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Ploughing

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Revision as of 08:40, 20 May 2018 by Spatulus (talk | contribs)
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Ploughing is a skill that allows a bull to be harnessed to a plow to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.

Tuition

The skill is available at a School of Worship.

  • 100 cabbages
  • 100 carrots
  • 100 leeks
  • 100 onions
  • 100 peppers
  • 100 cucumbers
  • 100 watermelons

Usage

This adds the ability to make a Mouldboard Plough, which is made on a Carpentry Shop equipped with a Vise Bench.
The Mouldboard Plough can be equipped on an owned Bull.

Once harnessed, the animal can be instructed to plow a field (Bull -> Instruct -> Start). Then proceed to the location you would like to plow. The location must be compatible with the seeds used (e.g., grass for cabbage, sand for onions, etc.), and it must be flat ground. Create a field by selecting (Self -> Projects -> Farming

The finished field can be planted with 5 seeds of the same type (any variety). Crop yields are dependent on the yield of the seed used.
After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned.

A field can be replanted immediately after harvesting.

After a certain number of harvests, a field will be rendered unsuitable for farming. When the field is exhausted, you will receive a message stating that "This field can no longer support another crop cycle."

What the devs say

  • We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
  • We're gonna do ploughing
  • My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
  • The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
  • ploughing will be a skill, not a tech