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Difference between revisions of "Pre-pay Camp Decoration"

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4) Take a screen shot of your camp, make notes of desired trees, plants and where on the printout, chat your world builder in Discord and post your pic to them.  Just remember that they have to decide what can and cannot be done. <br>
 
4) Take a screen shot of your camp, make notes of desired trees, plants and where on the printout, chat your world builder in Discord and post your pic to them.  Just remember that they have to decide what can and cannot be done. <br>
 
5) The World Builder that starts the camp decoration is the one that will finish it. <br>
 
5) The World Builder that starts the camp decoration is the one that will finish it. <br>
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World Builders: Arahgon, Ariella, Asheara, Balthazarr, Bellah, nikara, Orchid, Pascalito.
  
 
==Camp area definition and max plants and tree wood==
 
==Camp area definition and max plants and tree wood==

Revision as of 00:56, 18 April 2018

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Making a World Builder Call

1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call if you have made a prepaid full tale order.
2) Ask for a specific World Builder if you have a preference.
3) List all player names that have camp deco from a prepay that are eligible. Remember that a group of five gets an extra perk or two (see below).
4) Take a screen shot of your camp, make notes of desired trees, plants and where on the printout, chat your world builder in Discord and post your pic to them. Just remember that they have to decide what can and cannot be done.
5) The World Builder that starts the camp decoration is the one that will finish it.

World Builders: Arahgon, Ariella, Asheara, Balthazarr, Bellah, nikara, Orchid, Pascalito.

Camp area definition and max plants and tree wood

Camp area: approximately 1600 square coords (40 x 40 coord area) where your main compounds are located. (ie not at mines or limestone areas, etc).

Max of 120 wood within viewing area from center of camp and max of 60 wood within camp area.

What can be in Camp Deco per Player

  • Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.

http://www.atitd.org/wiki/tale7/Plants

  • Trees <- Clickable link. Can be moved to make a more pleasing look. Depending on how much harvestable wood in your camp area some may be added or replaced. Low wood trees can be swapped for high wood trees equaling same total amount of wood production or vice versa for more trees in general.
  • Paths made from rock, sand, dirt colors. No road paths that would speed movement.
  • Columns, flaming altars, large rocks, heavy rocks, benches, torches, banners (not red), and 1 voting booth.
  • Fountains or water spouts can be placed. NOTE that they can create lag for some players.
  • Land under a building can be modified so the building doesn't appear to be buried or perched.
  • Small pond (if elevation is 10' or less) or large water trimmed/shaped modestly.
  • Small buildings can be nudged a bit.
  • Shoreline can be slightly modified since it won't change the fishing ability.
  • Grass color can be adjusted to look more natural or dramatic.
  • If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
 We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor.

Groups of 5

  • One resource added: clay, larger water, dirt, silt. Depending on the scarcity of the resources, more than one may be allowed. Unfortunately, we cannot add limestone, tar, red sand or white sand.
  • A fully decorated altar near your camp if none are within 500 coordinates.

Landscape Ideas

Alcove Colored Fountain.jpg
Avaris Beetle Garden.jpg
Banners and Flowers.jpg
Bordered Hill Planting 1.jpg
Circle Patterns and Tile Paths.jpg
Sheba Chariot Stop Blue.jpg