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Difference between revisions of "User:Peacefulness/Pigs"

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Working on a new, and hopefully condensed pig page for the wiki
 
Working on a new, and hopefully condensed pig page for the wiki
  
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the '''original pig page''' (create a page such as https://atitd.wiki/tale8/Pig/old and copy the original page there, save it, then paste this onto the original page.
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For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[https://atitd.wiki/tale8/Pig/old '''original pig page''']]
 
 
 
==Summary==
 
==Summary==
 
Pigs are a new animal, introduced in Tale 8.
 
Pigs are a new animal, introduced in Tale 8.

Revision as of 21:57, 10 January 2019

Working on a new, and hopefully condensed pig page for the wiki

For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [original pig page]

Summary

Pigs are a new animal, introduced in Tale 8.

Wild Pigs

Individual pigs spawn in grassy areas. A player with an equipped knife (higher quality than stone or flint) can attempt to slaughter a pig. If successful, the bacon, ham, and possibly fat, are placed in the player's inventory. Any player can lead the pig by dropping dried wheat within 7 coordinates. If the wheat has been roasted, it should also work for leading the pig.

Breeds

There are twelve breeds of pig. Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from wild-slaughtered pigs. Those killed in a swinery produce more, at the expense of the survivors' happiness. Pig rarity can be sorted into three categories: Common, Uncommon, and Rare. Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.
insert pig chart here

Domestic Pigs

A player with a lasso in their inventory and ranching level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence. If there are multiple swineries nearby, the pig will go into the one closest to the player. Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.

Swineries

Raising pigs is not for the casual Egyptian! Pigs' dietary needs are very specific, and improperly fed pigs can cause big problems.

Food and Water Trough

A swinery should have two troughs, one for food and the other for water. They are both accessed by clicking anywhere on the swinery. The Water portion begins with a capacity of 500 and can be upgraded to twice that size. The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.

  • 1 db spoiled food = 13 units
  • 1 db wheat = 5 units
  • 1 db sour milk = 7 units

Fence Condition

Breeding and Crossbreeding

When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are not more than 15 pigs in residence. The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed. Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.

A swinery with up to 15 pigs and both sexes will produce one more litter of piglets, and this can result in a swinery with over 30 pigs.

Common pigs will produce piglets faster than rare pigs. The fertility rate is linked to the breed of the sow.

Happiness Meter

Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint, zero. Each time a domestic pig eats, it should gain happiness. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100 and the meter is green.

Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 20.

Asking a pet pig to hunt reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.

Pig Status

  • Hungry - Pigs attempt to feed every 3 server hours (every 9 in-game hours). If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display "Hungry" until the next successful feeding cycle. Hunger does not negatively affect the pig's happiness meter at this time, but pigs that do not eat have a chance of causing fence damage.
  • Starving! - A pig that is "Hungry" for an undetermined number of feeding cycles will also display "Starving!". These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for anything edible. This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner. Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.
  • Thirsty - When the water trough is empty, all pigs in the swinery will be labelled as "Thirsty". Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death. A swinery with 28 pigs has emptied out its water trough within 24 hours.