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Ecology

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Revision as of 01:44, 25 April 2018 by Afrah (talk | contribs) (Corrected Ecology 6 Tuition.)
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Source

Ecology is a multi-level skill taught at the School of Body.

Cost

Degree Level Cost Test For
First 3 Heavy Metal
Second 5 Soil Acidity
Third 7 Ground Water level
Fourth 9 Phosphorus level
Fifth 11 Soot level
Sixth 13
  • 20 Charcoal
  • 10 Sulphurous Water
Nitrogen (A) Potassium (B) levels
Seventh 15 Salinity level

Use

  • Ecology Survey Kits are made on a chemistry lab. Five kits are made at a time.
Materials needed to make Ecology Survey kits.
  • Select the Ecology type you want and see a colored grid for 2 minutes.
  • Colors on 500' x 500' grid represent levels.
  • The results have been described as a "heat map" style.

Transcript of Malard's demonstration in Meshwesh:

  • First few lines not caught, but essentially he said the current system is staying, but level 5 no longer needs insects. Using an advanced chemistry lab you can make a kit that lets you create the heat map type images (see screenshots).
  • Verbatim:

okay, so this is how I am 'fixing' ecology

there are no changes to the mechanics

just making it easier for you to visualise

i trust this will make the game way more enjoyable

as you won't get confused why veg stops growing etc

you can use this mechanic to track down the cause

i'm not telling you what the colours mean

you can use the existing ecology mechanics to derive the values

this is an overview addon

so you know where you need to probe

and where you don't need to probe

i.e. where i am stood

all around me is one 'value'

and here is another <moved to a different colour square>

so you can simplify your testing by only testing each colour change

rather than every co-ord in the game

(question: so the values aren't known, we have to test for them?)

you need to test for the exact numerical value

but as your knowledge grows

you can infer rough values based on colour

so once you know blue = 'value'

and greens = 'another value range'

then you might just go, okay onions need blue spots in the eco map

please take my example as fake news

but this should help you figure it out

any questions?

Output of an Ecology Kit

(question: will the grid be visible for everyone, like yours here in the demo? or will it only be visible for the user of the kit?)

(question: what is range for us?)

yes

the kit will deploy a time limited range

so you need to make more kits

(they won't be that expensive)

(question: how do we get the kit?)

(question: this grid contains every pollutant?)

(question: and only the one with kit can see?)

but they will pop up for 2 minutes or so

no, anyone can see it

like you see it now

the kit will let you pick a single pollutant to view

Heavy Metals test, at smelters, F8F8 view

so if you want to see all 7 pollutants in a 500x500 grid

you need 7 kits

(question: will the kit be a consumable?)

yes

but they won't be expensive

(question: skill or test?)

you need advanced chem

and ecology level 4 or above to make the kit

then you need each ecology level to test for

but i've removed insects

and metal blue

its copper wire

and sulfur water instead

(question: will there be any way to force value changes? ie: force green to turn blue etc?)

yes, but that's you playing the ecology game

(question: eco 4 to make kit what about to use it)

(question: more to the point, can we UNpollute?)

<departed for Hyksos>