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Difference between revisions of "User:Jaelithe"

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(Passed Test of Obelisk)
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  {{ResTechnology|Trophy Case|
 
  {{ResTechnology|Trophy Case|
     {{ResResource|Gold Foil|0|20}}
+
     {{ResResource|Gold Foil|20|20}}
 
2 Gold -> 8 Gold Sheeting -> 32 Gold Foil
 
2 Gold -> 8 Gold Sheeting -> 32 Gold Foil
     {{ResResource|Mirror|0|1}}
+
     {{ResResource|Mirror|1|1}}
 
200 Silver Powder + 1 Sheet Glass with 7 Sheet Glass Fabrication
 
200 Silver Powder + 1 Sheet Glass with 7 Sheet Glass Fabrication
 
     {{ResResource|Boards|20|20}}
 
     {{ResResource|Boards|20|20}}
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     {{ResResource|Medium Diamond|2|2}}
 
     {{ResResource|Medium Diamond|2|2}}
 
     {{ResResource|Medium Sapphire|0|2}}
 
     {{ResResource|Medium Sapphire|0|2}}
     {{ResResource|Bearings|0|20}}
+
     {{ResResource|Bearings|20|20}}
 
40 Bronze + 20 Beeswax in Casting Box
 
40 Bronze + 20 Beeswax in Casting Box
 
   }}
 
   }}

Revision as of 07:28, 10 January 2019

Links

Progress

Level 12 Student of Architecture

Completed

  • Principles of Body [2]
  • Principles of Architecture [3]
  • Test of Obelisk principles [4]
  • Principles of Art/Music [5]
  • Test of Bedouin principles [6] (12/17/18)
  • Test of Oyster Catcher principles [7] (12/19/18)
  • Principles of Harmony [8] (12/19/18)
  • Principles of Leadership [9] (12/27/18)
  • Principles of Fisherman [10] (1/2/19)
  • Principles of Darkest Night [11] (1/6/19)
  • Test of Obelisk [12] (1/8/19) - 24-cubit Hardwood built 12/31

In Progress

  • Principles of Thought: Night Sky table open for judging at 1427, 2763
  • Acrobat: 4/28 moves learned, 2 facets taught
  • Bedouin: 15+ altars anointed
  • Library of Alexandria: gathering materials
  • Towers: gathering materials
  • Archaeologist: gathering trophy case materials

Darkest Night

block
Limphonus
3
/
7
(4)
42%
Nefertari's Crown
5
/
7
(2)
71%
Earth Light
0
/
7
(7)
0%
Camels Mane
0
/
7
(7)
0%
Moses Basket
0
/
7
(7)
0%
Fish Hook
0
/
7
(7)
0%
Twirls
0
/
7
(7)
0%
block

Fisherman

block
Tilapia
1
/
4
(3)
25%
Great Knucklefish
0
/
4
(4)
0%
Spiny Dogfish
0
/
4
(4)
0%
Tilefish
0
/
4
(4)
0%
Moonfish
0
/
4
(4)
0%
Amur Pike
4
/
4
(0)
100%
Bay Lobster
0
/
4
(4)
0%
block

Best ways to catch

  • Amur Pike: 11am-2pm, in Akhet III/IV, Peret I, using Bloodworm, Queen Maggot, or Footworm
  • Bay Lobster: 6pm-8pm, in Peret IV, Shemu I, using Pickel Slug, Red Cricket, Desert Millipede
  • Great Knucklefish: 9am-12pm, in Peret III/IV, Shemu I, using Oyster Mite, Clearwing, Corkscrew Asp
  • Moonfish: 7am-9am, in Akhet IV, Peret I/II, using Nightwing, Clearwing, Glass Worm
  • Spiny Dogfish: 12pm-2pm, in Peret II-IV, using Spittlebug, Bristleworm, Leaf Snapper
  • Tilapia: common, any time, using Dew Fly, Glass Worm, Ruby Hornborrer
  • Tilefish: 1am-3am, in Peret III/IV, Shemu I, using Ruby Hornborrer, Bloodworm, Red Cricket

In order: Tilapia, Amur Pike, Moonfish, Spiny Dogfish, Great Knucklefish / Tilefish, Bay Lobster

Safari

* 4/4 bullfrogs
* 1/4 ibis
* 2/4 desert rats
* 1/4 gazelles
* 1/4 otters

Oyster Catcher

Current: Small White, Small Aqua, Small White, Small White, Small Aqua, Medium White, Medium Pink, Large Beige, Large Pink, Huge Aqua

Size/Color Small Medium Large Huge
1 2 3 4 5 6 7 1 2 3 4 1 2 1
Aqua (2) x o x x x o x - x - x x x o
Beige x x x x x x x - x - x o x x
Black x x x x x x x x x x x x x x
Coral (1) x x x x - x - - x - x x x x
Pink x x x x - x - x x x o x o x
Smoke x x x x x x x x x x x x x x
White (3) o x o o - x x - o - x x x x

Home Base

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

Stats

Current

Primary:

  • Strength: 2
  • Dexterity: 0
  • Endurance: 6
  • Speed: 1
  • Constitution: 0
  • Focus: 0
  • Perception: 0

Indulgences:

  • Gastronomy: 1

Increases

  • 2 END: Adding Huge pearl (Oyster Catcher)
  • 1 SPD: Cicada advance (12/26/18)
  • 1 STR: 4 Safari animals caught (1/2/19)
  • 1 END: Adding Large pearl (Oyster Catcher) (1/6/19)
  • 2 END: Adding Medium and Large pearls (Oyster Catcher) (1/6/19)
  • 1 STR: 4 Safari animals caught (1/16/19)
  • 1 END: Adding Small and Medium pearls (Oyster Catcher) (1/6/19)

Projects

block
Bricks
1000
/
1000
(0)
100%
Clay Lamp
1
/
1
(0)
100%
Solid Land
0
/
1
(1)
0%
block
Cut Stone
10
/
10
(0)
100%
White Sand
0
/
20
(20)
0%
Medium Quartz
0
/
7
(7)
0%
block
Rich Soil
0
/
1
(1)
0%
block
Onions
0
/
20
(20)
0%
Carrots
0
/
20
(20)
0%
Cabbage
0
/
20
(20)
0%
Leeks
0
/
20
(20)
0%
Garlic
0
/
20
(20)
0%
Saltpeter
50
/
50
(0)
100%
Medium Topaz
7
/
7
(0)
100%
block
Medium Construction Site
1
/
1
(0)
100%
block
Canvas
2
/
2
(0)
100%
Rope
8
/
8
(0)
100%
block
block


block
Bricks
11700
/
15000
(3300)
78%
Boards
1900
/
5000
(3100)
38%
Sheet Glass
10
/
100
(90)
10%
Concrete
0
/
1000
(1000)
0%
Cut Stone
200
/
750
(550)
26%
Green Paint
0
/
1568
(1568)
0%
block
Iron
0
/
173
(173)
0%
Sulfur
173
/
173
(0)
100%
Silver Powder
0
/
173
(173)
0%
Copper
0
/
519
(519)
0%
Clay
200
/
864
(664)
23%
block
Yellow Paint
0
/
1568
(1568)
0%
block
Carrots
0
/
942
(942)
0%
Copper
0
/
157
(157)
0%
Sulfur
0
/
157
(157)
0%
Red Sand
0
/
157
(157)
0%
Cabbage
0
/
314
(314)
0%
block
Plaster
0
/
2000
(2000)
0%
Nails
2555
/
4000
(1445)
63%
Papyrus Paper
400
/
500
(100)
80%
Ink
500
/
500
(0)
100%
Quills
1
/
4
(3)
25%

Must cut from Ibis Feathers

block

Resources in designated warehouse at home point.


block
Gold Foil
20
/
20
(0)
100%

2 Gold -> 8 Gold Sheeting -> 32 Gold Foil

Mirror
1
/
1
(0)
100%

200 Silver Powder + 1 Sheet Glass with 7 Sheet Glass Fabrication

Boards
20
/
20
(0)
100%
Spindle Tree Resin
2
/
2
(0)
100%
Silk Cloth
0
/
2
(2)
0%

100 Raw Silk

Medium Diamond
2
/
2
(0)
100%
Medium Sapphire
0
/
2
(2)
0%
Bearings
20
/
20
(0)
100%

40 Bronze + 20 Beeswax in Casting Box

block