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Difference between revisions of "Shops"

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== Technology and Skills neeeded ==
 
== Technology and Skills neeeded ==
* [[Advanced Trade]] from University of Leadership
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The two Carpentry skills allow the seller to list what will be sold and stock to be entered. <br>
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* [[Carpentry]] 3 allows trades of 1 - 50 items and building of [[Small Center]], [[Small Corner]] from School of Architecture.
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* [[Carpentry]] 4 allows larger trades of over 50 items and building of [[Large Center]] and [[Large Corner]] from School of Architecture.
  
* [[Carpentry]] 3 allows trades of 1 - 50 items and use of [[Small Center]], [[Small Corner]] from School of Architecture.
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* [[Advanced Trade]] from University of Leadership allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.
* [[Carpentry]] 4 allows larger trades of over 50 items and use of [[Large Center]] and [[Large Corner]] from School of Architecture.
 
  
 
== How to Set up Shop ==
 
== How to Set up Shop ==
 
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br>
 
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br>
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store). <br>
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Any type of compound can be used (not just the Bazaar for 400 Perk Points from the [[Store]]). <br>
  
  
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*How much to put in stock?
 
*How much to put in stock?
 
[[File:Step 2 Output - What you are selling and how many.jpg| 400px]]
 
[[File:Step 2 Output - What you are selling and how many.jpg| 400px]]
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*You can later add more stock if it runs low!
  
  

Latest revision as of 15:04, 27 January 2019

Need Advanced Trade at ULead.jpg

Bazaar compound.jpg

Technology and Skills neeeded

The two Carpentry skills allow the seller to list what will be sold and stock to be entered.

  • Advanced Trade from University of Leadership allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.

How to Set up Shop

Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).


  • Build your shelves (The Trading Post is just for show).

Projects Trade shelf menu.jpg Small Center and Cost.jpg Small Corner and Cost.jpg


  • What and How Many will you sell?

Setting up to sell - Output.jpg


  • How much to put in stock?

Step 2 Output - What you are selling and how many.jpg

  • You can later add more stock if it runs low!


  • What materials will the buyer use to pay? (A choice of different types of materials can be used)

What to trade for.jpg


  • How many the buyer pays for how many the seller gives.

What and How many for payment.jpg

Notification of Sales

When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat.

Current Shops

shops