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Difference between revisions of "Ploughing"

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The [[Mouldboard Plough]] can be equipped on an owned [[Bull]].  <br>
 
The [[Mouldboard Plough]] can be equipped on an owned [[Bull]].  <br>
 
Once equipped, the animal can be instructed to plow a field.  The finished field can be planted with 5 seeds (any variety).<br>
 
Once equipped, the animal can be instructed to plow a field.  The finished field can be planted with 5 seeds (any variety).<br>
After a growing period of about 20 ducky minutes, the field can be harvested. No seeds are returned.
+
After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned.
 
<br>
 
<br>
 
A field can be replanted immediately after harvesting.
 
A field can be replanted immediately after harvesting.

Revision as of 05:31, 20 May 2018

A farming technology to help grow vegetables, similar to how greenhouses grow grass.
The skill is available at a School of Worship.
Tuition:

  • 100 cabbages
  • 100 carrots
  • 100 leeks
  • 100 onions
  • 100 peppers
  • 100 cucumbers
  • 100 watermelons


This adds the ability to make a Mouldboard Plough, which is made on a Carpentry Shop equipped with a Vise Bench.
The Mouldboard Plough can be equipped on an owned Bull.
Once equipped, the animal can be instructed to plow a field. The finished field can be planted with 5 seeds (any variety).
After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned.
A field can be replanted immediately after harvesting.

What the devs say

  • We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
  • We're gonna do ploughing
  • My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
  • The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
  • ploughing will be a skill, not a tech