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Difference between revisions of "Vegetable"
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− | [[File:Cabbage.png|100px]][[File:Carrots.png|100px]][[File:Garlic.png|100px]][[File:Leeks.png|100px]][[File:Onions.png|100px]][[File:Cucumbers.png|100px]][[File:Peppers.png|100px]] | + | [[File:Cabbage.png|100px]][[File:Carrots.png|100px]][[File:Garlic.png|100px]][[File:Leeks.png|100px]][[File:Onions.png|100px]][[File:Cucumbers.png|100px]][[File:Peppers.png|100px]][[File:Watermelon.png|100px]] |
=Basic= | =Basic= |
Revision as of 12:08, 22 March 2018
English | français |
Basic
- Vegetables refer to the various edible plants which can be grown and harvested from seeds.
- Most vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
- Egypt has access to five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open, and your Faction is in control of the UWor.
- Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
- Other vegetables such as Peppers, Cucumbers, Watermelon and Eggplant *may* be received from events.
How To Grow
All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain:
- grass for cabbages and carrots
- sand for garlic, leeks and onions, (pre-T8 Eggplants)
- and dirt for peppers
All five standard vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. Original vegetable seeds must grow four times before they can be harvested, which means at least four waterings (more if they shrink on the way). Crossbred seeds vary on waterings. To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. Overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed (except Peppers, pre-T8).
Reproduction
We don't know yet how to reproduce seeds in T8. In T7 most vegetables appeared to seed in waves that pass through Egypt in the -X direction.
Vegetable Types
For the latest crossbred vegetable seeds, see new crosses
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | Only works on Grass |
Bastet's Yielding | 2 | 3 | 2 | 1 | Only works on Grass |
Qwus Cabbage | 1 | 1 | 3 | 1(4) | Only works on Grass; free Seeds 1400 -1044 |
Observations
Talk:Cabbage Add your observations here: here. Start your observation with * and end your observation with ~~~~.
Carrots
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Green Leaf | 2 | 3 | 2 | 1 | Only works on Grass |
Osiris' Orange | 1 | 3 | 1 | 1 | Only works on Grass |
Lukeera 111 | 1 | 1 | 3 | 1 | Only works on Grass |
Observations
Talk:Carrots Add your observations here. Start your observation with * and end your observation with ~~~~.
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 2 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Qwus Garlic | 1 | 1 | 2 | 1(4) | Only works on Sand; free Seeds 1400 -1044 |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Leeks
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Hapi's Harvest | 1 | 3 | 1 | 1 | Only works on Sand |
Horus Grain | 3 | 3 | 2 | 1 | Only works on Sand |
Observations
Talk:Leeks Add your observations here. Start your observation with * and end your observation with ~~~~.
Onions
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Qwu#141 | 1 | 1 | 3 | 1(2) | Only works on Sand |
Qwu#143 | 1 | 1 | 3 | 1(2) | Only works on Sand |
Qwus Onion | 1 | 1 | 3 | 1(2) | Only works on Sand |
Slartibartfast#1 | 2 | 2 | 2 | 1(3) | Only works on Sand |
Produced By
The steps for reproducing an onion seed have not been confirmed at this time. In an effort to expedite the discovery of onion seed reproduction, please edit this section with any information if you are able to do so.
Important things to note: Type of land you were on or near, coordinates, time of day, other factors (near certain types of trees, etc.).
Confirmed seed reproduction:
- Onion and Garlic seeds have both been reproduced when planted near a Carrion Eater spawn at 2-4pm game time at different locations on different days. The actual cause of duplication is still in question but points toward ground pollution and other factors.
(tried to reproduce Onion and Garlic Seeds near Carrion at different locations and times, no success. Perhaps every Character hat a specific Mushroom to produce seeds. I continue trying planting near different mushrooms. Thutamun)
Got Onion-Seeds around Suez Tribut Post and north and south of the tribut post, only a few plant each spot, you need to move around, from 2:00 PM - 5:30 PM but time start and ends diffrent too but in this window Qwu
Myths busted:
- "A 'wave' runs through Egypt from "X to Y" at a certain time of day" - Malard disproved (citation needed)
Pollution
An unknown number of factors can cause seeds to fail to grow. The original seed is returned.
- Tested the area for Heavy Metal using Ecology 1 and 2,000 tadpole returned no results
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Peppers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Dirt |
Ptah's Breed | 2 | 3 | 2 | 1 | Only works on Dirt |
Ra's Fire | 1 | 3 | 1 | 1 | Only works on Dirt |
Klipche#74 | 1 | 1 | 5 | 1 | Only works on Dirt |
Qwus Pepper | 1 | 1 | 4 | 1(4) | Only works on Dirt, Sand |
Qwus Hot Sand Pepper | 1 | 1 | 5 | 1(3) | Only works on Dirt, Sand; free Seeds 1400 -1044 |
Slartibartfast#42 | 1 | 2 | 5 | 1(3) | Only works on Dirt |
Trivia
Peppers were awarded during the event "Whistle While We Work".
Observations
T7: Perfect watering and growing (no shrinking back) seems to produce seeds, both before and after 2 p.m.
Add your observations here. Start your observation with * and end your observation with ~~~~.
Cucumbers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Wadjet's Garden | 2 | 3 | 2 | 1 | Only works on Grass |
Ma'ats Plow | 1 | 3 | 1 | 1 | Only works on Grass |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Watermelon
English | français |
Watermelon | ||
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(Item) | ||
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Sources
Watermelons are, in game terms, a kind of vegetable. In T8 these were found by finding ducks, mallards or other waterfowl during the Day of the Duck event (Mar 21-22, 2018).
Side note: you can only get one seed from your first duck/pigeon/seagull. Subsequent fowl won't let you feed them.
Cost
To grow watermelons, plant Watermelon Seeds on Grass.
Uses
- Can be grilled in a Firepit to make Grilled Watermelon which will, upon consuming, provide a +2 Constitution bonus for 10 minutes
Yield
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Grass |
Set's Vintage | 2 | 3 | 2 | 1 | Only works on Grass |
Geb's Produce | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Watermelon | 1 | 1 | 4 | 1(6) | Only works on Grass and Sand,free Seeds 1400 -1044 |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Stranger's Solana | 2 | 4 | 2 | 1(4) | Only works on Sand |
Qetesh's Soil | 2 | 3 | 2 | 1(2) | Only works on Sand |
Isis' Bounty | 3 | 4 | 4 | 1(6) | Only works on Sand |
Isis Seed | 1 | 1 | 1 | 1 | Only works on Sand |
Qwus Ultimate Power Eggplant | 1 | 1 | 6 | 1(5) | Only works on Sand; free Seeds 1400 -1044 |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
General Observations
Ecology
In T7 Morendo verified (using Ecology 3) that growing vegetables affects the ground water level. This can reduce your ground water level to the point that neither vegetables nor flax will grow. Ground water depletion affects a larger area (need data here) around where you were growing your vegetables. To avoid groundwater depletion, you should rotate your vegetable growing to sites that are far enough apart (need data here) that they don't contribute to further depletion in areas that need to recover. Given sufficient time (need data here), the groundwater appears to move back towards normal levels (100).
This needs to be verified for T8.
Research Seed Log
Because more data is clearly needed for determining the actual seeding time bands
ByProducts
Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce (bugs TBC)
(Received 1 Corn Maggot while harvesting Onions -Versato)