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Timer::Distillation Experiments

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Revision as of 20:28, 11 July 2018 by Brad (talk | contribs) (Cleaned up Semantic MediaWiki "Requires::" tags)
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Distillation Experiments
University of Thought
Learning
Level Required ?
Lessons Required ?
Research Costs
Copper Sheeting 200
Thermometer 30
Gold Wire 1000
Glass Jars 300
Brass Small Gears 100
Gunpowder 10
Beer, any type 50
Dry Beer, any type 50
Potent Beer 50
Dry Potent Beer 50
Very Potent Beer 50
Dry Very Potent Beer 50
Technology Research

Research Required to List:

Research Needed for Materials:

  • None

Research Possible After Opening:

Total # of Req. Techs 0
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Use

Scientists will assist with research on use of Alembics (Information only)

There is no skill to learn once researched. After research is complete and off timer, a new option appears on the University of Thought menu: "Special Research". This option further leads to: "Read Scientists Notes on Distillation Experiments". A window will appear providing what appears to be already known information on production of Spirits:

Distillation Experiments1.PNG

Distillation Experiments2.PNG

While this information would have been useful when alembics were first introduced to the game, I see no reason to ever research this tech again unless it changes from tale to tale. Nor does there appear to be a reason to open in multiple regions. In my opinion, it would be better if this tech increased skill in alembic usage (allowing more spirits to be made or making Ra's easier, for example) rather than providing unneeded information. (Lilyoptra 5/31/16)

Research Costs