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Pre-pay Camp Decoration
Making a World Builder Call
1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call if you have made a prepaid full tale order.
2) Ask for a specific World Builder if you have a preference.
3) List all player names that have camp deco from a prepay that are eligible. Remember that a group of five gets an extra perk or two (see below).
4) Take a screen shot of your camp, make notes of desired trees, plants and where on the printout, chat your world builder in Discord and post your pic to them. Just remember that they have to decide what can and cannot be done.
5) The World Builder that starts the camp decoration is the one that will finish it.
World Builders: Arahgon, Ariella, Asheara, Balthazarr, Bellah, nikara, Orchid, Pascalito.
Camp area definition and max plants and tree wood
Camp area: approximately 1600 square coords (40 x 40 coord area) where your main compounds are located. (ie not at mines or limestone areas, etc).
Tree wood Max of 120 within viewing area from center of camp and max of 60 wood within camp area.
Plants, 20 Oasis maximum within camp area standing in center of camp. An Oasis is a World Building group of up to 12. Each Oasis has the chance to spawn an herb.
What can be in Camp Deco per Player
- Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.
http://www.atitd.org/wiki/tale7/Plants
1) Added if less than max above.
2) Swapped with desired ones if at max or over.
3) Limit of 15 different types of plants (excludes trees).
- Trees <- Clickable link.
1) Added if less than the max above.
2) Swapped with desired ones if at max.
3) Limit of 12 different types within viewing area.
4) Existing trees moved to a different spot.
- Paths made from rock, sand, dirt colors. No road paths that would speed movement.
- Columns, large rocks, heavy rocks, benches, torches, banners (not red).
- Choose 2 within camp area: flaming altar, common altar, voting booth.
- 1 or 2 Fountains. NOTE that they can create lag for some players.
- Land under a building can be modified so the building doesn't appear to be buried or perched.
- Small pond (if elevation is 10' or less) or large water trimmed/shaped modestly.
- Small buildings can be nudged a bit.
- Shoreline can be slightly modified since it won't change the fishing ability.
- Grass color can be adjusted to look more natural or dramatic.
- If you already have something like dirt, it can be evened into a more regular shape to make a garden look.
We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor.
Groups of 5
- One resource added: clay, larger water, dirt, silt. Depending on the scarcity of the resources, more than one may be allowed. Unfortunately, we cannot add limestone, tar, red sand or white sand.
- A fully decorated altar near your camp if none are within 500 coordinates.