The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Pig/old
For those who are used to finding information about pigs on the original wiki page, here it is.
English | français |
Pig |
---|
(Item) |
Pig
A pig is a wild animal which was introduced in Tale 8.
There are different varieties of pigs, each with a different color.
A wild pig may be led by dropping dried wheat within 7 coordinates of it. Wheat that has been further processed into light, medium, dark, or burnt should also work.
A pig may be slaughtered using a wielded knife.(Per Malard, Flint Knifes are not sufficient to slaughter a pig.)
When successfully slaughtered, a pig can yield bacon, ham, or fat in different quantities depending on the breed, but slaughtering a pig will negatively affect the happiness of other pigs in that Swinery.
A wild pig may be led by dropping dried wheat within 7 coordinates of it. Wheat that has been further processed into light, medium, dark, or burnt should also work.
Per Malard in E-Lounge, you can only have one "pet" pig at a time that will follow you around. You cannot use travel time or the chariots to travel with it. Before using travel time with a pet pig, a player should be cued to release/slaughter the pig or incur a penalty. These tame pigs can be used to hunt for suitable clay patches for raeli ovens. Scanning for clay will slightly reduce the pig's happiness, which limits the number of scans you can perform with the pig. Pigs have a random chance of running away that increases as their happiness decreases. Recharge a pig's happiness by replacing it in the swinery and providing it with sumptuous pig slop.
Removing a pig from a swinery and killing it will not affect the happiness of nearby pigs, even if the slaughtered pig is "physically" next to the bystanders. Killing a pig in a swinery causes a 20% happiness reduction of other pigs in the same swinery. Killing piglets appears to have a more severe effect on the happiness of other piglets in the swinery, as well as on the parents.
Pig Breeds
Breed | Appearance | Bacon | Ham | Fat |
---|---|---|---|---|
Akorisinian | 2 | 2 | 0 | |
Athrinbyan | 4 | 2 | 0 | |
Bubastian | ? | ? | ? | |
Ikenial | 0 | 6 | 4 | |
Koptish | 1 | 3 | 0 | |
Letolian | 150px | ? | ? | ? |
Mendeshian | 2 | 2 | 8 | |
Naqadish | 1 | 4 | 1 | |
Qusian | 4 | 1 | 0 | |
Settenuen | 9 | 3 | 0 | |
Silenian | 150px | ? | ? | ? |
Windsnyer | 3 | 1 |
Change Log
07/11/2018 - added: bacon
09/15/2018 - Changed: All new pigs now have a breed, and each breed has a different color
09/19/2018 - Added: Pigs now yield bacon, ham, and fat depending on their breed
09/22/2018 - weird things with pigs should now be fixed
10/06/2018 - Swinery Demonstration given by Malard. Chat transcript here and edited version here
Ranching level 2 opened, players can convert empty cattle ranches (with at least one trough) into Pigsties, which become Swineries
10/07/2018 - Pigs can now be slaughtered in a Swinery
10/08/2018 - When adding Sour Milk to a Swinery trough, the empty jugs are returned
10/17/2018 - Swinery occupancy limit set at 15, additional pigs will need to be slaughtered before more piglets will be born. (A herd with 15 will go through one more breeding cycle, so more than 15 is quite possible.)
10/17/2018 - Pigs may now be removed from a Swinery by a player with a lasso
10/18/2018 - Pigs may be named
10/20/2018 - Fence damage now fully enabled
10/25/2018 - Rebalanced: pig breeding, it was getting a bit out of control (there is now a % chance that breeds will get pregnant) some are now quite low!
10/26/2018 - changed: the amount of milk soured at a time has been increased by approximately 25%. [not all milk in Egypt sours at the same time, but an entire stack will sour at once]
10/26/2018 - changed: food consumption in a swinery has been adjusted so that Pigs eat based on the multiplied ratio instead of the base ratio, i.e. if 1 spoiled food is worth 13 in the trough, when the pigs come to eat, they effectively consume 1/13th of the food
10/28/2018 - pigs would end up eating 0 food due to rounding down, now consumption will always be 1
10/30/2018 - added: pigs will now get unhappy
10/31/2018 - changed: you can now take a pig as a pet
10/31/2018 - while walking your pig, you can ask it to find a clay patch
11/01/2018 - hungry pigs will become unhappy pigs (over time, each feeding cycle they will lose happiness)
11/01/2018 - added: under the Ownership menu of a raeli oven, you can now see which Pig type found it
Domestic Pigs
A wild pig may led to a Swinery (requires Ranching Level 2) and attached to it with a Lasso. This section may eventually be expanded into a separate pages that cover more detailed aspects of domesticated pigs. (or maybe we'll just do it here for now)
Pig Feeding
Each time a pig in a Swinery eats, its happiness level increases.
A swinery's trough can be filled with a mix of three different substances: spoiled food, wheat, and sour milk. Each deben of an ingredient contributes a different amount to the food mix ratio:
- 1 spoiled food = 13 units
- 1 wheat = 5 units
- 1 sour milk = 7 units
Every three server hours, or if you prefer, every 9 game hours, pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient.
Pigs eat in a predetermined sequence according to breed. Breed A will always feed before Breed B, and Breed B will always feed before Breed C. Knowing which breeds eat first may be helpful in creating a chain of events that allow breeds with different ratios to eat from the same trough. For example, Breed B prefers a 23-30% mix of wheat. Breed A prefers 28-40% wheat. Now, if your trough contains 32% wheat, Breed B won't touch it. However, Breed A may consume enough wheat to lower the ratio to 30%, at which point Breed B will dive in.
Pigs that do not have access to their preferred ratio of food will first be labeled "hungry", and eventually "starving!". Hungry pigs will attempt to break out of the swinery, progressively damaging the fence until it is destroyed, allowing the pigs to escape. It is not yet known if non-hungry pigs will leave a pen with a destroyed fence. Pigs that escape will raid any nearby containers for food, including aging racks for cheese, warehouses, barrels, chests, etc. before disappearing. Per Malard's comments on Discord #general, pigs will try to escape as soon as they become hungry, regardless of their happiness level. Happiness should also decrease with each unsatisfied feeding cycle.
A pig will not die as long as it has water available, but it will attempt escape if its fence is not repaired. "Thirsty" pigs have not been known to damage fences.
Per Malard's comments in E-Lounge: "Each breed eats in sequence, I am not saying what that sequence is. Breeds can have overlapping requirements, so for example one breed might eat between 20 and 80, another might be 10 to 90 thereby giving the appearance that both breeds eat fine, but actually only the first breed eats pushing the second breeds tolerance out of whack."
On Friday, Oct. 26th, Malard stated in Discord #general:
"pigs consume food every 3 hours
they do so in a set sequence
Breed 1 then Breed 2 then Breed 3 etc
breed 1 goes first, looks at the ratios in the trough and decides if they are acceptable then it will eat
it then decides 50/50 if it wants to eat sour milk, then it decides 50/50 if it wants to eat wheat etc
of the food types its decided on eating
it then consumes between 1-3 times the number of that breed of pigs in the pen of that food type
now here is the issue i found
a spoiled food for example should be worth up to 13 'feeds' rather than 1" (fixing this issue caused pigs to eat less food than previously seen)
Successful Food Ratios
Note that due to rounding, pigs may appear to feed slightly outside their preferred ratio.
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been "Hungry" when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)
Breed | Good % Spoiled Food |
Good % Wheat |
Good % Sour Milk |
Additional Notes |
---|---|---|---|---|
Akorisinian | 25-50 | 10-64 | 10-55 | |
Athrinbyan | 40-49 | 20-29 | 30-39 | |
Bubastian | ? | ? | ? | |
Ikenial | 30-62 | 32-57 | 0*-20 | Leave Sour Milk at 0% with caution. Sometimes they will show as "hungry" |
Koptish | 0-40 | 34-89 | 10-37 | Leave Spoiled Food at 0% with caution. Sometimes they will show as "hungry" |
Letolian | ? | ? | ? | |
Mendeshian | 20-34 | 60-74 | 5-19 | 74-75% should be the upper limit for wheat |
Naqadish | 67-71 | 15-18 | 10-15 | continuing to test as they eat |
Qusian | 10-48 | 19-75 | 10-60 | |
Settenuen | 30-38 | 30-38 | 30-38 | It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30% |
Silenian | ? | ? | ? | |
Windsnyer | 13-78 | 10-71 | 10-68 | At 10% or higher, any feed levels should be acceptable. |
Additional fine print on pigs that will eat with one feed type at 0%:
- First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.
- Second, the pig decides which foods it will eat. It will decide yes/no for each of the three types.
- If the pig chooses "yes" for a food at 0%, it will be marked as "hungry" and may damage fences, even though all three feed types are within its tolerance.
- Then each pig of that breed will eat 1-3 units of the foods chosen.
There should be a breed that will accept wheat at 0%. It has not yet been identified.
Useful Combinations
Breeds | Spoiled Food % | Wheat % | Sour Milk % | Notes |
---|---|---|---|---|
Koptish + Settenuen | 28-31 | 31-45 | 30-36 | Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days |
Settenuen + Windsnyer | 28-35 | 32-35 | 30-36 | (This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. Spatulus (talk) 15:41, 5 November 2018 (UTC) |
Settenuen + Akorinsian | 30-35 | 31-32 | 30-36 | Wheat is the key ingredient here, it may require regular adjustments to get the right balance for both breeds |
Naqadish + Windsnyer | 67-70 | 15-18 | 11-15 | |
Qusian + Windsnyer | 36-47 | 26-38 | 12-36 | |
Athrinbyan + Akorisinian | 40-44 (44 ideal) | 25 | 31-33 (33 ideal) | |
Athrinbyan + Qusian | 40-48 | 20-29 | 30-39 | These four combinations cover most of the pigs being tended by players |
Koptish + Mendeshian | 20-34 | 60-74 | 10-19 | |
Akorisinian + Settenuen | 30-38 | 30-38 | 30-38 | |
Ikenial + Windsnyer | 30-62 | 32-57 | 10-19 |
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios. Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.
Feeding Sequence
Please adjust the order below when you discover a feeding sequence. For example, if you learn that Mendeshians eat before Athribyans, add them to the list in the proper order.
- Koptish
- Mendeshian
- Qusian
- Athrinbyan
- Windsnyer
- Settenuen
Unsuccessful Food Ratios
In the charts below, each line represents a combination of foods which the breed refused to eat. If one number is in bold, then it is the only value out of their known tolerance. For that trial, the other two numbers were within that breed's tolerance. Once the known "out of tolerance" value is within one percentage point of the known successful number, we can confidently say that we have found the exact point at which the pig does and does not eat. Then that value can be put in bold type in the "successful food ratios" chart, above.
Akorisinian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Akorisinian | 76 | 14 | 9 |
Akorisinian | 65 | 31 | 3 |
Akorisinian | 51 | 27 | 21 |
Athrinbyan
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Athrinbyan | 56 | 20 | 23 |
Athrinbyan | 29 | 33 | 37 |
Athrinbyan | 33 | 29 | 37 |
Athrinbyan | 45 | 16 | 37 |
Athrinbyan | 45 | 26 | 27 |
Athrinbyan | 38 | 26 | 34 |
Athrinbyan | 45 | 26 | 28 |
Athrinbyan | 44 | 25 | 29 |
Athrinbyan | 39 | 24 | 36 |
Bubastian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Bubastian |
Ikenial
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Ikenial | 39 | 27 | 33 |
Ikenial | 76 | 14 | 9 |
Ikenial | 50 | 22 | 25 |
Koptish
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Koptish | 41 | 34 | 23 |
Letolian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Letolian |
Mendeshian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Mendeshian | 33 | 42 | 24 |
Mendeshian | 35 | 37 | 26 |
Mendeshian | 39 | 27 | 33 |
Mendeshian | 42 | 25 | 31 |
Mendeshian | 48 | 51 | 0 |
Mendeshian | 79 | 10 | 9 |
Mendeshian | 74 | 10 | 15 |
Mendeshian | 71 | 9 | 19 |
Mendeshian | 76 | 14 | 9 |
Mendeshian | 22 | 72 | 4 |
Mendeshian | 34 | 55 | 10 |
Mendeshian | 19 | 66 | 13 |
Mendeshian | 26 | 56 or 57 | 16 or 15 |
Naqadish
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Naqadish | 28 | 10 | 60 |
Naqadish | 23 | 26 | 50 |
Naqadish | 19 | 37 | 42 |
Naqadish | 21 | 41 | 36 |
Naqadish | 44 | 35 | 20 |
Naqadish | 33 | 33 | 33 |
Naqadish | 27 | 27 | 45 |
Naqadish Starving | 44 | 44 | 11 |
Naqadish | 14 | 44 | 41 |
Naqadish | 9 | 45 | 45 |
Naqadish Starving | 50 | 0 | 49 |
Naqadish | 37 | 25 | 37 |
Naqadish | 34 | 31 | 34 |
Naqadish | 52 | 20 | 28 |
Naqadish | 0 | 100 | 0 |
Naqadish | 10 | 78 | 11 |
Naqadish | 16 | 64 | 18 |
Naqadish | 31 | 34 | 34 |
Naqadish | 56 | 43 | 0 |
Naqadish | 37 | 42 | 20 |
Naqadish | 16 | 62 | 21 |
Naqadish | 47 | 27 | 25 |
Naqadish | 57 | 22 | 20 |
Naqadish | 69 | 15 | 14 |
Naqadish |
Qusian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Qusian | 76 | 14 | 9 |
Qusian | 3 | 72 | 23 |
Qusian | 33 | 57 | 9 |
Settenuen
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Settenuen | 82 | 7 | 10 |
Settenuen | 25 | 50 | 24 |
Settenuen | 16 | 41 | 42 |
Settenuen | 76 | 14 | 9 |
Settenuen | 28 | 34 and 35 | 36 |
Settenuen | 29 | 34 | 35 |
Settenuen | 23 | 36 | 39 |
Settenuen | 26 | 32 | 41 |
Settenuen | 38 | 25 | 35 |
Settenuen | 38 | 27 | 33 |
Settenuen | 38 | 29 | 32 |
Settenuen | 40 | 30 | 29 |
Settenuen | 39 | 30 | 29 |
Silenian
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Silenian |
Windsnyer
Breed | Bad % Spoiled Food |
Bad % Wheat |
Bad % Sour Milk |
---|---|---|---|
Windsnyer | 75 | 14 | 10? |
Windsnyer | 76 | 14 | 9 |
Pig Breeding
When both the boar and sow are properly fed, they may breed. This principle can be used to prevent them from breeding, though there will be other effects. All breeds should be found in the wild, but some are extremely rare. Acquiring rare breeds through crossbreeding is more predictable than finding a wild one. Some breeds will reproduce much less frequently than others. If a player has one pig that is a rare breed, it will eventually breed with other pigs in the same swinery and produce piglets of that breed. Usually, the offspring is the same breed as the sow, but occasionally, it will be the boar's breed. Unfortunately, breeding Pig A and Pig B cannot produce a third breed. However, if a player has only one Pig A or Pig B, it is a reliable method of producing more of those two breeds of pig.
The limit of a swinery is 15 pigs. At this point, they may go through one more breeding cycle, but no more pigs can be moved into the swinery. A Swinery with 15 pigs has produced an additional 17 piglets in one breeding cycle!
According to Malard in Discord, Nov. 1, 2018:
Common = Ikenial, Athrinbyan, Mendeshian, Settenuen
Uncommon = Windsnyer, Qusian, Akorinsian, Koptish
Rare = Silenian, Letolian, Bubastian, Naqadish
Data collected after 31 October 2018, when "pig code" is more fully implemented
Breed of Sow | Breed of Boar | Number of Piglets | Breed of Piglets |
---|---|---|---|
Settenuen | Windsnyer | 1 | Settenuen |
Koptish | Settenuen | 3 | Settenuen |
Koptish | Settenuen | 3 | Koptish |
Mendeshian | Windsnyer | 1 | Mendeshian |
With the hope that Sow A + Boar B will give the same results each time, here is some early crossbreeding data. Not all features were implemented at the time this data was collected.
Early data, before other pig features implemented
Breed of Sow | Breed of Boar | Number of Piglets | Breed of Piglets |
---|---|---|---|
Mendeshian | Windsnyer | 1 | Mendeshian |
Settenuen | Ikenial | 4 | Settenuen |
Windsnyer | Athrinbyan | 4 | Windsnyer |
Settenuen | Akorisinian | 1 | Settenuen |
Athrinbyan | Akorisinian | Athrinbyan | |
Akorisinian | Qusian | Akorisinian | |
Ikenial | Akorisinian | 2 | Akorisinian |
Pissed Pigs
A pig which is not properly fed will damage the fence of its Swinery, and eventually escape. An escaped pig will raid nearby storage units—including chests, warehouses, and aging racks—for anything edible. If we can cook with it, the pig may eat it. A hungry pig will not despawn until it is happy, and an escaped pig can be slaughtered by anyone.
15 Mendeshians caused fence damage requiring 5 wood to repair.
9 Settenuens caused fence damage requiring 10 wood, 1 board to repair.
Materials needed for fence repairs have included wood, boards, rope, and nails.
Walking Your Pig
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat. Asking a pig to "work" (currently, hunting for clay) will gradually reduce its happiness.
From Malard on 31 Oct 2018 (that makes it official, right?): "okay, so i am going to publish the actual mechanic here, because i dont want this to be black box
if (Pig.Happiness < 0) { var runawayChance = TRTwister(0, 100); --Roll between 0 and 100 if (Pig.Happiness + runawayChance < 0) { return (1); --Runs Away } } return (0); --Stays
basically you have a swing, -100 to +100
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code
essentially the lower the unhappy the more likely the pig will run away. its very simple"
Mushroom Spawns
This concept has not been implemented yet.
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.
Soft Clay Patches
Oddly, pigs are pretty good at finding hidden veins of Soft Clay patches that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other pigs cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.
Searching: Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds. After this the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up.
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however. The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: "As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here." Tearing down the preexisting oven resolves this conflict.
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.) Players have reported that some pigs can find clay patches farther away than their handler can see them.
Breed of Pig | Range to find Clay Patch |
---|---|
Windsnyer | 22 coords |
Qusian | 24 coords |
26 coords | |
Koptish | 28 coords |
30 coords | |
32 coords | |
Akorisinian | 34 coords |
36 coords | |
Ikenial | 38 coords |
Athrinbyan | 40 coords |
Mendeshian | 42 coords |
Settenuen | 44 coords |
Comments
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)
Slaughtering does not seem to be an effective means of birth control yet. (Not sure if emotions are "working") 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%. The pigs may be labelled as "Hungry" even though they did feed. I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. (Peacefulness 25 Oct 2018)
Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods. (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris)
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock. (Peacefulness 28 Oct 2018)
- Ikenials have fed at a trough where the truncated sour milk value is 0. They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as "hungry" because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)
- Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)
Unless you're trying to crossbreed pigs for rare breeds, allowing pigs to breed may be a bad thing. Consider that:
- Piglets eat as much as adults
Hungry piglets damage fences as quickly as adultsPer Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.- Piglets cannot be moved
- Killing the excess pigs will anger other pigs
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. Spatulus (talk) 11:04, 26 October 2018 (UTC)
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked "Thirsty" they were not yet hungry. No fence damage this time. (Peacefulness 01 Nov 2018)
Guilds
Pig Breeders Guild, Asyut 1906, 2087