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Difference between revisions of "User:Peacefulness/Pigs"

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*Then each pig of that breed will eat 1-3 units of the foods chosen.
 
*Then each pig of that breed will eat 1-3 units of the foods chosen.
 
There should be a breed that will accept wheat at 0%.  It has not yet been identified.
 
There should be a breed that will accept wheat at 0%.  It has not yet been identified.
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 +
==Unsuccessful Feed Ratios==
 +
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here]
  
 
===Fence Condition===
 
===Fence Condition===

Revision as of 22:37, 12 January 2019

Working on a new, and hopefully condensed pig page for the wiki

For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the original pig page

Summary

Pigs are a new animal, introduced in Tale 8.

Wild Pigs

Individual pigs spawn in grassy areas. A player with an equipped knife (higher quality than stone or flint) can attempt to slaughter a pig. If successful, the bacon, ham, and possibly fat, are placed in the player's inventory. Any player can lead the pig by dropping dried wheat within 7 coordinates. If the wheat has been roasted, it should also work for leading the pig.

Breeds

There are twelve breeds of pig. Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from wild-slaughtered pigs. Those killed in a swinery produce more, at the expense of the survivors' happiness. Pig rarity can be sorted into three categories: Common, Uncommon, and Rare. Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.
insert pig chart here

Domestic Pigs

A player with a lasso in their inventory and ranching level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence. If there are multiple swineries nearby, the pig will go into the one closest to the player. Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.

Swineries

Raising pigs is not for the casual Egyptian! Pigs' dietary needs are very specific, and improperly fed pigs can cause big problems.

Food and Water Trough

Trough.png
A swinery needs two troughs, one for food and the other for water. They are both accessed by clicking anywhere on the swinery. The Water portion begins with a capacity of 500 and can be upgraded to twice that size. The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.

  • 1 db spoiled food = 13 units
  • 1 db wheat = 5 units
  • 1 db sour milk = 7 units

Every three server hours, or if you prefer, every 9 game hours, pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.

Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are here. Breed A will always feed before Breed B, and Breed B will always feed before Breed C. Knowing which breeds eat first may be helpful in creating a chain of events that allow breeds with different ratios to eat from the same trough. For example, Breed B prefers a 23-30% mix of wheat. Breed A prefers 28-40% wheat. Now, if your trough contains 32% wheat, Breed B won't touch it. However, Breed A may consume enough wheat to lower the ratio to 30%, at which point Breed B will dive in. This system can be used to control which pigs do and don't reproduce.

Successful Feed Ratios

The trough interface indicates the mix of the three feed types, listed as a percentage of each kind. Because of rounding, the percentages will normally not add up to 100%.
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)

Breed Good %
Spoiled
Food
Good %
Wheat
Good %
Sour
Milk
Additional Notes
Akorisinian 25-50 10-64 10-55
Athrinbyan 40-49 20-29 30-39
Bubastian ? ? ?
Ikenial 30-62 32-57 0*-20 Leave Sour Milk at 0% with caution. Sometimes they will show as "hungry"
Koptish 0-40 34-89 10-37 Leave Spoiled Food at 0% with caution. Sometimes they will show as "hungry"
Letolian ? ? ?
Mendeshian 20-34 60-74 5-19 74-75% should be the upper limit for wheat
Naqadish 67-71 15-18 10-15 continuing to test as they eat
Qusian 10-48 19-75 10-60
Settenuen 30-38 30-38 30-38 It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%
Silenian ? ? ?
Windsnyer 13-78 10-71 10-68 At 10% or higher, any feed levels should be acceptable.

Additional fine print on pigs that will eat with one feed type at 0%:

  • First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.
  • Second, the pig decides which foods it will eat. It will decide yes/no for each of the three types.
    • If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
  • Then each pig of that breed will eat 1-3 units of the foods chosen.

There should be a breed that will accept wheat at 0%. It has not yet been identified.

Unsuccessful Feed Ratios

Feed ratios for each breed which have resulted in hungry pigs can be found here

Fence Condition

If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be "hungry" and will damage the fence as they attempt to escape and find food. This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.

A fence that is undamaged will have a full green status bar. A moderately damaged fence will have crosspieces at a diagonal. If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing. Rare pigs should damage a fence faster than common pigs. Piglets do not cause damage, but will still mature into adults, even if not fed.

Breeding and Crossbreeding

When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed, and 2) there are not more than 15 pigs in residence. The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed. Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.

A swinery with up to 15 pigs and both sexes will produce one more litter of piglets, and this can result in a swinery with over 30 pigs.

Common pigs will produce piglets faster than rare pigs. The fertility rate is linked to the breed of the sow.

Pig Health

  • Hungry - Pigs attempt to feed every 3 server hours (every 9 in-game hours). If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display "Hungry" until the next successful feeding cycle. Hunger does not negatively affect the pig's happiness meter at this time, but pigs that do not eat have a chance of causing fence damage.
  • Starving! - A pig that is "Hungry" for an undetermined number of feeding cycles will also display "Starving!". These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for anything edible. This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner. Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.
  • Thirsty - When the water trough is empty, all pigs in the swinery will be labelled as "Thirsty". Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death. A swinery with 28 pigs has emptied out its water trough within 24 hours.

Even under negative conditions, piglets will mature into adults.

Happiness Meter

Clicking on an individual pig will bring up a menu that includes a "Happiness" status bar. All wild pigs should have a bar at "neutral" with a thin black line at the midpoint, zero. Each time a domestic pig eats, it should gain happiness. Positive happiness reveals a blue bar, and negative happiness shows a red bar. Happiness of +100 and the meter is green.

Each time a pig is slaughtered in a swinery, all the remaining pigs have a happiness reduction of 20.

Asking a pet pig to hunt reduces its happiness slightly each time. Once the happiness drops below neutral, there is an increasing risk that the pig will "run away" (despawn) with each work request. Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.