The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Peacefulness/Pigs"

From A Wiki in the Desert
Jump to navigation Jump to search
(Blanked the page)
Tag: Blanking
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
Working on a new, and hopefully condensed pig page for the wiki
 
  
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [https://atitd.wiki/tale8/Pig/old '''original pig page''']
 
==Summary==
 
Pigs are a new animal, introduced in Tale 8.
 
 
==Wild Pigs==
 
Individual pigs spawn in grassy areas.  A player with an equipped [[knife]] (higher quality than stone or flint) can attempt to slaughter a pig.  If successful, the bacon, ham, and possibly fat, are placed in the player's inventory.  Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  If the wheat has been roasted, it should also work for leading the pig.
 
 
==Breeds==
 
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from wild-slaughtered pigs.  Those killed in a swinery produce more, at the expense of the survivors' happiness.  Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay. 
 
{| style="background-color:#ADD8E6" class="wikitable sortable"
 
!'''Breed'''
 
!'''Appearance'''
 
!'''Bacon'''
 
!'''Ham'''
 
!'''Fat'''
 
|-
 
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0
 
|-
 
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0
 
|-
 
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||?||?||?
 
|-
 
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4
 
|-
 
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0
 
|-
 
||'''Letolian''' ||[[File:Letolian.png|150px]]||?||?||?
 
|-
 
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8 
 
|-
 
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1
 
|-
 
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0
 
|-
 
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0
 
|-
 
||'''Silenian ''' ||[[File:Silenian.png|150px]]||?||?||?
 
|-
 
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?
 
|-
 
|}
 
<br>
 
 
==Domestic Pigs==
 
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.
 
 
==Swineries==
 
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on Happiness.
 
 
===Food and Water Trough===
 
[[File:Trough.png]]<br>
 
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.
 
* 1 db spoiled food = 13 units
 
* 1 db wheat = 5 units
 
* 1 db sour milk = 7 units<br>
 
Every three server hours, or if you prefer, every 9 game hours, pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.
 
 
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here]. Breed A will always feed before Breed B, and Breed B will always feed before Breed C. Knowing which breeds eat first may be helpful in creating a chain of events that allow breeds with different ratios to eat from the same trough. For example, Breed B prefers a 23-30% mix of wheat. Breed A prefers 28-40% wheat. Now, if your trough contains 32% wheat, Breed B won't touch it. However, Breed A may consume enough wheat to lower the ratio to 30%, at which point Breed B will dive in.  This system can be used to control which pigs do and don't reproduce.
 
 
===Successful Feed Ratios===
 
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.<br>
 
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)
 
 
{| text-align:center; border-style:solid; class="wikitable sortable"
 
|-
 
!Breed
 
!Good %<br>Spoiled<br> Food
 
!Good %<br>Wheat
 
!Good %<br>Sour<br> Milk
 
!Additional Notes
 
|-
 
|<!--Breed-->|Akorisinian
 
<!--Good % Spoiled Food-->|'''25'''-50
 
<!--Good % Wheat-->|10-'''64'''
 
<!--Good % Sour Milk-->|'''10'''-55
 
|
 
|-
 
|<!--Breed-->|Athrinbyan
 
<!--Good % Spoiled Food-->| '''40'''-49
 
<!--Good % Wheat-->| '''20'''-29
 
<!--Good % Sour Milk-->| '''30'''-39
 
|
 
|-
 
|<!--Breed-->|Bubastian
 
<!--Good % Spoiled Food-->| ?
 
<!--Good % Wheat-->| ?
 
<!--Good % Sour Milk-->| ?
 
|-
 
|<!--Breed-->|Ikenial
 
<!--Good % Spoiled Food-->|30-62
 
<!--Good % Wheat-->|32-57
 
<!--Good % Sour Milk-->|'''0*-20
 
|Leave Sour Milk at 0% with caution.  Sometimes they will show as "hungry"
 
|-
 
|<!--Breed-->|Koptish
 
<!--Good % Spoiled Food-->| '''0-40'''
 
<!--Good % Wheat-->| 34-'''89'''
 
<!--Good % Sour Milk-->| '''10'''-37
 
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as "hungry"
 
|-
 
|<!--Breed-->|Letolian
 
<!--Good % Spoiled Food-->| ?
 
<!--Good % Wheat-->| ?
 
<!--Good % Sour Milk-->| ?
 
|-
 
|<!--Breed-->|Mendeshian
 
<!--Good % Spoiled Food-->| '''20'''-34
 
<!--Good % Wheat-->| '''60'''-74
 
<!--Good % Sour Milk-->| '''5'''-19
 
|74-75% should be the upper limit for wheat
 
|-
 
|<!--Breed-->|Naqadish
 
<!--Good % Spoiled Food-->| 67-71
 
<!--Good % Wheat-->| 15-18
 
<!--Good % Sour Milk-->| 10-15
 
|continuing to test as they eat
 
|-
 
|<!--Breed-->|Qusian
 
<!--Good % Spoiled Food-->|'''10'''-48
 
<!--Good % Wheat-->|19-75
 
<!--Good % Sour Milk-->|'''10'''-60
 
|-
 
|<!--Breed-->|Settenuen
 
<!--Good % Spoiled Food-->| '''30-38'''
 
<!--Good % Wheat-->|'''30-38'''
 
<!--Good % Sour Milk-->|'''30-38'''
 
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%
 
|-
 
|<!--Breed-->|Silenian
 
<!--Good % Spoiled Food-->| ?
 
<!--Good % Wheat-->| ?
 
<!--Good % Sour Milk-->| ?
 
|-
 
|<!--Breed-->|Windsnyer
 
<!--Good % Spoiled Food-->|13-78
 
<!--Good % Wheat-->|10-71
 
<!--Good % Sour Milk-->|'''10'''-68
 
|At 10% or higher, any feed levels should be acceptable.
 
|-
 
|}
 
 
Additional fine print on pigs that will eat with one feed type at 0%: 
 
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%. 
 
*Second, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.
 
**If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
 
*Then each pig of that breed will eat 1-3 units of the foods chosen.
 
There should be a breed that will accept wheat at 0%.  It has not yet been identified.
 
 
===Unsuccessful Feed Ratios===
 
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.
 
 
===Useful Combinations===
 
 
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:
 
 
{| text-align:center; border-style:solid; class="wikitable"
 
|-
 
!Breeds
 
!Spoiled Food %
 
!Wheat %
 
!Sour Milk %
 
!Notes
 
|-
 
|<!--Breed-->|Koptish + Settenuen
 
<!--Spoiled Food-->|28-31
 
<!--Wheat-->|31-45
 
<!--Sour Milk-->|30-36
 
<!--Notes-->|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days
 
|-
 
|<!--Breed-->|Settenuen + Windsnyer
 
<!--Spoiled Food-->|28-35
 
<!--Wheat-->|32-35
 
<!--Sour Milk-->|30-36
 
<!--Notes-->|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)
 
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)
 
|-
 
|<!--Breed-->|Settenuen + Akorinsian
 
<!--Spoiled Food-->|30-35
 
<!--Wheat-->|31-32
 
<!--Sour Milk-->|30-36
 
<!--Notes-->|Wheat is the key ingredient here, it may require regular adjustments to get the right balance for both breeds
 
|-
 
|<!--Breed-->|Naqadish + Windsnyer
 
<!--Spoiled Food-->|67-70
 
<!--Wheat-->|15-18
 
<!--Sour Milk-->|11-15
 
<!--Notes-->|
 
|-
 
|<!--Breed-->|Qusian + Windsnyer
 
<!--Spoiled Food-->|36-47
 
<!--Wheat-->|26-38
 
<!--Sour Milk-->|12-36
 
<!--Notes-->|
 
|-
 
|<!--Breed-->|Athrinbyan + Akorisinian
 
<!--Spoiled Food-->|40-44 (44 ideal)
 
<!--Wheat-->|25
 
<!--Sour Milk-->|31-33 (33 ideal)
 
<!--Notes-->|
 
|-
 
|<!--Breed-->|Athrinbyan + Qusian
 
<!--Spoiled Food-->|40-48
 
<!--Wheat-->|20-29
 
<!--Sour Milk-->|30-39
 
<!--Notes-->| These four combinations cover most of the pigs being tended by players
 
|-
 
|<!--Breed-->|Koptish + Mendeshian
 
<!--Spoiled Food-->|20-34
 
<!--Wheat-->|60-74
 
<!--Sour Milk-->|10-19
 
<!--Notes-->|
 
|-
 
|<!--Breed-->|Akorisinian + Settenuen
 
<!--Spoiled Food-->|30-38
 
<!--Wheat-->|30-38
 
<!--Sour Milk-->|30-38
 
<!--Notes-->|
 
|-
 
|<!--Breed-->|Ikenial + Windsnyer
 
<!--Spoiled Food-->|30-62
 
<!--Wheat-->|32-57
 
<!--Sour Milk-->|10-19
 
<!--Notes-->|
 
|-
 
 
|}
 
<br>
 
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.
 
 
===Feeding Sequence===
 
 
The breeds eat in the same sequence each time.  Please adjust the order below when you discover a feeding sequence. For example, if you learn that Mendeshians eat before Athribyans, add them to the list in the proper order.
 
 
# Koptish
 
# Mendeshian
 
<hr>
 
# Qusian
 
# Athrinbyan
 
<hr>
 
# Windsnyer
 
# Settenuen
 
 
===Fence Condition===
 
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be "hungry" and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.
 
 
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into adults, even if not fed.
 
 
"Repair Fence" will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.
 
 
==Breeding and Crossbreeding==
 
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.
 
 
A swinery with up to 15 pigs and both sexes will produce one more litter of piglets, and this can result in a swinery with over 30 pigs.
 
 
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.
 
 
==Pig Health==
 
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display "Hungry" until the next successful feeding cycle.  Hunger does not negatively affect the pig's happiness meter at this time, but pigs that do not eat have a chance of causing fence damage. 
 
*'''Starving!''' - A pig that is "Hungry" for an undetermined number of feeding cycles will also display "Starving!".  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.
 
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as "Thirsty".  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.
 
 
Even under negative conditions, piglets will mature into adults.
 
 
==Happiness Meter==
 
Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar.  All wild pigs should have a bar at "neutral" with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green. 
 
 
Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 20. 
 
 
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.
 
 
==Pet Pigs==
 
 
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery or it despawns.  Asking a pig to "work" (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is "in the red" there is an increasing risk that it will despawn each time you ask it to work.
 
 
From Malard on 31 Oct 2018 (that makes it official, right?):  "okay, so i am going to publish the actual mechanic here, because i dont want this to be black box<br>
 
    if (Pig.Happiness < 0) {
 
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100
 
        if (Pig.Happiness + runawayChance < 0) {
 
            return (1); --Runs Away
 
        }
 
    }
 
    return (0); --Stays
 
basically you have a swing, -100 to +100<br>
 
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code<br>
 
essentially the lower the unhappy the more likely the pig will run away.  its very simple"
 
 
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!
 
 
==Soft Clay Patches==
 
 
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.
 
 
Searching:
 
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up.
 
 
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: "As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here." Tearing down the preexisting oven resolves this conflict.
 
 
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.
 
 
{| text-align:right; border-style:solid; class="wikitable"
 
|-
 
!Breed of Pig
 
!Range to find Clay Patch
 
|-
 
|<!--Breed-->| Windsnyer
 
<!--Range-->| 22 coords
 
|-
 
|<!--Breed-->| Qusian
 
<!--Range-->| 24 coords
 
|-
 
|<!--Breed-->|
 
<!--Range-->| 26 coords
 
|-
 
|<!--Breed-->| Koptish
 
<!--Range-->| 28 coords
 
|-
 
|<!--Breed-->|
 
<!--Range-->| 30 coords
 
|-
 
|<!--Breed-->|
 
<!--Range-->| 32 coords
 
|-
 
|<!--Breed-->| Akorisinian
 
<!--Range-->| 34 coords
 
|-
 
|<!--Breed-->|
 
<!--Range-->| 36 coords
 
|-
 
|<!--Breed-->| Ikenial
 
<!--Range-->| 38 coords
 
|-
 
|<!--Breed-->| Athrinbyan
 
<!--Range-->| 40 coords
 
|-
 
|<!--Breed-->| Mendeshian
 
<!--Range-->| 42 coords
 
|-
 
|<!--Breed-->| Settenuen
 
<!--Range-->| 44 coords
 
|-
 
|}
 
<br>
 
 
==Mushrooms==
 
''This concept has not been implemented yet.'' <br>
 
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.
 
 
==Guilds==
 
 
Pig Breeders Guild, Asyut 1906, 2087
 
 
==Comments and Additional Observations==
 
 
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)
 
 
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)
 
 
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are "working") 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.
 
 
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.
 
 
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as "Hungry" even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)
 
 
<s>Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.</s> (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris)
 
 
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)
 
 
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as "hungry" because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)
 
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)
 
 
Unless you're trying to crossbreed pigs for rare breeds, allowing pigs to breed may be a bad thing. Consider that:
 
* Piglets eat as much as adults
 
* <s>Hungry piglets damage fences as quickly as adults</s> Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.
 
* Piglets cannot be moved
 
* Killing the excess pigs will anger other pigs
 
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 11:04, 26 October 2018 (UTC)
 
 
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked "Thirsty" they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)
 

Latest revision as of 08:45, 21 January 2019