The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Peacefulness/Pigs"
Peacefulness (talk | contribs) |
Peacefulness (talk | contribs) |
||
Line 24: | Line 24: | ||
==Breeding and Crossbreeding== | ==Breeding and Crossbreeding== | ||
− | When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are 15 | + | When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are not more than 15 pigs in residence. The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed. Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced. |
+ | |||
+ | A swinery with up to 15 pigs and both sexes will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. | ||
+ | |||
+ | Common pigs will produce piglets faster than rare pigs. The fertility rate is linked to the breed of the sow. | ||
==Happiness Meter== | ==Happiness Meter== | ||
Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100% and the meter is green. Each time a pig in a swinery successfully feeds, they should gain happiness. Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 200%. Asking a pet pig to work (hunt for clay, or in the future, hunt for mushrooms) reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at zero (full red) have been taken out as pets and have not spontaneously despawned. | Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100% and the meter is green. Each time a pig in a swinery successfully feeds, they should gain happiness. Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 200%. Asking a pet pig to work (hunt for clay, or in the future, hunt for mushrooms) reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at zero (full red) have been taken out as pets and have not spontaneously despawned. |
Revision as of 21:14, 9 January 2019
Working on a new, and hopefully condensed pig page for the wiki
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the original pig page (create a page such as https://atitd.wiki/tale8/Pig/old and copy the original page there, save it, then paste this onto the original page.
Summary
Pigs are a new animal, introduced in Tale 8.
Wild Pigs
Individual pigs spawn in grassy areas. A player with an equipped knife (higher quality than stone or flint) can attempt to slaughter a pig. If successful, the bacon, ham, and possibly fat, are placed in the player's inventory. Any player can lead the pig by dropping dried wheat within 7 coordinates. If the wheat has been roasted, it should also work for leading the pig.
Breeds
There are twelve breeds of pig. Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from wild-slaughtered pigs. Those killed in a swinery produce more, at the expense of the survivors' happiness. Pig rarity can be sorted into three categories: Common, Uncommon, and Rare. Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.
insert pig chart here
Domestic Pigs
A player with a lasso in their inventory and ranching level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence. If there are multiple swineries nearby, the pig will go into the one closest to the player. Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.
Swineries
Raising pigs is not for the casual Egyptian! Pigs' dietary needs are very specific, and improperly fed pigs can cause big problems.
Food and Water Trough
Fence Condition
Breeding and Crossbreeding
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are not more than 15 pigs in residence. The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed. Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.
A swinery with up to 15 pigs and both sexes will produce one more litter of piglets, and this can result in a swinery with over 30 pigs.
Common pigs will produce piglets faster than rare pigs. The fertility rate is linked to the breed of the sow.
Happiness Meter
Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100% and the meter is green. Each time a pig in a swinery successfully feeds, they should gain happiness. Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 200%. Asking a pet pig to work (hunt for clay, or in the future, hunt for mushrooms) reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at zero (full red) have been taken out as pets and have not spontaneously despawned.