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Cheese
"I hope the basic overview of Cheese has been helpful, but the new mechanics are "discovery of ingredient ratios", "discovery of correct ingredients", "discovery of best locations", "maturing system", in comparison to wine, there is no genetics aspects, Cheese is aimed as a "i'm not that good at cooking but I want stat food", "tradable food with known results" and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity." -Malard on Discord
General Notes
- Cheese is a long term stat boost source
- Cheese does not go stale
- Cheese may be traded
Cheese Characteristics
- Different cheeses have different characteristics
- Example: Rumi cheese is a great carry food but has a small hit to road speed
- Potency level (1-10) determines the amount the stat(s) are changed
- Potency 1 (lowest) will give/take a few points in a stat
- Potency 10 could be as high as +50/-50
- Potency also affects duration - from hours up to days
Cheese Production
- Some cheeses may be region and/or faction specific
- Learning the cheese making skill will give you a few basic recipes
- Cheese recipes can be discovered
- Cheeses take time to mature
- This happens in a storage building (specific type to be seen?)
- Longer maturation time increases potency (up to the amount allowed based on the recipe used)
Known Cheese Stats
Cheese | Potency | Str | Dex | End | Spd | Con | Foc | Per | Duration |
---|---|---|---|---|---|---|---|---|---|
Halumi | 1 | 2 | 1 | ||||||
Halumi | 2 | ||||||||
Halumi | 3 | ||||||||
Istanboly | 1 | ||||||||
Istanboly | 4 | ||||||||
Mish | 3 | ||||||||
Rumi | 1 | ||||||||
Rumi | 2 | 5 | 5 | ||||||
Rumi | 3 | 7 | 7 | ||||||
Rumi | 4 | ||||||||