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Difference between revisions of "The Venery"

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(Created page with "To open the The Venery you require: 49 Gold Wire (Missing) 49 Brass Small Gear (Missing) 98 Fine Glass Rods (Missing) 98 Copper (Missing) 49 Eyelet cut Amethyst (Missing) 49 E...")
 
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To open the The Venery you require:
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{{Languages}}
49 Gold Wire (Missing)
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49 Brass Small Gear (Missing)
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{{Sidebar Test
98 Fine Glass Rods (Missing)
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    |prefix = Test of the
98 Copper (Missing)
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    |name = Venery
49 Eyelet cut Amethyst (Missing)
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    |discipline = Thought
49 Eyelet cut Garnet (Missing)
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    |level = 8
49 Eyelet cut Lapis (Missing)
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|requirements =
49 Eyelet cut Turquoise (Missing)
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|principles =
 +
*Make an Eyelet cut Amethyst (Optional)
 +
*Make an Eyelet cut Lapis (Optional)
 +
*Make an Eyelet cut Turquoise (Optional)
 +
*Make an Eyelet cut Garnet (Optional)
 +
*Make a [[Simple Lockbox]]
 +
*Make [[Papyrus Paper]]
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*Build a [[Venery Gathering Point]]
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*Install at least 7 Lockboxes
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*Open a Venery
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*Tear down your Venery Gathering Point, OR
 +
**Have 7 Judges run and rate your Venery
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**Design rated Good by most judges
 +
*All of the above OR complete three recent winning Venerys
 +
    |demo name = kirie
 +
    |demo region =
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    |demo date = 7/24/2018}}
 +
[[File:Venery.png|200px]]
 +
==University Text==
 +
''Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt.  A good Venery can teach runners about local sites, and is neither too easy nor too difficult.  After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for Venery Configuration'.  This option was added when you started the '''Test of the Venery'''.
 +
 
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==Overview==
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This is the second [[Tests|test]] in the discipline of [[Thought]]. 
 +
 
 +
This test allows the builder to create a small story and bring the participant through a series of locations while participating.  It can be timed and can be as small as within eyesight to Egypt as a whole.
 +
 
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== Passing Principles ==
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*Open a Venery ([[Venery Gathering Point]] and [[Simple Lockbox]]es) and tear it down OR
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*Have seven Judges run and rate your Venery Good or better OR
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*Complete three recent winning Venerys
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Complete and collect 3 [[requires::Venery Certificate]]s.
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Show them to any School of Thought. (Note - last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)
 +
 
 +
== Creating a Venery ==
 +
#Make at least 7 [[Simple Lockbox]]es
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#Determine where you'd like to start your Venery
 +
#Build a [[Venery Gathering Point]]
 +
#Name your keys
 +
#Install your [[Simple Lockbox]]es
 +
#Create your clues - Consider using the [[Venery_Guide/Venery_Planner|Venery Planner]] to plan and write your content.
 +
#Open your Venery.
 +
 
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==Notes on Lockboxes and Clues==
 +
 
 +
*You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.
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*Make sure that Options > Interface> Tests > "show menu items for venery configuration" is checked, or you will not get the option to install the Locboxes! - Minerva
 +
 
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* A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.
 +
* Make sure your clues are precise and not too hard to decipher.
 +
* Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.
 +
* Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.
 +
* Some people will also have an answer sheet attached to their wiki page.
 +
* Remember Just Have Fun.
 +
 
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*For more on how to design a Venery see [https://www.atitd.org/wiki/tale7/Venery_Guide Dreasimy's Guide to Creating a Venery!]
 +
 
 +
== Venery Locations ==
 +
 
 +
* Green for recognized (passed) veneries (use "Gr" prefix on pin)
 +
* Red for unrecognized (unpassed) veneries (use "Rd" prefix on pin)
 +
 
 +
<googlemap lat=1010 lon=0 zoom=1 width=512 height=512 iconsize="32x32" iconanchor'"9x32">
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 +
(GrV)
 +
(RdV)
 +
 
 +
</googlemap>
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 +
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
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|-
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! Region !! Coordinates !! Designer !! Name !! Passed !! Remarks !! RL Date Opened
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|-
 +
|
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|}
 +
 
 +
== Passes ==
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See [[Test Pass History#Test of the Venery|Test Pass History]]
 +
 
 +
== Demonstration ==
 +
**Demonstrated by kirie on 7/24/2018
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* 49 [[Gold Wire]]
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* 49 [[Brass Small Gears]]
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* 98 [[Fine Glass Rods]]
 +
* 98 [[Copper]]
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* 49 [[Cut Gems#Eyelet|Eyelet cut Amethyst]]
 +
* 49 [[Cut Gems#Eyelet|Eyelet cut Garnet]]
 +
* 49 [[Cut Gems#Eyelet|Eyelet cut Lapis]]
 +
* 49 [[Cut Gems#Eyelet|Eyelet cut Turquoise]]
 +
 
 +
{{TestsNav|Thought}}

Revision as of 10:10, 27 July 2018

English français
  Test of the  
Venery
Discipline
Requirements
Principles
  • Make an Eyelet cut Amethyst (Optional)
  • Make an Eyelet cut Lapis (Optional)
  • Make an Eyelet cut Turquoise (Optional)
  • Make an Eyelet cut Garnet (Optional)
  • Make a Simple Lockbox
  • Make Papyrus Paper
  • Build a Venery Gathering Point
  • Install at least 7 Lockboxes
  • Open a Venery
  • Tear down your Venery Gathering Point, OR
    • Have 7 Judges run and rate your Venery
    • Design rated Good by most judges
  • All of the above OR complete three recent winning Venerys
Demonstration
  • Demonstrated by kirie in [[]] on 7/24/2018.

Venery.png

University Text

Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt. A good Venery can teach runners about local sites, and is neither too easy nor too difficult. After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for Venery Configuration'. This option was added when you started the Test of the Venery.

Overview

This is the second test in the discipline of Thought.

This test allows the builder to create a small story and bring the participant through a series of locations while participating. It can be timed and can be as small as within eyesight to Egypt as a whole.

Passing Principles

Complete and collect 3 Venery Certificates. Show them to any School of Thought. (Note - last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)

Creating a Venery

  1. Make at least 7 Simple Lockboxes
  2. Determine where you'd like to start your Venery
  3. Build a Venery Gathering Point
  4. Name your keys
  5. Install your Simple Lockboxes
  6. Create your clues - Consider using the Venery Planner to plan and write your content.
  7. Open your Venery.

Notes on Lockboxes and Clues

  • You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.
  • Make sure that Options > Interface> Tests > "show menu items for venery configuration" is checked, or you will not get the option to install the Locboxes! - Minerva
  • A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.
  • Make sure your clues are precise and not too hard to decipher.
  • Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.
  • Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.
  • Some people will also have an answer sheet attached to their wiki page.
  • Remember Just Have Fun.

Venery Locations

  • Green for recognized (passed) veneries (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) veneries (use "Rd" prefix on pin)

<googlemap lat=1010 lon=0 zoom=1 width=512 height=512 iconsize="32x32" iconanchor'"9x32">

(GrV) (RdV)

</googlemap>

Region Coordinates Designer Name Passed Remarks RL Date Opened

Passes

See Test Pass History

Demonstration

Template:TestsNav