The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Whip It, Don't Tip It!
What?
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.
When?
Part 1: Saturday June 2nd 2018 at 7 pm GMT | Part 2: Sunday June 3rd 2018 at 3 pm GMT |
You can also use https://www.timeanddate.com/worldclock/converter.html for easy time conversion. UTC is the same as GMT.
Where?
The start line is in Suez at 1357 5573. You can line up near that spot to wait for your turn. Make sure to show up in time through your own transportation facilities.
How?
As soon as you get the GO signal, you can start whipping a bull that is reserved for you. Whip the bull all the way around the arena, clockwise, to bring it to the finish line at 1379 5539 as fast as you can. Your lap will be timed and will determine your ranking.
Watch out, you will be disqualified if you lose your tip, feed, slaughter or send your bull over the arena edge! No ranking, no prizes in that case.
A cowgirl or boy will be sent onto the track once each minute. There may short breaks in between groups to allow for smooth organization.
A judge will register the real life time it takes you to go from start to finish down to the second. This time will determine your group ranking and overall ranking. Needless to say, faster is better.
Who? (Enroll here)
If you want to participate, register HERE for ONE group (enter your name only once in other words), which will also determine an approximate time for your start.
To register, write you name after exactly 1 bullet in the incomplete group of your choice.
Ask a friend to help you with registration if you are not comfortable with updating wiki pages.
Each group can hold up to 10 competitors.
The limit on total number of competitors is set to 40 a day (for now).
Saturday 7 pm GMT (3 pm EDT, noon PDT, 8 pm BST) competition
Group Sat 1
- DTox - 7m 43s - 1st
- merek - lost his bull
- Sahira - 11m 20s - 3rd
- Subira - 12m 04s
- Zhukuram - no show
- Yendor - 10m 04s - 2nd
Group Sat 2
- Tut - 7m 37s - 3rd
- Vax - 6m 15s - 1st - (BEST TIME)
- kirie - 9m 40s
- Ashen - 6m 36s - 2nd
- Ruby - 9m 37s
Group Sat 3
- Sabahl - 8m 14s - 1st
- Thutamun - 9m 54s - 3rd
- Ay - 25m 05s after a few accidents
- Redshift - 9m 05s - 2nd
Group Sat 4
- Qwu - 9m 57s - 1st
- Sandman - lost his bull
- Rana - no show
- SPAI - 15m 47s - 2nd
Sunday 3 pm GMT (11 am EDT, 8 am PDT, 4 pm BST) competition
Group Sun 1
- Lukeera
- Sesnut
- DeloresDelago
- Samruc
- Totla
- Vix
- Injeru
Group Sun 2
- Klipche
- Iratia
- Khora
- RoyCallahan
- Petis
- Freeportkid
- Mebala
Group Sun 3
- Ion
- Kalixta
- atom
- Tilana
- Mebala
- Cleo
- Ankali
Group Sun 4
- Lizzi
- Ki-Nala
- SuperEmu
- Orbit
- Lizbet
- Hands
- kirei
- Cleopatra
- Styrofoam
Prizes and Results
Make sure to bring peppers to feed the bull or a knife to slaughter it after you brought it over the finish line.
Results (times) and ranking within a group will be listed behind competitor names in the group listings.
Prizes per day
First place receives the title "Egyptian Cowboy/girl" and a Geb's Golden Sickle
2nd and 3rd receive a Whiptail Fly Rod
4th to 10th receive a Sand Bloom Otter's Sunrise
These will be handed out after the competition is completely over.
Prizes per group
Winner receives a Sand Bloom Pluribus's Folly
2nd and 3rd receive a Huge gem of their choice
Competitors reaching the finish line (with their bull) receive 20 linen
These will be handed out after a group completes their competition.
Spectators
Everybody can come watch the event or stay after competing to enjoy the crazy race.
Best seating is in the arena to see the bull and their drivers evolve around you.
Please do not interfere with the competition, meaning you will not click on any bull whatsoever.
Code of Conduct
Unsportsmanlike behavior will not be tolerated and will lead to disqualification. The organizers and judges will make final decisions in case of disputes.