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Difference between revisions of "Pre-pay Camp Decoration"

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http://www.atitd.org/wiki/tale7/Plants
 
http://www.atitd.org/wiki/tale7/Plants
  
* [[Requires::Trees| Trees]].Can be moved to make a more pleasing look. Depending on how much harvestable wood in your camp area some may be added or replaced.  Low wood trees can be swapped for high wood trees equaling same total amount of wood production or vice versa for more trees in general. <br>
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* [[Requires::Trees| Trees]] <- Clickable link. Can be moved to make a more pleasing look. Depending on how much harvestable wood in your camp area some may be added or replaced.  Low wood trees can be swapped for high wood trees equaling same total amount of wood production or vice versa for more trees in general. <br>
  
Paths that don't allow speed running (usually a lighter or darker color of sand or grass or gravel) can be placed for effect to a compound or between buildings or to a road.
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* Paths made from rock, sand, dirt colors. No road paths that would speed movement.
  
Columns, flaming altars, and large rocks, heavy rocks for decoration, benches, banners (not red), 1 voting booth and torches.
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* Columns, flaming altars, large rocks, heavy rocks, benches, torches, banners (not red), and 1 voting booth.
  
Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas.
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* Fountains or water spouts can be placed. NOTE that they can create lag for some players.
  
The land under a building can be modified so the building doesn't appear to be buried or perched.
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* Land under a building can be modified so the building doesn't appear to be buried or perched.
  
Very small ponds can be placed for a water feature. They often can't be fished but can look like a catch basin for a water feature.
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* Small ponds can be placed for a water feature.
  
Small buildings can be nudged a bit.
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* Small buildings can be nudged a bit.
  
Shoreline can be slightly modified since it won't change the fishing ability.
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* Shoreline can be slightly modified since it won't change the fishing ability.
  
Grass color can be adjusted to look more natural or dramatic.
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* Grass color can be adjusted to look more natural or dramatic.
  
If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
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* If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
  
We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor. People want to relocate around at this stage.
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  We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor.
  
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==Groups of 5==
  
 
For those groups of (5 or more) 12-month or Full Telling prepay orders:
 
For those groups of (5 or more) 12-month or Full Telling prepay orders:
 
The addition of one resource: clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, tar, red sand, white sand, royal cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion.
 
The addition of one resource: clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, tar, red sand, white sand, royal cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion.
 
A fully decorated altar near your camp if none are within 500 coordinates.
 
A fully decorated altar near your camp if none are within 500 coordinates.

Revision as of 02:52, 5 April 2018

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1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call
2) Ask for a specific World Builder if you have a preference.
3) List all player names that have camp deco from a prepay that are eligible. Remember that a group of five gets an extra perk or two (see below).

What can be in Camp Deco per Player

  • Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.

http://www.atitd.org/wiki/tale7/Plants

  • Trees <- Clickable link. Can be moved to make a more pleasing look. Depending on how much harvestable wood in your camp area some may be added or replaced. Low wood trees can be swapped for high wood trees equaling same total amount of wood production or vice versa for more trees in general.
  • Paths made from rock, sand, dirt colors. No road paths that would speed movement.
  • Columns, flaming altars, large rocks, heavy rocks, benches, torches, banners (not red), and 1 voting booth.
  • Fountains or water spouts can be placed. NOTE that they can create lag for some players.
  • Land under a building can be modified so the building doesn't appear to be buried or perched.
  • Small ponds can be placed for a water feature.
  • Small buildings can be nudged a bit.
  • Shoreline can be slightly modified since it won't change the fishing ability.
  • Grass color can be adjusted to look more natural or dramatic.
  • If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
 We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor.

Groups of 5

For those groups of (5 or more) 12-month or Full Telling prepay orders: The addition of one resource: clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, tar, red sand, white sand, royal cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. A fully decorated altar near your camp if none are within 500 coordinates.