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Difference between revisions of "Herbal Exploration"

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(Added coords to area text)
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<!--Herb Growing Areas-->
 
<!--Herb Growing Areas-->
 
rect -768,-6911:-513,-6656 color:"yellow" \
 
rect -768,-6911:-513,-6656 color:"yellow" \
     Crush the stems
+
     Crush the stems (-768,-6911 to -513,-6656)
 
rect 768,-7167:1023,-6912 color:"yellow" \
 
rect 768,-7167:1023,-6912 color:"yellow" \
     Cut away the outer stem
+
     Cut away the outer stem (768,-7167 to 1023,-6912)
 
rect 512,-7423:757,-7168 color:"yellow" \
 
rect 512,-7423:757,-7168 color:"yellow" \
     Pluck the leaves
+
     Pluck the leaves (512,-7423 to 757,-7168)
 
rect 768,-7935:1023,-7680 color:"yellow" \
 
rect 768,-7935:1023,-7680 color:"yellow" \
     Pluck the leaves
+
     Pluck the leaves (768,-7935 to 1023,-7680)
 
rect 1280,-1279:1535,-1024 color:"yellow" \
 
rect 1280,-1279:1535,-1024 color:"yellow" \
     Scrape off the stem pith
+
     Scrape off the stem pith (1280,-1279 to 1535,-1024)
  
 
<!--Herb Growing Area Towers-->
 
<!--Herb Growing Area Towers-->

Revision as of 16:19, 8 January 2019

English français
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Herbal Exploration
University of Worship
Learning
Level Required 14
Lessons Required 0
Research Costs
Clay 5000
Dirt 5000
Iron Pot 500
Water in Jugs 10000
Geb's Bounty Fertilizer 50
Herb Seeds, of any sort 1000
Technology Research

Research Required to List:

Research Needed for Materials:

None

Research Possible After Opening:

  • None
Total # of Req. Techs ?
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Use

Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.

Herb growing

Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work.

When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested (unknown if a Geb's Silver or Golden Sickle increases this). No seeds will be yielded.

Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.

In-Game minutes Quantity
0 1*
1 2
2 3
3 to 4 4
5 to 6 5
7 to 9 6
10 to 12 7
> 12 0*
* Immediately harvesting a planted herb yields 1 db.
Waiting a few seconds yields 2.
The planted herb disappears at just past 12 game minutes.

Herb growing areas

Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a Google Sheets spreadsheet for collected test results for T8.

Method Region From To Tower
Crush the stems Meroe Desert -768,-6911 -513,-6656 N/A
Cut away the outer stem Blue Nile 768,-7167 1023,-6912 N/A
Pluck the leaves Blue Nile 512,-7423 757,-7168 N/A
Pluck the leaves Blue Nile 768,-7935 1023,-7680 N/A
Scrape off the stem pith Swenett 1280,-1279 1535,-1024 N/A


Herb growing areas map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages