", current.origin[1] - 20,
                                  current.origin[2] - 20, 100, 100,
                                  tolerance);
 if (not vLime) then
    error "Could not find origin again.";
 end
 if ((vLime[0] ~= current.origin[1]) or
     (vLime[1] ~= current.origin[2])) then
    current.origin[1] = vLime[0];
    current.origin[2] = vLime[1];
 end
 local vFire = srFindImageInRange("crem-fire.png", current.origin[1] - 31,
                                  current.origin[2] - 175, 238, 175,
                                  tolerance);
 if vFire then
   current.fire = {vFire[0], vFire[1]};
 end
 if current.probe < 6 then
   current.probe = 0;
   current.ups = {nil, nil, nil, nil, nil};
   current.downs = {nil, nil, nil, nil, nil};
   current.dirs = {OPP, OPP, OPP, OPP, OPP};
   current.double = {false, false, false, false, false, false, false};
 end
 current.lastPos = nil;
 current.lastDiff = nil;
 current.buttonState = {true, true, true, true, true};
 current.sameCount = 0;
 current.done = false;

end


-- start


function start()

 sleepWithStatus(longWait, updateMessage("Waiting to begin"));
 srReadScreen();
 if windows then
   for i=1,#windows do
     resetWindow(windows[i]);
   end
 else
   windows = {};
   local posList = findAllImages("crem-lime.png");
   if #posList == 0 then
     error "No crematories found";
   end
   for i=1,#posList do
     addWindow(posList[i]);
   end
 end
 for i=1,#windows do
   if windows[i].fire then
     safeClick(windows[i].fire[1] + 5, windows[i].fire[2] + 5);
     lsSleep(shortWait);
   end
 end
 sleepWithStatus(longWait, updateMessage("Finding my Chi"));
 srReadScreen();
   for i=1,#windows do
        windows[i].origin[2] = windows[i].origin[2] - 7;
   end
 for i=1,#windows do
   windows[i].lastPos = findPoints(windows[i]);
   if not windows[i].lastPos then
     windows[i].done = true;
   end
 end

end


-- tick


function tick()

 sleepWithStatus(tickTime, updateMessage("Tending Crematory"));
 srReadScreen();
 for i=1,#windows do
   tickWindow(windows[i]);
 end
 checkBreak();

end


-- tickWindow


function tickWindow(current)

 if not current.done then
   local points = findPoints(current);
   if points then
     probeNext(current, points);
     if current.probe > 5 then
       toggleButtons(current, points, current.buttonState);
     end
   else
     current.done = true;
   end
 end

end


-- checkDone


function checkDone()

  local allFound = true;
  cremWins = findAllText("This is a Crematory", nil, REGION);
  for i = 1, #cremWins do
     safeClick(cremWins[i].x + 5, cremWins[i].y + 5);
  end
  for i = 1, #cremWins do
     if not findText("Fire the Crematory", cremWins[i]) then
        allFound = false;
     end
  end
  return allFound;

end


-- findPoints


function findPoints(current)

 local result = {};
 for i=1,7 do
   local offset = {current.origin[1] + colOffsets[i][1],
                   current.origin[2] + colOffsets[i][2]};
   local point = srFindImageInRange("crem-point.png", offset[1],
                                    offset[2] - 5,
                                    colWidth, colHeight + 10, tolerance);
   if point then
     result[i] = point[1] - colOffsets[i][2] - current.origin[2] - colMiddle;
   else
     result = nil;
     break;
   end
 end
 return result;

end


-- findDiffs


function findDiffs(current, points)

 local result = {};
 local all_zero = true;
 for i=1,7 do
   result[i] = points[i] - current.lastPos[i];
   if result[i] ~= 0 then
     all_zero = false;
   end
 end
 if all_zero then
   result = nil;
 end
 return result;

end


-- probeNext


function probeNext(current, points)

 local diffs = findDiffs(current, points);
 checkSame(current, diffs);
 if diffs and current.probe < 6 then
   if current.probe > 0 then
     for i=1,7 do
       if current.lastDiffs[i] < 0 and diffs[i] > 0 then
         if current.ups[current.probe] then
           current.downs[current.probe] = i;
           current.dirs[current.probe] = SAME_UP;
         else
           current.ups[current.probe] = i;
         end
       elseif current.lastDiffs[i] > 0 and diffs[i] < 0 then
         if current.downs[current.probe] then
           current.ups[current.probe] = i;
           current.dirs[current.probe] = SAME_DOWN;
         else
           current.downs[current.probe] = i;
         end
       end
     end
     if current.ups[current.probe] and current.downs[current.probe] then
       current.double[current.ups[current.probe]] = true;
       current.double[current.downs[current.probe]] = true;
     end
   end
   current.lastPos = points;
   current.lastDiffs = diffs;
   current.probe = current.probe + 1;
   if current.probe <= 5 then
     local newProbe = not current.buttonState[current.probe];
     local clickX = current.origin[1] + buttonOffsets[current.probe][1] +
   buttonClick;
     local clickY = current.origin[2] + buttonOffsets[current.probe][2] +
   buttonClick;
     current.buttonState[current.probe] = newProbe;
     safeClick(clickX, clickY);
   end
 end

end


-- checkSame


function checkSame(current, diffs)

 if diffs then
   local all_same = true;
   for i=1,#diffs do
     if diffs[i] ~= 0 then
       all_same = false;
     end
   end
   if all_same then
     current.sameCount = current.sameCount + 1;
   else
     current.sameCount = 0;
   end
   if current.sameCount > 10 then
     current.done = true;
   end
 end

end


-- toggleButtons


function toggleButtons(current, points, buttonState)

 local balance = getBalance(points, current.double);
 for i=1,5 do
   local up = getPointValue(points, current.double, current.ups[i],
                            balance);
   local down = getPointValue(points, current.double, current.downs[i],
                              balance);
   local goalState = ((up >= 0 and down <= 0) or
                      (up >= 0 and down >= 0 and up > down) or
                      (up <= 0 and down <= 0 and up > down));
   if current.dirs[i] == SAME_UP then
     goalState = ((up >= 0 and down >= 0) or
                  (up >= 0 and down <= 0 and up >= -down) or
                  (up <= 0 and down >= 0 and -up <= down));
   elseif current.dirs[i] == SAME_DOWN then
     goalState = ((up <= 0 and down <= 0) or
                  (up >= 0 and down <= 0 and up <= -down) or
                  (up <= 0 and down >= 0 and -up >= down));
   end
   local goalStateStr = "false";
   if goalState then
     goalStateStr = "true";
   end
   local buttonStr = "false";
   if buttonState[i] then
     buttonStr = "true";
   end
   if (goalState and not buttonState[i]) or
      (not goalState and buttonState[i]) then
     safeClick(current.origin[1] + buttonOffsets[i][1] + buttonClick,
       current.origin[2] + buttonOffsets[i][2] + buttonClick);
     buttonState[i] = goalState;
   end
 end

end


-- getBalance


function getBalance(points, double)

 local above = 0;
 local below = 0;
 for i=1,#points do
   if points[i] > 0 and double[i] then
     below = below + 1;
   elseif points[i] < 0 and double[i] then
     above = above + 1;
   end
 end
 local result = 0;
 if above >= 3 then
   result = -5;
 elseif below >= 3 then
   result = 5;
 end
 return result;

end


-- getPointValue


function getPointValue(points, double, index, balance)

 local result = 0;
 if index then
   result = points[index];
   if not double[index] then
     result = result + balance;
   end
 end
 return result;

end


-- takeAll


function takeAll()

 srReadScreen();
 local wins = findAllText("This is a Crematory", nil, REGION);
 for i, win in ipairs(wins) do
   local t = findText("Take...", win);
   if t then
     clickText(findText("Take...", win));
     t = waitForText("Everything");
     clickText(t);
     waitForNoText("Everything");
     safeClick(wins[i].x + 25, wins[i].y + 5);
   end
 end

end


-- promptLoad


function promptLoad()

 scale = 1.0;
 local z = 0;
 local is_done = nil;
 while not is_done do
   checkBreak("disallow pause");
   lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Configure");
   local y = 60;
   lsPrint(5, y, z, scale, scale, 0xffffffff, "Passes:");
   is_done, passCount = lsEditBox("passes", 110, y, z, 50, 30, scale, scale,
                                  0x000000ff, 5);
   if not tonumber(passCount) then
     is_done = false;
     lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
     passCount = 1;
   end
   y = y + 48;
   load_flax = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Flax",
                          load_flax);
   y = y + 32;
   load_papyrus = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Papyrus",
                             load_papyrus);
   y = y + 32;
   load_leeks = lsCheckBox(15, y, z+10, 0xffffffff, "Leeks",
                           load_leeks);
   y = y + 32;
   load_limestone = lsCheckBox(15, y, z+10, 0xffffffff, "Limestone",
                               load_limestone);
   y = y + 32;
   lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xd0d0d0ff,
                  "Make sure each crematory is pinned and empty.");
   if lsButtonText(10, lsScreenY - 30, z, 100, 0xFFFFFFff, "Begin") then
       is_done = 1;
   end
   if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff,
                   "End script") then
     error "Clicked End Script button";
   end
   lsDoFrame();
   lsSleep(shortWait);
 end

end


-- loadAll


function loadAll()

  cremWins = findAllText("This is a Crematory", nil, REGION);
  lsPrintln("loading");
  loads = {};
  if load_flax then
     table.insert(loads, "Flax");
  end
  if load_papyrus then
     table.insert(loads, "Papyrus");
  end
  if load_limestone then
     table.insert(loads, "Limestone");
  end
  if load_leeks then
     table.insert(loads, "Leeks");
  end
  table.insert(loads, "Wood");
  for i=1, #cremWins do
     cremWin = cremWins[i]
     for i, v in ipairs(loads) do
        clickText(findText("Load the Crematory...", cremWin));
        local t = waitForText("Wood", nil, nil, nil, REGION);
        t = waitForText(v, nil, nil, t);
        clickText(t);
        t = waitForText("Load how much", nil, nil, nil, REGION);
        safeClick(t.x + t.width/2, t.bottom - 50);
        waitForNoText("Load how much");
     end
  end

end


-- updateMessage


function updateMessage(message)

 local result = "Pass " .. currentPass .. " / " .. passCount .. "\n";
 result = result .. message .. "\n\n";
 if message == "Tending Crematory" then
   for i=1,#windows do
     local status = "Buttons: ";
     for j=1,5 do
   if windows[i].dirs[j] == OPP then
     status = status .. getDir("+", windows[i].ups[j]) ..
       getDir("-", windows[i].downs[j]);
   elseif windows[i].dirs[j] == SAME_UP then
     status = status .. getDir("+", windows[i].ups[j]) ..
       getDir("+", windows[i].downs[j]);
   else
     status = status .. getDir("-", windows[i].ups[j]) ..
       getDir("-", windows[i].downs[j]);
   end
   if j ~= 5 then
     status = status .. ", ";
   else
     status = status .. "\n";
   end
     end
     result = result .. "\n" .. status;
   end
 end
 return result;

end

function getDir(sign, number)

 local result = "";
 if number then
   result = sign .. number
 end
 return result;

end