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Difference between revisions of "Flax Gin"

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(Added minimum player requirement)
 
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Construction costs:
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{{Languages}}
  
* 4 [[Baskets]]
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* 800 [[Clay Bricks]]
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{{Building
* 150 [[Oil]]
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| name        = Flax Gin
* 100 [[Leather]]
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| image        = SteamShovel.jpg
* 60 [[Rope]]
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| location    = [[Compound]]
* 40 [[Brass Small Gear]]
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| size        =
* 20 [[Bearings]]
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| requirements =
* 8 [[Flystone]]
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* [[Flax Automation]]
* 2 [[Full Eye Sunstone]]
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| material1    = [[requires::Baskets]]
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| qty1        = 4
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| material2    = [[requires::Clay Bricks]]
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| qty2        = 800
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| material3    = [[requires::Oil]]
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| qty3        =  150
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| material4    =  [[requires::Leather]]
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| qty4        = 100
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| material5    = [[requires::Rope]]
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| qty5        = 60
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| material6    = [[Small Gears|Brass Small Gears]]
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| qty6        = 40
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| material7    = [[requires::Bearings]]
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| qty7        = 20
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| material8    = [[requires::Flystone]]
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| qty8        = 8
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| material9    =  [[requires::Full Eye Sunstone]]
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| qty9        = 2
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}}
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Turns up to 200 [[Rotten Flax]] automatically,
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but slowly, into [[Lint]], [[Straw]] and [[Tow]]. Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate, and is a questionable anomaly in the modern game. (Yeah, that's editorializing. True though)
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There is a minimum player level required to operate it. Believed to be level 10, but it is confirmed to be at least level 9.
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Can be tuned with the [[Mechanics]] skill.
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== Upgrade the base and hopper ==
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Improves the capacity to 600 [[Rotten Flax]].
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* 400 [[requires::Concrete]]
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* 4 [[requires::Copper Sheeting]]
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== Further upgrade the base and hopper ==
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Improves the capacity to 1200 [[Rotten Flax]].
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* 300 [[requires::Board]]
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* 800 [[requires::Concrete]]
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* 30 [[requires::Steel Sheeting]]
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== Other Upgrades ==
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Flax Gins may be tuned using the [[Mechanics]] skill to run more quickly, and/or further upgraded with a [[requires::Springbox]] to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less [[Rotten Flax]] in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next.
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{{L|en}}

Latest revision as of 20:50, 20 May 2019

English français


Flax Gin
Flax Gin
(Building)
Location
Compound
Requirements
Cost to Build
Clay Bricks 800
Oil 150
Leather 100
Rope 60
Brass Small Gears 40
Bearings 20
Flystone 8
Baskets 4
Full Eye Sunstone 2

Turns up to 200 Rotten Flax automatically, but slowly, into Lint, Straw and Tow. Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate, and is a questionable anomaly in the modern game. (Yeah, that's editorializing. True though)

There is a minimum player level required to operate it. Believed to be level 10, but it is confirmed to be at least level 9.

Can be tuned with the Mechanics skill.

Upgrade the base and hopper

Improves the capacity to 600 Rotten Flax.

Further upgrade the base and hopper

Improves the capacity to 1200 Rotten Flax.


Other Upgrades

Flax Gins may be tuned using the Mechanics skill to run more quickly, and/or further upgraded with a Springbox to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less Rotten Flax in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next.