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Difference between revisions of "Pre-pay Camp Decoration"

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==Groups of 5==
 
==Groups of 5==
  
For those groups of (5 or more) 12-month or Full Telling prepay orders:
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* One resource added: clay, larger water, dirt, silt. Depending on the scarcity of the resources, more than one may be allowed. Unfortunately, we cannot add limestone, tar, red sand or white sand. <br>
The addition of one resource: clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, tar, red sand, white sand, royal cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion.
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A fully decorated altar near your camp if none are within 500 coordinates.
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* A fully decorated altar near your camp if none are within 500 coordinates. <br>

Revision as of 03:01, 5 April 2018

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1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call
2) Ask for a specific World Builder if you have a preference.
3) List all player names that have camp deco from a prepay that are eligible. Remember that a group of five gets an extra perk or two (see below).

What can be in Camp Deco per Player

  • Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.

http://www.atitd.org/wiki/tale7/Plants

  • Trees <- Clickable link. Can be moved to make a more pleasing look. Depending on how much harvestable wood in your camp area some may be added or replaced. Low wood trees can be swapped for high wood trees equaling same total amount of wood production or vice versa for more trees in general.
  • Paths made from rock, sand, dirt colors. No road paths that would speed movement.
  • Columns, flaming altars, large rocks, heavy rocks, benches, torches, banners (not red), and 1 voting booth.
  • Fountains or water spouts can be placed. NOTE that they can create lag for some players.
  • Land under a building can be modified so the building doesn't appear to be buried or perched.
  • Small ponds can be placed for a water feature.
  • Small buildings can be nudged a bit.
  • Shoreline can be slightly modified since it won't change the fishing ability.
  • Grass color can be adjusted to look more natural or dramatic.
  • If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
 We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor.

Groups of 5

  • One resource added: clay, larger water, dirt, silt. Depending on the scarcity of the resources, more than one may be allowed. Unfortunately, we cannot add limestone, tar, red sand or white sand.
  • A fully decorated altar near your camp if none are within 500 coordinates.