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(Created page with "Transcript of a demonstration of the Swinery, presented by Malard in Avaris on October 6th, 7PM BST. Malard: So before I start, Meshwesh are yet to put this technology on tim...")
 
 
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The information on this page has been edited.  For the full version, please refer to:  https://atitd.wiki/tale8/Swinery_Demonstration
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Transcript of a demonstration of the Swinery, presented by Malard in Avaris on October 6th, 7PM BST.
 
Transcript of a demonstration of the Swinery, presented by Malard in Avaris on October 6th, 7PM BST.
  
Malard: So before I start, Meshwesh are yet to put this technology on timer.  However, if they can get it on timer (or Hyksos and Kush) wish to donate the resources to put it on timer, Iam willing to forgoe the timer.  They are at: 744 / 940 Bacon, 319 / 470 Ham, 500 / 1175 of Metal, and 11268 / 28200 of the Treated Boards
+
==Ranching 2 Tech==
 +
 
 +
Malard: So before I start, Meshwesh are yet to put this technology on timer.  However, if they can get it on timer (or Hyksos and Kush) wish to donate the resources to put it on timer, I am willing to forgo the timer.  They are at: 744 / 940 Bacon, 319 / 470 Ham, 500 / 1175 of Metal, and 11268 / 28200 of the Treated Boards
  
 
Qwu: we have a chest [I’d like to] give to gnarph for meshis with all bacon and ham was left, but he wasn’t on since this time.
 
Qwu: we have a chest [I’d like to] give to gnarph for meshis with all bacon and ham was left, but he wasn’t on since this time.
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Qwu: if you can open the chest for us there is enough bacon and ham for them
 
Qwu: if you can open the chest for us there is enough bacon and ham for them
  
MissBarbara: I wonder why Meshwesh havent asked for help. Hyksos and Kush would probably help if we got asked to
+
MissBarbara: I wonder why Meshwesh haven't asked for help. Hyksos and Kush would probably help if we got asked to
  
 
Malard: it is your choice as a group
 
Malard: it is your choice as a group
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MissBarbara: The rest of us don’t mind to help, - but it kinda require that you reach out and ask.  
 
MissBarbara: The rest of us don’t mind to help, - but it kinda require that you reach out and ask.  
 +
 +
==Ranch Intro==
  
 
Malard: okay moving on.  So, Ranching level 2, if you haven’t figured it out, is about farming pigs.   
 
Malard: okay moving on.  So, Ranching level 2, if you haven’t figured it out, is about farming pigs.   
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Welcome a normal ranch, with Ranching 2.  You can upgrade it to add Sty's.  To do so, requires you have built at least a Trough.
 
Welcome a normal ranch, with Ranching 2.  You can upgrade it to add Sty's.  To do so, requires you have built at least a Trough.
  
Here be a Swinery.  I have made this building public, so you can see the UI.  You can convert a Cattle Ranch to a Swinery if there are no Cattle in it, but not backwards.
+
Here be a Swinery.  I have made this building public, so you can see the UI.  You can convert a Cattle Ranch to a Swinery if there are no Cattle in it, but not backwards. Pigs cannot go into Cattle RanchesCattle cannot go into SwineriesIt’s the same size [as a cattle ranch], it’s just got the mud field attached to itLasso [to get them in] Stockwhip is for cattle.  You know how to make Pigs move, I hope.  If you don’t, when you learn Ranching level 2 you get told.  As long as a pig is nearby you can attach it to the ranch using the lasso.
 
 
Pigs cannot go into Cattle Ranches
 
 
 
Cattle cannot go into Swineries
 
 
 
It’s the same size [as a cattle ranch], it’s just got the mud field attached to it
 
 
 
Lasso [to get them in] Stockwhip is for cattle
 
  
You know how to make Pigs move, I hope.  If you don’t, when you learn Ranching level 2 you get told.  As long as a pig is nearby you can attach it to the ranch using the lasso.
+
==Feeding and Breeding Pigs==
  
 
So let’s move on:  Feeding
 
So let’s move on:  Feeding
  
You will see there are 4 bars.  (btw, I am not going to give numbers, this is for you to learn)
+
You will see there are 4 bars.  (btw, I am not going to give numbers, this is for you to learn).  [The four bars represent Spoiled Food, Wheat, Sour Milk, and Water]
  
 
Water is used at a certain rate.  As long as pigs are watered they will never starve
 
Water is used at a certain rate.  As long as pigs are watered they will never starve
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*Malard: there is no pollution from a swinery
 
*Malard: there is no pollution from a swinery
  
 +
Each breed will expect a different mixture, so you might choose to house them in different Swineries to make life easy, but it is possible to run a diverse pig mixture
  
 +
"hint" And if you want to breed rare breeds, you might need a diverse pig mixture
  
Each breed will expect a different mixture, so you might choose to house them in different Swineries to make life easy, but it is possible to run a diverse pig mixture
 
 
And if you want to breed rare breeds, you might need a diverse pig mixture *hint*
 
 
25 pigs fit into a swinery
 
25 pigs fit into a swinery
  
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Q: 10k food capacity is overall 'including' water?
 
Q: 10k food capacity is overall 'including' water?
  
A:  same for all
+
A:  same for all, water is separate
 
 
no, water is seperate
 
  
 
Q: is it avatar specific, or same for all?
 
Q: is it avatar specific, or same for all?
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A: you cannot remove food
 
A: you cannot remove food
 
* you can clean out the trough, which empties it back to zero, so don’t go long on one type of food
 
* you can clean out the trough, which empties it back to zero, so don’t go long on one type of food
*If you remove food it gets wasted
+
*When you remove food it gets wasted
  
Q: how many 'wild' breed is there and how many possible breed? (if you can tell those numbers)
+
Q: How many 'wild' breed is there and how many possible breed? (if you can tell those numbers)
  
A: all breeds can be found in the wild, some are extremely rare
+
A: All breeds can be found in the wild, some are extremely rare
  
Q: even the rarest ones that we can breed?
+
Q: Even the rarest ones that we can breed?
  
A: yes, but breeding is naturally easier.  Well, more predictable.
+
A: Yes, but breeding is naturally easier.  Well, more predictable.
  
 
Q: So it's not possible to create an entirely new breed through crossbreeding?
 
Q: So it's not possible to create an entirely new breed through crossbreeding?
  
A: no, we were considering it, but I haven’t got onto what Pigs are for
+
A: No, we were considering it, but I haven’t got onto what Pigs are for
  
Q: can you trade pigs?
+
Q: Can you trade pigs?
  
A: same way you trade cattle
+
A: Same way you trade cattle
 +
 
 +
==Angry Pigs==
  
 
Malard: couple of other points
 
Malard: couple of other points
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**here is the damage on the fence.  When it’s in this state, it’s probably a good idea to repair it.  The repair costs are not that expensive.  This is damaged, they haven’t broken it.
 
**here is the damage on the fence.  When it’s in this state, it’s probably a good idea to repair it.  The repair costs are not that expensive.  This is damaged, they haven’t broken it.
 
**if its like this:  now its broken, so now they will escape.
 
**if its like this:  now its broken, so now they will escape.
 +
* you can repair in [both] damaged and broken states.  Broken is more expensive to repair
  
Malard: yeah you can repair in damaged or broken state
+
*Pissed off pigs still want feeding.  They will raid nearby storage chests for all sorts of Food products. This includes warehouses, chests etc
 
 
Malard: broken is more expensive to repair
 
 
 
Sandman sharpens his utility knife
 
 
 
Malard: few other things
 
 
 
Malard: pissed off pigs still want feeding
 
 
 
Malard: they will raid nearby storage chests for all sorts of Food products
 
 
 
Brucette: lol
 
 
 
Nobu: looks like we'll be just trading pig products, hmm
 
 
 
Donk79: :D
 
 
 
Narkho: LOL
 
 
 
Sandman: that's cute
 
 
 
EdDaba: oh boy... hahah
 
 
 
Lisimba: omg
 
 
 
Narkho: now that's epic :P
 
 
 
Styx: oh, super.. :P
 
 
 
Malard: this includes warehouses, chests etc
 
 
 
MissBarbara: What is "near by"?
 
 
 
Smurf: my herbs!
 
 
 
Kissa: so buildpen close to enemy and dont care for them?
 
 
 
Nobu: it's cute til they eat your octec crystals
 
 
 
Kissa: lol
 
 
 
Lisimba: keep pens way far away
 
 
 
Malard: @MissBarbara i suggest you try it ;)
 
 
 
OneBanana: nice touch there...lol
 
 
 
Zhukuram: so - camp wrecking as a by-product
 
 
 
MissBarbara: And do they only go for the owners storage? :D
 
 
 
Malard: Octec Crystals are not food stuff
 
 
 
Malard: if you can cook with it, its a food stuff
 
 
 
Malard: MissBarbara, Pigs dont care about ownership
 
 
 
Nobu: so, foodie stuff only? hmm
 
 
 
EdDaba: oh lord, here comes pig griefing
 
 
 
Nobu: that's good, i guess, keep herbs away
 
 
 
Narkho: will we have a warning or popup or any  kind of info they raided 'this' chest and took 'this amount of food'?
 
 
 
Malard: btw, this can include aging racks
 
 
 
Malard: and anywhere you store food
 
 
 
Malard: Narkho, yes
 
 
 
Nobu: oh noes, cheese...what's the range of what they may eat ?
 
 
 
Malard: you will have to work that out
 
 
 
Lisimba: would Straw be considered food?
 
 
 
Malarquay: why would we bother with these pigs?
 
 
 
Malard: but they wont despawn until they are happy
 
 
 
Nobu: pfft
 
 
 
Malard: okay so you want Raeli?
 
 
 
Nobu: i'm gonna me slaughtering a lot of pigs
 
 
 
Malard: and you want Mushrooms?
 
 
 
Brucette: yes please
 
 
 
Malard: pigs can find wild mushrooms
 
 
 
Brucette: yes please
 
 
 
Lisimba: yes yes
 
 
 
MissBarbara: So building a swinery near an "enemy" and make angry pigs could cause them to go on whoever you dont like and "steal" from their storages... *scared* :D
 
 
 
Sandman: oh god, here it comes
 
 
 
Malard: when you take them out for a walk
 
 
 
Lisimba: on a leash?
 
 
 
Zhukuram: oh gah - massive new method of griefing  - give your best enemy a pig farm with no ownership
 
 
 
Malard: the rarer the pig type
 
 
 
Nobu: ha! pig walking!
 
 
 
Malard: the rarer the mushrooms they will likely find
 
 
 
Allophyl: If someone else owns a pig ranch near your camp and they don't feed their pigs or repair the fence, can you (as a non-owner) repair the fence anyway?
 
 
 
Malard: Allophyl, no, but you can kill the pigs when they escape ;)
 
 
 
Sandman: does it still have to be in the regular mushroom spawn time?
 
 
 
Zhukuram: Scorp Brood Pig Hunters Inc
 
 
 
Smurf: guess its best to keep a warehouse of cheap food by the pen
 
 
 
Malard: @Sandman no
 
 
 
Nobu: yea, i see what you mean *thinks sheep pox*
 
 
 
Narkho: guess not by default, but could be made as a feature request
 
 
 
Sandman: nice
 
 
 
Malard: secondly, Oddly, pigs are pretty good at finding hidden veins of Soft Clay patches that are not visible from the ground
 
 
 
Nobu: oh noes
 
 
 
Lisimba: Raeli
 
 
 
Malard: as Scientists have been unable to devise suitable stable mechanisms for building on Clay
 
 
 
Nobu: and there goes us having raelis
 
 
 
Malard: these are needed to find suitable locations for building Raeli ovens
 
 
 
Allophyl: interesting
 
 
 
Malard: what this means is you can now find more varied patches for ovens
 
 
 
Malard: rarer pigs will find patches other pigs cannot find
 
 
 
Sandman: ah, so not necessarily on :clay:
 
 
 
Allophyl: and none of this raeli oven on every clay patch in egypt like in previous tales, I guess
 
 
 
Malard: correct, you still cannot build on clay
 
 
 
MissBarbara: I love this idea
 
 
 
Narkho: question about mushrooms > you said it was not time dependant, pigs will find shroom.... HOw will this work? somehow find a location with pigs & they'll spawn just for you?
 
 
 
Seti: ty
 
 
 
Malard: yeah, they will bring them to the ground
 
 
 
Narkho: ok
 
 
 
Narkho: nice :)
 
 
 
Zhukuram: can u do that with a wild pig?
 
 
 
Lisimba: how do you walk your pigs?
 
 
 
Malard: much like how truffles are found
 
 
 
Zonk: with wheat?
 
 
 
Malard: @Zhukuram no
 
 
 
Kissa: is a lasso needed for "pig walking" ?
 
 
 
Malard: @Lisimba, you will need to make them like you
 
 
 
Malard: so no just arbitarily killing your pigs
 
 
 
Marlie: how long without food before they start breaking down the fences?
 
 
 
Malard: then they will follow you like a cat
 
 
 
Lisimba: oh, well who doesnt like ME??
 
 
 
Malard: until they are pissed off because they are hungry
 
 
 
Nobu: lol
 
 
 
Narkho: you use wheat to attract it to your pen when it's wild
 
 
 
MissBarbara: Can you feed them "on the road"?
 
 
 
Malarquay: can we tie bows on them?
 
 
 
Malard: yes, and keep it happy when its on the road
 
 
 
Malard: no
 
 
 
Zhukuram: what happens if you are truffle hunting and log out in BFE? pig goes away?
 
 
 
Malard: fyi, Smurf has a unique pig that will always be happy
 
 
 
Sandman: this is a most interesting puzzle, Malard, thank you
 
  
Malard: thats the only unique thing about his pig
+
Q: What is "near by"?
  
Kissa: can someone kill your pig while you are walking it?
+
A: I suggest you try it ;)  If you can cook with it, its a food stuff.  Pigs don't care about ownership.  This can include aging racks and anywhere you store food.
  
Smurf: :) Miss Piggie and i have a "special" realationship
+
Q: will we have a warning or popup or any  kind of info they raided 'this' chest and took 'this amount of food'?
  
Nobu: pigs prospect for raelis
+
A: yes
  
Malard: Kissa, no
+
Q: What's the range of what they may eat ?
  
Brucette: can you tell the pig what mushrooms to find?
+
A: you will have to work that out.  They wont despawn until they are happy
  
Sandman: will raeli ovens still work the same...ie color distirbution, etc?
+
Q: If someone else owns a pig ranch near your camp and they don't feed their pigs or repair the fence, can you (as a non-owner) repair the fence anyway?
  
Malard: they prospect for patches that are suitable for building an oven on
+
A: No, but you can kill the pigs when they escape ;)
  
Zhukuram: If some helpful player build a pig sty at your camp will  GMs be allowed to remove it?
+
==Happy Pigs and Mushrooms==
  
Malard: Brucette no, however it will generally follow the rules of ecology
+
Q: why would we bother with these pigs?
  
Lisimba: once you get a pig to "like" you, will it ever stop, or do you need to continue making it happy?
+
Malard: Okay so you want Raeli? And you want Mushrooms?  Pigs can find wild mushrooms when you take them out for a walk.  The rarer the pig type the rarer the mushrooms they will likely find.
  
Nobu: i hope someone is writing this down...
+
Q: does it still have to be in the regular mushroom spawn time?
  
Malard: so its a good way to basically work out what a patch of ground can spawn
+
A: No
  
Malard: @Lisimba, a full pig is a happy pig
+
Q: You said it was not time dependent, pigs will find shroom.... How will this work? somehow find a location with pigs & they'll spawn just for you?
  
Malard: *full = fed
+
A: yeah, they will bring them to the ground, much like how truffles are found
  
Lisimba: got it
+
Q: can u do that with a wild pig?
  
Lisimba: yes, who is keeping notes, can this chat be posted on wiki ?  Brad??? Brad????
+
A: no
  
Malard: okay so any questions
+
Q: can you tell the pig what mushrooms to find?
  
Nobu: or use a mic...imagine
+
A: No, however it will generally follow the rules of ecology
  
EdDaba: I'm copy a transcript
+
==Happy Pigs and Soft Clay Patches==
  
EdDaba: copying*
+
Malard: Secondly, Oddly, pigs are pretty good at finding hidden veins of Soft Clay patches that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay.  These are needed to find suitable locations for building Raeli ovens.  What this means is you can now find more varied patches for ovens.  Rarer pigs will find patches other pigs cannot find.  They prospect for patches that are suitable for building an oven on.  So its a good way to basically work out what a patch of ground can spawn
  
Smurf: Dose the location of the Swinery matter?
+
Q: And none of this raeli oven on every clay patch in egypt like in previous tales, I guess
  
haraelendil: seems clear to me
+
A: Correct, you still cannot build on clay
  
EdDaba: will post later
+
Q: How do you walk your pigs?
  
Brucette: will we have pig barns like at previous event?
+
A: You will need to make them like you, so no just arbitrarily killing your pigs.  Then they will follow you like a cat, until they are pissed off because they are hungry
  
Malard: location does not matter
+
Q: Can you feed them "on the road"?
  
Malard: essentially i want to explain the mechanics
+
A: Yes, and keep it happy when its on the road
  
Sandman: clear as mud, which is appropriate
+
Q: can someone kill your pig while you are walking it?
  
Allophyl: So it doesn't matter if it's on grass, dirt, or sand?
+
A: No
  
Lisimba: where can we find the transcript Ed?
+
Malard: fyi, Smurf has a unique pig that will always be happy. That's the only unique thing about his pig
  
Malard: no the pig barn was an item from dragon tale, it does not fit into this game
+
Smurf: :) Miss Piggie and i have a "special" relationship
  
Malard: Allophyl, no
+
Q: Once you get a pig to "like" you, will it ever stop, or do you need to continue making it happy?
  
anefeli: i wish we did had to distroy food when we play with ratios......
+
A: A full pig is a happy pig. full = fed
  
Qwu: can we get isis bounty onions seeds?
+
Q: Does the location of the Swinery matter?
  
EdDaba: on the chat transcripts page on the wiki, later today
+
A: Location does not matter
  
Nobu: ty
+
Q: So it doesn't matter if it's on grass, dirt, or sand?
  
Lisimba: ok ty
+
A: no
  
Brucette: looks like fun Malard, thank-you
+
Q: will we have pig barns like at previous event?
  
Lisimba: it all sounds sooo soo , ok fun, ty Malard
+
A: no the pig barn was an item from dragon tale, it does not fit into this game

Latest revision as of 02:02, 8 October 2018

The information on this page has been edited. For the full version, please refer to: https://atitd.wiki/tale8/Swinery_Demonstration

Transcript of a demonstration of the Swinery, presented by Malard in Avaris on October 6th, 7PM BST.

Ranching 2 Tech

Malard: So before I start, Meshwesh are yet to put this technology on timer. However, if they can get it on timer (or Hyksos and Kush) wish to donate the resources to put it on timer, I am willing to forgo the timer. They are at: 744 / 940 Bacon, 319 / 470 Ham, 500 / 1175 of Metal, and 11268 / 28200 of the Treated Boards

Qwu: we have a chest [I’d like to] give to gnarph for meshis with all bacon and ham was left, but he wasn’t on since this time.

Malard: If you want me to raid the chest, I am happy to do so, but you’re still way short on the other items. If the other factions wish to help you, I am willing to show compassion

Malarquay: we will get boards done, I will do boards

Zhukuram: need a Kush Elder to decide on Kush donations

Qwu: if you can open the chest for us there is enough bacon and ham for them

MissBarbara: I wonder why Meshwesh haven't asked for help. Hyksos and Kush would probably help if we got asked to

Malard: it is your choice as a group

Zhukuram: 'cause maybe they can’t talk to Kush? we be solo to the max

Malard: you have until 9am tomorrow (my time) to put it on timer, and I will then accelerate it. That gives you 10 hours ;)

EdDaba: Our power players have been tied up this week; we've actually been chipping away at the requirements in the past few days. We'll have it sewn up soon

MissBarbara: The rest of us don’t mind to help, - but it kinda require that you reach out and ask.

Ranch Intro

Malard: okay moving on. So, Ranching level 2, if you haven’t figured it out, is about farming pigs.

Welcome a normal ranch, with Ranching 2. You can upgrade it to add Sty's. To do so, requires you have built at least a Trough.

Here be a Swinery. I have made this building public, so you can see the UI. You can convert a Cattle Ranch to a Swinery if there are no Cattle in it, but not backwards. Pigs cannot go into Cattle Ranches. Cattle cannot go into Swineries. It’s the same size [as a cattle ranch], it’s just got the mud field attached to it. Lasso [to get them in] Stockwhip is for cattle. You know how to make Pigs move, I hope. If you don’t, when you learn Ranching level 2 you get told. As long as a pig is nearby you can attach it to the ranch using the lasso.

Feeding and Breeding Pigs

So let’s move on: Feeding

You will see there are 4 bars. (btw, I am not going to give numbers, this is for you to learn). [The four bars represent Spoiled Food, Wheat, Sour Milk, and Water]

Water is used at a certain rate. As long as pigs are watered they will never starve

Unlike cattle, pigs can die, but if you keep them watered, they will stay alive, just be pissed off. If you feed them, then they will breed


Okay, so let’s talk about feeding

There are numerous Pig breeds, some may be found, some not, I am not sure.

Each Breed eats food in order.

Each breed, requires a % of each type of food stuff. So for example, between 10% and 90% of wheat (i.e. ratio mixture). Spoiled food might be a different %

So for example, Windsnyer will accept between 10% and 90% for all three types

Some breeds will enjoy a sour milk free diet

  • lol Lactose Intolerant Pigs lol FUN
  • as long as they ain't flatulent
  • we have enough pollution
  • Malard: there is no pollution from a swinery

Each breed will expect a different mixture, so you might choose to house them in different Swineries to make life easy, but it is possible to run a diverse pig mixture

"hint" And if you want to breed rare breeds, you might need a diverse pig mixture

25 pigs fit into a swinery

Q: so if all three foods are in one pen, pigs are happy?

A: again it depends on the ratio

  • for example, if you end up with a 70, 9, 21 ratio
  • and a breed requires a minimum of 10% wheat in their diet, then they will go hungry because the ratio is only at 9%
  • you need a correct mixture of all 3 food types for the specific breed to make it breed, and both the male and female must be fed
    • so for example, if you want to make X, which is a cross between Y and Z
    • then you need to manage the ratios of food to keep Y and Z fed

Q: 10k food capacity is overall 'including' water?

A: same for all, water is separate

Q: is it avatar specific, or same for all?

A: same for all

Q: will they tell you they are hungry for ?

A: nope

Q: so always water and always wheat, just to keep them...alive?

A: just water to stay alive

Q: so If you have PigA that eats wheat and PigB that hates wheat - how you gonna feed them to breed xbreds?

A: they eat in sequence

  • so in theory you can work out a ratio whereby the first breed eats food, changing the ratio, so the second breed now eats. That’s why you might need a chain of breeds to convert one ratio into another to get Y and Z successfully fed

I want to remind you that Pigs are hard. They are not a casual project. They are high maint.

Q: hmmm so you can’t just dump 5k wheat in the bin and hope only the wheat-loving pig eats first?

A: right

Malard: so when you add food, it doesn’t go in 1:1

  • for example add 1 spoiled food, you will see it goes up 13 points
  • each food type is a different prime number, just to mess with you math heads ;)

Q: I assume you can remove food from Swineries unlike Ranches?

A: you cannot remove food

  • you can clean out the trough, which empties it back to zero, so don’t go long on one type of food
  • When you remove food it gets wasted

Q: How many 'wild' breed is there and how many possible breed? (if you can tell those numbers)

A: All breeds can be found in the wild, some are extremely rare

Q: Even the rarest ones that we can breed?

A: Yes, but breeding is naturally easier. Well, more predictable.

Q: So it's not possible to create an entirely new breed through crossbreeding?

A: No, we were considering it, but I haven’t got onto what Pigs are for

Q: Can you trade pigs?

A: Same way you trade cattle

Angry Pigs

Malard: couple of other points

  • pigs get pissed off. Pissed off pigs will try and break down the fence. You can see the fence being damaged
  • so pigs can die, if you intentionally starve them. Pigs will try and escape over starving
  • so if you just keep adding water, but no food, they will start to damage the fence.
    • here is the damage on the fence. When it’s in this state, it’s probably a good idea to repair it. The repair costs are not that expensive. This is damaged, they haven’t broken it.
    • if its like this: now its broken, so now they will escape.
  • you can repair in [both] damaged and broken states. Broken is more expensive to repair
  • Pissed off pigs still want feeding. They will raid nearby storage chests for all sorts of Food products. This includes warehouses, chests etc

Q: What is "near by"?

A: I suggest you try it ;) If you can cook with it, its a food stuff. Pigs don't care about ownership. This can include aging racks and anywhere you store food.

Q: will we have a warning or popup or any kind of info they raided 'this' chest and took 'this amount of food'?

A: yes

Q: What's the range of what they may eat ?

A: you will have to work that out. They wont despawn until they are happy

Q: If someone else owns a pig ranch near your camp and they don't feed their pigs or repair the fence, can you (as a non-owner) repair the fence anyway?

A: No, but you can kill the pigs when they escape ;)

Happy Pigs and Mushrooms

Q: why would we bother with these pigs?

Malard: Okay so you want Raeli? And you want Mushrooms? Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find.

Q: does it still have to be in the regular mushroom spawn time?

A: No

Q: You said it was not time dependent, pigs will find shroom.... How will this work? somehow find a location with pigs & they'll spawn just for you?

A: yeah, they will bring them to the ground, much like how truffles are found

Q: can u do that with a wild pig?

A: no

Q: can you tell the pig what mushrooms to find?

A: No, however it will generally follow the rules of ecology

Happy Pigs and Soft Clay Patches

Malard: Secondly, Oddly, pigs are pretty good at finding hidden veins of Soft Clay patches that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. These are needed to find suitable locations for building Raeli ovens. What this means is you can now find more varied patches for ovens. Rarer pigs will find patches other pigs cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn

Q: And none of this raeli oven on every clay patch in egypt like in previous tales, I guess

A: Correct, you still cannot build on clay

Q: How do you walk your pigs?

A: You will need to make them like you, so no just arbitrarily killing your pigs. Then they will follow you like a cat, until they are pissed off because they are hungry

Q: Can you feed them "on the road"?

A: Yes, and keep it happy when its on the road

Q: can someone kill your pig while you are walking it?

A: No

Malard: fyi, Smurf has a unique pig that will always be happy. That's the only unique thing about his pig

Smurf: :) Miss Piggie and i have a "special" relationship

Q: Once you get a pig to "like" you, will it ever stop, or do you need to continue making it happy?

A: A full pig is a happy pig. full = fed

Q: Does the location of the Swinery matter?

A: Location does not matter

Q: So it doesn't matter if it's on grass, dirt, or sand?

A: no

Q: will we have pig barns like at previous event?

A: no the pig barn was an item from dragon tale, it does not fit into this game