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Difference between revisions of "Ecology"

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[[File:School.png|right|250px]]
 
[[File:School.png|right|250px]]
  
==Source==
+
==Sources==
 
'''Ecology''' is a multi-level skill taught at the [[School of Body]].
 
'''Ecology''' is a multi-level skill taught at the [[School of Body]].
  
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|-
 
|-
 
|Fourth || 9 ||
 
|Fourth || 9 ||
* 50 [[Cabbage]]
+
* 50 [[Jugs of Buttermilk]]
 
|| Phosphorus level
 
|| Phosphorus level
 
|-
 
|-
Line 33: Line 33:
 
|-
 
|-
 
| Sixth || 13 ||
 
| Sixth || 13 ||
* Sulphurous Water?
+
* 20 [[Charcoal]]
 +
* 10 [[Sulphurous Water]]
 
|| Nitrogen (A) Potassium (B) levels
 
|| Nitrogen (A) Potassium (B) levels
 
|-
 
|-
 
| Seventh || 15 ||
 
| Seventh || 15 ||
* [[Copper Wire]]
+
* 20 [[Coconut Water]]
 +
* 5 [[Copper Wire]]
 
|| Salinity level
 
|| Salinity level
 
|}
 
|}
  
 
== Use ==
 
== Use ==
* Some kits made on a chemistry lab. Five kits are made at a time. <br>
+
 
 +
There are two ways to use the Ecology skills: Single point sample tests, and Ecology Survey Kits.
 +
 
 +
=== Single Point Tests ===
 +
 
 +
{| border="1" cellpadding="3"
 +
|-
 +
! Degree !! Test for !! Using !! Baseline !! Notes
 +
|-
 +
| First || Heavy metal pollution || [[Tadpoles]] ||align="right"| 0 || The more tadpoles die, the more heavy metals there are in the soil. <br>If more tadpoles are used, the reading becomes more precise.
 +
|-
 +
| Second || Soil acidity || 1 [[Cabbage Juice]] ||align="right"| 7 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
 +
|-
 +
| Third || Ground water level || 1 [[Dried Flax]] ||align="right"| 100 ||
 +
|-
 +
| Fourth || Phosphorus level || 2 [[Jugs of Buttermilk]], 1 [[Dirt]] ||align="right"| 100 ||
 +
|-
 +
| Fifth || Soot level || 1 [[Papyrus Paper]], 1 [[Cactus Sap]] ||align="right"| 0 ||
 +
|-
 +
| Sixth - A || Nitrogen Level || 1 [[Desert Millipede]], 2 [[Charcoal]] ||align="right"| 100 ||
 +
|-
 +
| Sixth - B || Potassium Level || 1 [[Sulphurous Water]], 2 [[Charcoal]] ||align="right"| 100 ||
 +
|-
 +
| Seventh || Salinity || 5 [[Coconut Water]], 1 [[Copper Wire]] ||align="right"| 0 ||
 +
|}
 +
 
 +
=== Ecology Survey Kits ===
 +
 
 +
This is a new feature that allows visualizing ecology over a large area, rather than a single point.
 +
 
 +
* Ecology Survey Kits are made on a chemistry lab (requires Ecology Level 7). Five kits are made at a time.
 
[[Image:EcoKits.png|thumb|Materials needed to make Ecology Survey kits.]]
 
[[Image:EcoKits.png|thumb|Materials needed to make Ecology Survey kits.]]
* Select the Ecology type you want and see a colored grid for 2 minutes. <br>
+
* Select the Ecology type you want and see a colored grid for 2 minutes.  
* Colors on 500' x 500' grid represent levels. <br>
+
* Colors on 500' x 500' grid represent levels.  
* Uses a thermometer to know temperature. <br>
+
* The results have been described as a "heat map" style.
 +
 
 +
'''Transcript of Malard's demonstration in Meshwesh:'''
 +
 
 +
* First few lines not caught, but essentially he said the current system is staying, but level 5 no longer needs insects. Using an advanced chemistry lab you can make a kit that lets you create the heat map type images (see screenshots).
 +
*Verbatim:
 +
okay, so this is how I am 'fixing' ecology
 +
 
 +
there are no changes to the mechanics
 +
 
 +
just making it easier for you to visualise
 +
 
 +
i trust this will make the game way more enjoyable
 +
 
 +
as you won't get confused why veg stops growing etc.
 +
 
 +
you can use this mechanic to track down the cause
 +
 
 +
i'm not telling you what the colours mean
  
 +
you can use the existing ecology mechanics to derive the values
 +
 +
this is an overview addon
 +
 +
so you know where you need to probe
 +
 +
and where you don't need to probe
 +
 +
i.e. where i am stood
 +
 +
all around me is one 'value'
 +
 +
and here is another <moved to a different colour square>
 +
 +
so you can simplify your testing by only testing each colour change
 +
 +
rather than every co-ord in the game
 +
 +
(question: so the values aren't known, we have to test for them?)
 +
 +
you need to test for the exact numerical value
 +
 +
but as your knowledge grows
 +
 +
you can infer rough values based on colour
 +
 +
so once you know blue = 'value'
 +
 +
and greens = 'another value range'
 +
 +
then you might just go, okay onions need blue spots in the eco map
 +
 +
please take my example as fake news
 +
 +
but this should help you figure it out
 +
 +
any questions?
  
 
[[Image:Ecology Kit.jpg|thumb|Output of an Ecology Kit]]
 
[[Image:Ecology Kit.jpg|thumb|Output of an Ecology Kit]]
  
 +
(question: will the grid be visible for everyone, like yours here in the demo? or will it only be visible for the user of the kit?)
 +
 +
(question: what is range for us?)
 +
 +
yes
 +
 +
the kit will deploy a time limited range
 +
 +
so you need to make more kits
 +
 +
(they won't be that expensive)
 +
 +
(question: how do we get the kit?)
 +
 +
(question: this grid contains every pollutant?)
 +
 +
(question: and only the one with kit can see?)
 +
 +
but they will pop up for 2 minutes or so
 +
 +
no, anyone can see it
 +
 +
like you see it now
 +
 +
the kit will let you pick a single pollutant to view
 +
 +
[[Image:Heavy_Metals_test.png|thumb|Heavy Metals test, at smelters, F8F8 view]]
 +
 +
so if you want to see all 7 pollutants in a 500x500 grid
 +
 +
you need 7 kits
 +
 +
(question: will the kit be a consumable?)
 +
 +
yes
 +
 +
but they won't be expensive
 +
 +
(question: skill or test?)
 +
 +
you need advanced chem
 +
 +
and ecology level 4 or above to make the kit
 +
 +
then you need each ecology level to test for
 +
 +
but i've removed insects
 +
 +
and metal blue
 +
 +
its copper wire
 +
 +
and sulfur water instead
 +
 +
(question: will there be any way to force value changes? i.e.: force green to turn blue etc.?)
 +
 +
yes, but that's you playing the ecology game
 +
 +
(question: eco 4 to make kit what about to use it)
 +
 +
(question: more to the point, can we UNpollute?)
 +
 +
<departed for Hyksos>
 +
 +
== Research ==
 +
 +
While the people of Egypt have traditionally recorded ecological findings on pages related to "pollution," the ''depletion'' of water and nutrients can be as harmful to agricultural activities as the addition of pollutants.  Therefore, it is important to examine both the upper ''and'' lower tolerances of crops, etc.
 +
 +
=== Guilds Studying Ecology ===
 +
 +
{| border="1" cellpadding="3"
 +
|-
 +
! Guild !! Theme !! Faction !! Notes
 +
|-
 +
| [[Lens of Thoth]] || Science Guild || ALL || Wiki page includes data from studies in-progress.
 +
|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 +
 +
{{L|en}}

Latest revision as of 14:42, 31 July 2018

English français
School.png

Sources

Ecology is a multi-level skill taught at the School of Body.

Cost

Degree Level Cost Test For
First 3 Heavy Metal
Second 5 Soil Acidity
Third 7 Ground Water level
Fourth 9 Phosphorus level
Fifth 11 Soot level
Sixth 13 Nitrogen (A) Potassium (B) levels
Seventh 15 Salinity level

Use

There are two ways to use the Ecology skills: Single point sample tests, and Ecology Survey Kits.

Single Point Tests

Degree Test for Using Baseline Notes
First Heavy metal pollution Tadpoles 0 The more tadpoles die, the more heavy metals there are in the soil.
If more tadpoles are used, the reading becomes more precise.
Second Soil acidity 1 Cabbage Juice 7 Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
Third Ground water level 1 Dried Flax 100
Fourth Phosphorus level 2 Jugs of Buttermilk, 1 Dirt 100
Fifth Soot level 1 Papyrus Paper, 1 Cactus Sap 0
Sixth - A Nitrogen Level 1 Desert Millipede, 2 Charcoal 100
Sixth - B Potassium Level 1 Sulphurous Water, 2 Charcoal 100
Seventh Salinity 5 Coconut Water, 1 Copper Wire 0

Ecology Survey Kits

This is a new feature that allows visualizing ecology over a large area, rather than a single point.

  • Ecology Survey Kits are made on a chemistry lab (requires Ecology Level 7). Five kits are made at a time.
Materials needed to make Ecology Survey kits.
  • Select the Ecology type you want and see a colored grid for 2 minutes.
  • Colors on 500' x 500' grid represent levels.
  • The results have been described as a "heat map" style.

Transcript of Malard's demonstration in Meshwesh:

  • First few lines not caught, but essentially he said the current system is staying, but level 5 no longer needs insects. Using an advanced chemistry lab you can make a kit that lets you create the heat map type images (see screenshots).
  • Verbatim:

okay, so this is how I am 'fixing' ecology

there are no changes to the mechanics

just making it easier for you to visualise

i trust this will make the game way more enjoyable

as you won't get confused why veg stops growing etc.

you can use this mechanic to track down the cause

i'm not telling you what the colours mean

you can use the existing ecology mechanics to derive the values

this is an overview addon

so you know where you need to probe

and where you don't need to probe

i.e. where i am stood

all around me is one 'value'

and here is another <moved to a different colour square>

so you can simplify your testing by only testing each colour change

rather than every co-ord in the game

(question: so the values aren't known, we have to test for them?)

you need to test for the exact numerical value

but as your knowledge grows

you can infer rough values based on colour

so once you know blue = 'value'

and greens = 'another value range'

then you might just go, okay onions need blue spots in the eco map

please take my example as fake news

but this should help you figure it out

any questions?

Output of an Ecology Kit

(question: will the grid be visible for everyone, like yours here in the demo? or will it only be visible for the user of the kit?)

(question: what is range for us?)

yes

the kit will deploy a time limited range

so you need to make more kits

(they won't be that expensive)

(question: how do we get the kit?)

(question: this grid contains every pollutant?)

(question: and only the one with kit can see?)

but they will pop up for 2 minutes or so

no, anyone can see it

like you see it now

the kit will let you pick a single pollutant to view

Heavy Metals test, at smelters, F8F8 view

so if you want to see all 7 pollutants in a 500x500 grid

you need 7 kits

(question: will the kit be a consumable?)

yes

but they won't be expensive

(question: skill or test?)

you need advanced chem

and ecology level 4 or above to make the kit

then you need each ecology level to test for

but i've removed insects

and metal blue

its copper wire

and sulfur water instead

(question: will there be any way to force value changes? i.e.: force green to turn blue etc.?)

yes, but that's you playing the ecology game

(question: eco 4 to make kit what about to use it)

(question: more to the point, can we UNpollute?)

<departed for Hyksos>

Research

While the people of Egypt have traditionally recorded ecological findings on pages related to "pollution," the depletion of water and nutrients can be as harmful to agricultural activities as the addition of pollutants. Therefore, it is important to examine both the upper and lower tolerances of crops, etc.

Guilds Studying Ecology

Guild Theme Faction Notes
Lens of Thoth Science Guild ALL Wiki page includes data from studies in-progress.