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Difference between revisions of "Diamond Tipped Hatchet"

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== Diamond Tipped Hatchet ==
 
== Diamond Tipped Hatchet ==
 
{{Languages|hatchet}}
 
{{Languages|hatchet}}
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*Created on an [[Anvil]] from 3 [[Bronze]] and 21 [[Powdered Diamond]]
  
 
Diamond Tipped Hatchets are more advanced, though more difficult to create, versions of the [[Hatchet]]. Creating them requires one to know the [[Refined Smithery]] technology. They are superior in that, while they are still capable of boosting the wood yield you get per tree, they also have a baseline reduction to the normal wood timer - even a poorly-made, just taken off the anvil Diamond Tipped Hatchet will reduce the standard wood timer to 37 seconds, instead of the normal 60.
 
Diamond Tipped Hatchets are more advanced, though more difficult to create, versions of the [[Hatchet]]. Creating them requires one to know the [[Refined Smithery]] technology. They are superior in that, while they are still capable of boosting the wood yield you get per tree, they also have a baseline reduction to the normal wood timer - even a poorly-made, just taken off the anvil Diamond Tipped Hatchet will reduce the standard wood timer to 37 seconds, instead of the normal 60.
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The following data is from the normal [[Hatchet]], but it seems reasonable that the Diamond Tipped Hatchet might follow the same formulas, with only the additional feature of a lower wood timer to distinguish it. More data with actual Diamond Tipped Hatchets, and confirmation of the exact wood timers at each breakpoint, would be helpful!
 
The following data is from the normal [[Hatchet]], but it seems reasonable that the Diamond Tipped Hatchet might follow the same formulas, with only the additional feature of a lower wood timer to distinguish it. More data with actual Diamond Tipped Hatchets, and confirmation of the exact wood timers at each breakpoint, would be helpful!
  
* The higher the quality the more wood you will get.
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* (With a standard hatchet) The higher the quality the more wood you will get.
 
*  3000 <= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.  
 
*  3000 <= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.  
 
*  5000 <= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.  
 
*  5000 <= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.  
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*  9000 <= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.  
 
*  9000 <= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.  
 
*  9650 <= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.  
 
*  9650 <= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.  
*Created on an [[Anvil]] from 3 [[Bronze]] and 21 [[Powdered Diamond]]
 
  
 
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.
 
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.

Latest revision as of 06:07, 16 March 2019

Diamond Tipped Hatchet

English français


Diamond Tipped Hatchets are more advanced, though more difficult to create, versions of the Hatchet. Creating them requires one to know the Refined Smithery technology. They are superior in that, while they are still capable of boosting the wood yield you get per tree, they also have a baseline reduction to the normal wood timer - even a poorly-made, just taken off the anvil Diamond Tipped Hatchet will reduce the standard wood timer to 37 seconds, instead of the normal 60.

Higher quality Diamond Tipped Hatchets also increase the wood you gather per harvest, like normal hatchets, but the higher quality does not also scale up the percentage reduction in the wood timer - a higher-quality Diamond Tipped Hatchet capable of gathering 2x wood per tree would leave the tree with a timer of appx. 75 seconds, roughly double what the (reduced) 1x gather timer was, and so on with hatchets capable of gathering yet more wood per tree.

Depending on your wood run, this may still be low enough to be a desirable improvement over the normal hatchets. Specifically, if your wood run is short enough you spend noticeable time waiting on trees to be ready to harvest, a Diamond Tipped Hatchet will be a clear improvement at equivalent quality to the normal hatchet what you were using before.

The following data is from the normal Hatchet, but it seems reasonable that the Diamond Tipped Hatchet might follow the same formulas, with only the additional feature of a lower wood timer to distinguish it. More data with actual Diamond Tipped Hatchets, and confirmation of the exact wood timers at each breakpoint, would be helpful!

  • (With a standard hatchet) The higher the quality the more wood you will get.
  • 3000 <= 5000 Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.
  • 5000 <= 7000 Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.
  • 7000 <= 9000 Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.
  • 9000 <= 9650 Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.
  • 9650 <= 9999 Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.

It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.


Produced By

Anvil

Required By