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Knife
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Warning: The information below is based on the "Old" knife system. A new and improved system is being rolled out. Please refer to your in-game System tab for more information.
Knives are created under the Self > Skills > Carving > Knifes... menu. The Carving skill is required.
Cost, Old Knife System
Below is a list of the different kinds which can be made:
- Knife:Flint (quality 1)
- Knife:Glass (quality 2)
- 1 Glass Blade and 4 Rawhide Strips
- Requires Carving (Second Degree)
- Knife:Iron (quality 3)
- 1 Knife Blade, 1 Crudely Carved Handle, 2 Wooden Pegs
- Requires Carving (Second Degree)
Cost, New Knife System, Implementation started 31 July 2018
- Stone Blade Fabrication, learned on Welcome Island and at any School of Architecture
- Cost: 2 Slate
- Flint Blade Fabrication
- Requires: Stone Blade Fabrication level 7
- Cost: 7 Flint
- Bone Blade Fabrication
- Requires: Flint Blade Fabrication level 7
- Cost: 7 Sheep Bones
Additional explanation of the new knife system from comments from Apophis on Discord 8/1/2018:
"Stone knives are now made with stone blades.
They don't last very long, and can't be sharpened.
Flint knives work about twice as long as stone knives, and cannot be sharpened.
Bone knives work about three times as long as stone knives, and cannot be sharpened.
Utility knives are made of sharp blades made out of metal, and last as long as bone knives, but can be sharpened, and a higher quality blade will give it even more uses.
Paring knives are the same as utility knives, except that they will also allow you to cut veggies into slices that will be usable in cooking recipes. They'll multiply your veggie yield, in practice.
Butcher knives are the same as Utility Knives, except they are not worn down as much slaughtering animals. You can kill more animals with a butcher's knife than with a utility knife.
Ancient Knives... well, I guess you'll find out when the time comes."