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Revelation Solvent

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DO NOT LET WATER GO DRY IN VOLUME OR YOU WILL LOSE YOUR SOLUTION!!!

Materials Required

  • 10-20 Water in Jugs (to raise Volume)
  • 20-30 Charcoal (to raise temperature)
  • 20-30 Cactus Sap (to raise acidity)
  • N mushrooms (see charts below)
  • 30-40 Cabbage Juice (to test acidity)

Made in a Toxin Kitchen with Botanical Identification 2-5

Basic Solvents (Single Mushroom)

Solvent Name Mushroom Single Shroom Addition Quantity Total Shrooms Used Solvent Quantity Gene String Yield
Milky Sand Spore 1 3 7 3
Clear Slaves Bread 1 3 3 4
Glass Razor's Edge 1 3 1 5
Crystal Peasant Foot 2 6 1 6

Procedure

  • Step 1: Add 5-20 Water in Jugs as desired for safety margin
  • Step 2: Add 3-4 Cactus Sap to raise Acidity between 3.0 and 3.4
  • Step 3: Add 1 Cabbage Juice to check acidity. Acidity below 3.0, add Cactus Sap and recheck with Cabbage Juice. Acidity above 3.4, wait to let acidity drop and recheck with Cabbage Juice. Acidity between 3.0 and 3.4 or a little higher...go to Step 4 (by the time you add charcoal, acidity will have dropped to target).
  • Step 4: Add charcoal until Temperature is between 360 and 400 degrees

NOTE: This is the critical window...more difficult to hit than with Nut's Essence. You may have to cycle through several times of raising the temp (Step 4) if it lowers below 360, then raise acidity (Step 3) as soon as the temp is within its window and try adding your mushroom several times while checking acidity.

  • Step 5: Add mushroom to go to Stage 2 ( You've got it made now! )
  • Step 6: Check Acidity for 1.2 to 1.5 or let temperature drop down to 150-175 degrees and start trying Step 7
  • Step 7: Add mushroom to go to Stage 3
  • Step 8: Add charcoal to boost Temperature up to 650-800 degrees
  • Step 9: Add mushroom to go to Stage 4
  • Step 10: Let Precipitation go to 1.00. Refresh menu and click Take the Revelation Solvent. Refresh menu to go to original menu.

Escape Route: To back out of a recipe when you do not have enough mushrooms, make sure to raise temperature to evaporate the solution. When Volume equals zero you get a message and can return to the solvent/nut's essence options again.

Advanced Solvents (Multi-Mushroom)

Solvent Name Stage 1 Mushroom Stage 1 Temp Range Stage 1 Acidity Range Stage 2 Mushroom Stage 2 Temp Range Stage 2 Acidity Range Stage 3 Mushroom Stage 3 Temp Range Stage 3 Acidity Range Gene String Yield
Diamond 3 Scorpions Brood 360-400 3.0-3.4 3 Heaven's Torrent Any 1.2-1.5 3 Heart of Ash 650-800 Any 7
Minu's 4 Salt Water Fungus 380-400 4.0-4.5 4 Razor's Edge 0-100 1.2-1.5 4 Falcon's Bait 750-800 2.0-5.0 8
Osiris' 5 Beehive 580-600 5.0-5.4 5 Eye of Osiris 500-700 1.2-1.5 5 Dueling Serpents 770-800 3.0-4.0 9
Renenutet's 6 Spiderling 490-500 2.2-2.4 6 Sand Spore 100-200 1.1-1.3 6 Sun Star 750-800 4.9-5.0 10

The more advanced solvents, available at higher Botanical Identification skill levels, require different types of mushrooms at each phase to create. These recipes all yield one solvent. The procedure to make them is very similar to the procedure described above for basic solvents, but with different Temperature and Acidity ranges for each solvent, and some stages for some solvents require both Temperature and Acidity to be in specified ranges.

The Temperature and Acidity increases and decreases with each addition (or not) of charcoal and sap are somewhat random and for some stages larger than the window for adding the mushrooms. For these stages you just have to keep trying to maintain values as close as possible until they both drop semi-randomly into required ranges at the same time, while at the same time keeping Volume from ever going to 0.