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Flax
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Flax |
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(Item) |
Flax is a vital crop used in the production of textiles.
Sources
Flax is grown by players from Flax Seeds. Once harvested, it must be soaked in water to make Rotten Flax in order to be processed further. Further processing breaks Rotten Flax into tow and lint, which can then be processed into canvas, linen, and rope, all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into Dried Flax, which can be used in construction.
Requires
Cultivation
To grow flax, plant a bed of flax plants using the "Plant" menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of Flax Seeds being used, you may need to water the flax when you weed it (using one jug of water), and you may need to weed or water the bed several times. Eventually, more flax shoots and flowers will grow in the bed, meaning the flax is fully grown and ready to be harvested. It might be hard to see this, but you can click on the flax to tell for sure. Depending on the variety of flax, you may obtain one or more deben of Flax or Rotten Flax on each harvest.
Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground. It takes 1 TeppyMinute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.
Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.
Timing
NOTE : Timings need to be verified for T8
Interval | Time (Real, Approx) |
---|---|
Planting -> Weeds | 36s |
Planting -> Seeds | 59s |
Weeds -> Seeds | 17s |
Weeding -> Next Weeds | ? |
Harvest Seeds -> Next Seeds | 1m 10s |
Last Weeding -> Harvest | 19s |
Last Watering -> Harvest Flax | ? |
Hotkeys
Under [Self->Options->One-Click and Related], there is an option to enable hotkeys on flax, after you leave Welcoming Island. With this option enabled, you can use [W] to weed/water and harvest flax, and [H] to harvest seeds. Starting in tale 7, you physically move to the bed and will have animation time.
Varieties
Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through Cross Breeding, it is possible to design even more potent flax strains.
(Visit Flax Seeds to edit this table)
T7 note which may be true in T8
- "Pollution signs" is not an adequate term to describe all the effects the various pollution conditions have on flax output. High and Low nitrogen levels affect different flax strains in different ways. Elevated phosphorus levels can reduce flax output to below normal values or it may result in no output based on the flax strain and the phosphorus level. Elevated acidity does not appear to modify flax production. See Pollution. (QonQuiHotep - 13 Apr 2016)
Pollution / Soil Quality
Most seeds will have some kind of pollution and/or soil quality around the ground where it is grown. Please see the discussion page for discussions about this aspect of Flax growing. See also Pollution
Research and Tuition
ByProducts
The following is TBC for T8
Depending on your Arthropodology skill level, harvesting Flax can sometimes produce Fruit Maggots, Rose Swallowtails, Spittlebugs, Orchid Hoppers, Dew Flies, Snowberry Butterflies, Ruby Hornborrers, Corn Maggots, Raspberry Moths, Nightwings, Woodmoths, Leafhoppers, Leaf Snappers, and Clearwings.