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Difference between revisions of "Mechanics"
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* [[School of Body]] - 300 [[Malt (Raw)]], 300 [[Malt (Burnt)]] | * [[School of Body]] - 300 [[Malt (Raw)]], 300 [[Malt (Burnt)]] | ||
* [[School of Leadership]] - 1000 [[Gold Wire]] | * [[School of Leadership]] - 1000 [[Gold Wire]] | ||
− | * [[School of Thought]] - 10 [[Cuttable Amethyst]], 10 [[Cuttable Garnet]], 10 [[ | + | * [[School of Thought]] - 10 [[Cuttable Amethyst]], 10 [[Cuttable Garnet]], 10 [[Cuttable Lapis]] , 10 [[Cuttable Turquoise]] |
Requires [[Automation]] | Requires [[Automation]] |
Revision as of 13:15, 20 April 2018
English | français |
Source and Cost
Mechanics is a multi-school skill, with all ranks available at level 8 from:
- School of Harmony - 200 Rope, 200 Slate
- School of Art & Music - 49 Acid
- School of Architecture - 400 Concrete
- School of Worship - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz
- School of Body - 300 Malt (Raw), 300 Malt (Burnt)
- School of Leadership - 1000 Gold Wire
- School of Thought - 10 Cuttable Amethyst, 10 Cuttable Garnet, 10 Cuttable Lapis , 10 Cuttable Turquoise
Requires Automation
Use
Allows tuning of automated machinery, including a Flax Gin and a Brick Machine, to make the machinery run faster.
Each level of mechanics skill increases the chance that you will be able to tune a machine to the next level. Here is a model that roughly describes how it seems to work:
There are 49 keys (just a guess, we do not know this). Each level of Mechanics gives you a different key out of those 49, up to 7 different keys at Mechanics 7. At any given tuning level, there are one or more keys that can tune the machine to the next level, at tuning level 0 there seems to be many keys that work, and then fewer and fewer keys can tune to the next level as the machine is successfully tuned higher. Everytime you try to tune a machine, one of your keys will randomly be chosen and tried. This means several things:
- If you have Mechanics 1, you have exactly one key. If you fail to tune a machine, you will never be able to tune it in the future, unless you either get a new key (Mechanics 2 or more) or somebody else tunes it one level, when you can try once again. So having Mechanics 1 makes life simple, try a machine once per tuning level, either it works, or it doesn't, no need for retries.
- Even if you have Mechanics 7, you will probably not be able to tune a particular machine at its current level, since you are still missing a lot of keys and only some work.
- If you have Mechanics 2 or more, there is no guarantee that you will ever try all of your keys on a certain machine, you can be very unlucky and try all keys except the one that would work for many, many tries. This is called "bad luck" and seems to happen surprisingly often. Or at least that is how it feels. Keep trying, it's not unrealistic to try 20-30 times with Mechanics 7 and a machine with tuning level 3 to get it successfully tuned to 4.
- Don't expect to be able to tune your machines by yourself, invite your friends to tune yours, and try to tune theirs. Spreading out attempts help a lot, even if you only have Mechanics 1.
Clarification of high rank mechanics
At higher levels of mechanics, you have a larger set of keys. As such this means that you should *eventually* be able to perform more tunings.
However, as only one key appears to be selected per attempt it can take many more attempts than at lower levels to tune a specific building.