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Test of the Prophet
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Test of the | ||
Prophet | ||
Discipline | ||
Requirements | ||
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Principles | ||
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Demonstration | ||
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University Text
Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an Essence of Harmony.
Overview
The Test of Prophet is the fourth test in the disciple of Harmony.
The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.
Passing the Principle
You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.
Scoring
You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests.
Passing the Test
The top seven scores will pass each week, with ties held over to the following week.
Demonstration
The test of the Prophet can be petitioned by someone who has built an Essence of Harmony.
To Demo: Must be petitioned by one who has built an essence of harmony