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Difference between revisions of "Ploughing"

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'''Ploughing''' is a skill that allows a bull to be harnessed to a plow to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.<br>
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{{Languages}}
  
==Tuition==
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{{Skill
The skill is available at a School of Worship.<br>
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| name        = Ploughing
*100 cabbages
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| discipline  = Worship
*100 carrots
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| source      = [[School of Worship]]
*100 leeks
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| level        = 10
*100 onions
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| requirements =
*100 peppers
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| lessons      =
*100 cucumbers
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*100 watermelons
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| tuition1    = [[Onions]]
 +
| qty1        = 100
 +
| tuition2    = [[Carrots]]
 +
| qty2        = 100
 +
| tuition3    = [[Leeks]]
 +
| qty3        = 100
 +
| tuition4    = [[Cabbage]]
 +
| qty4        = 100
 +
| tuition5    = [[Watermelon]]s
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| qty5        = 100
 +
| tuition6    = [[Peppers]]
 +
| qty6        = 100
 +
| tuition7    = [[Cucumbers]]
 +
| qty7        = 100
 +
}}
 +
 
 +
== Uses ==
 +
'''Ploughing''' is a skill that allows a Bull to be harnessed to a [[Mouldboard Plough]] to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass. The skill is also required to plant vegetable seeds in the field, though it is not required to harvest grown vegetables from a field.
  
==Usage==
 
 
With the ploughing skill, you will receive a new option, to make a [[Mouldboard Plough]], on a [[Carpentry Shop]] equipped with a [[Vise Bench]].
 
With the ploughing skill, you will receive a new option, to make a [[Mouldboard Plough]], on a [[Carpentry Shop]] equipped with a [[Vise Bench]].
  
The [[Mouldboard Plough]] can be equipped on a[[Bull]] that is located inside a [[Ranch]].
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The [[Mouldboard Plough]] can be equipped on a [[Bull]] that is located inside a [[Ranch]].
  
 
=== Site Selection ===
 
=== Site Selection ===
A bull that has been harnessed will have a new option, Instruct... Start. Once selected, your main will display <Font color=blue>Walk to the task location, and start a suitable Farming project.</FONT>
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* With a [[Mouldboard Plough]] in inventory, a bull in a ranch will have the option "Attach Plough". Selecting this will produce the message <Font color=blue>With a lasso you can plough fields across the land</FONT>.
 +
* With a [[Lasso]] in inventory, you will get an option "Instruct... Start", this will produce the message <Font color=blue>Walk to the task location, and start a suitable Farming project.</FONT>
 +
* You will get a new menu option, Self > Projects > Farming > Plough Field. Select this as the desired location of your field.
  
Proceed to a location you would like to plow. The site must meet a number of conditions:
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The site must meet a number of conditions:
* The location must be compatible with the seeds you wish to use (e.g., grass for cabbage, sand for onions, etc.)
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* It cannot be too close to a ranch (you will get a popup if you're too close, which seemed to be about 7 coords)
* It cannot be too close to a ranch (about 7 coords, you will get a popup if you're too close)
 
 
* It must be flat (you will get a popup if it's not)
 
* It must be flat (you will get a popup if it's not)
 
* It must not be close to any existing plants (you will get a popup if there's plants in range)
 
* It must not be close to any existing plants (you will get a popup if there's plants in range)
* The bull needs to be close (you will get a popup if the bull cannot walk that far)
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* The bull needs to be close (you will get a popup if the bull cannot walk that far, 20 coords was too far)
 +
* It cannot be close to another field (seems to be about 5 coords east-west but allowed one just one coord apart north-south)
 +
 
 +
Note:
 +
* It is possible to plough a site that has a mix of terrain (e.g. Dirt and Grass)
 +
* It is possible to plant peppers in a field that has mixed grass and dirt, and plant onions in a field that is on just grass (although read note in vegetable section below as you may not get back any yield)
 +
* Where you are standing,  when you start ploughing determines suitable veggies. Even if your plough site touches grass, dirt and sand; the terrain where you are standing determines what can be planted. i.e. If you were standing on dirt (and dirt icon appears) when you begin ploughing, then you can plant peppers. Likewise, if the sand icon is appearing, when you begin ploughing, then you can plant onions, etc.
 +
 
 +
The ploughed area will let you plant any type of seed, regardless. But when it's time to harvest, you will get a land is not suitable message and zero yield. Remember the center of the plot is always where you were standing when you started ploughing.
  
 
=== Preparing Field ===
 
=== Preparing Field ===
 
Create a field by selecting (Self -> Projects -> Farming -> Plough Field)
 
Create a field by selecting (Self -> Projects -> Farming -> Plough Field)
  
* A field measuring 5 coords east-west and 8 coords north-south centered on your location at the point of selecting plough field will
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https://media.discordapp.net/attachments/398914244143480834/447515793480220702/unknown.png
* It will take approx 5 mins for the bull to plough the field.
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* A field measuring 5 coords east-west and 8 coords north-south centered on your location at the point of selecting plough field will be built
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* The field size and orientation are preset. It isn't possible to rotate them. Where you are standing when you Start a field is the center point of the field.
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* The bull will walk to the site, plough it for 4 minutes, then return to the ranch
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* The plough can break, if that happens, it will drop on the floor and return a [[Broken Plough]]
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https://cdn.discordapp.com/attachments/398914244143480834/447782222913863691/unknown.png
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* If the bull dies in the process, the floor will have bones, leather and the plough.
 
* Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).
 
* Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).
  
 
=== Planting Vegetables ===
 
=== Planting Vegetables ===
The finished field can be planted with 5 seeds of the same type (any variety). Crop yields are dependent on the yield of the seed used.<br>
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* You will require exactly 5 seeds of the same type to plant. (With less, you get a popup, "To sow this field you need: 5 Veg Seeds: Type")
After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned.
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* Growing takes 20 minutes, after which you can harvest.
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* The colour of the site indicates the type of soil. Green is grass only, Sandy White is Sand only, Brown (built after 22 May) is good for peppers and grass, all beds were brown (up to 21 May)
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* A field yield from the wrong type will tell you after clicking Harvest "Your field didn't produce anything useful. Maybe the land is not suitable?"
  
A field can be replanted immediately after harvesting.
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{| | border="1" class="wikitable sortable"
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! Vegetable !! Terrain !! Variations
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|-
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| Cabbage || Grass || Mut's Fruition (150), Bastet's Yielding (200)
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|-
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| Carrots || Grass || Osiris's Orange (150), Green Leaf (200)
 +
|-
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| Cucumber || Grass ||
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|-
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| Eggplant || Sand ||
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|-
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| Garlic || Sand || Apep's Crop (200)
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|-
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| Leeks || Sand || Hapi's Harvest (150), Horus' Grain (200)
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|-
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| Onions || Sand || Amun's Bounty (150), Tears of Sinai (200)
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|-
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| Pepper || Dirt || Ra's Fire (150), Ptah's Breed (200), Isis' Bounty (300)
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|-
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| Watermelon || Grass || Isis' Bounty (300)
  
After a certain number of harvests, a field will be rendered unsuitable for farming. When the field is exhausted, you will receive a message stating that "This field can no longer support another crop cycle." It is currently unknown whether the field will eventually recover, or if it's permanently exhausted (as with stone quarries).
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|}
  
<br>
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* You will receive
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** your original seeds
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** 50x yield (so a Mut's Fruition Cabbage Seed which would generate 2 Cabbage when grown in the traditional fashion, will generate 100 cabbage on field harvest; a Ptah's Breed Pepper Seed which would generate 3 Peppers will generate 150 peppers)
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** Insect (may receive, if you have skill)
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* A field can be replanted immediately after harvesting.
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* After a certain number of harvests (10?), a field will be rendered unsuitable for farming. When the field is exhausted, it will disappear and you will receive a message stating that <Font color=blue>"This field can no longer support another crop cycle."</FONT>
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* It is possible to replant a new field in exactly the same place
  
 
== Other Notes ==
 
== Other Notes ==
The field size and orientation are preset. It isn't possible to rotate them. Where you are standing when you Start a field is the center point of the field.
 
  
Veggies harvested from a field do not apply toward offlining.
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*Veggies harvested from a field do not apply toward offlining.
 +
* Grain cannot be planted (these are veggie fields).
 +
* Water tables are unaffected by farming in vegetable fields.
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* Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather.
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** Per Malard, a Bull can work fields at least 10 times before risking death.
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** It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.
  
Grain cannot be planted (these are veggie fields).
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== What the devs say ==
 
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* "We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now"
Water tables are unaffected by farming in vegetable fields.
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* "We're gonna do ploughing"
 
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* "My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies"
Bulls risk sudden death while plowing fields. Bulls that expire in this way will return bones and leather. Per Malard, a bull can work fields at least 10 times before risking death.
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* "The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts."
 +
* "Ploughing will be a skill, not a tech"
  
== What the devs say ==
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{{L|en}}
* We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
 
* We're gonna do ploughing
 
* My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
 
* The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
 
* ploughing will be a skill, not a tech
 

Latest revision as of 04:04, 16 February 2019

English français
Ploughing
(Skill - Worship)
Learned From

School of Worship

Level Required
Level 10
Tuition
Onions 100
Cabbage 100
Cucumbers 100
Carrots 100
Peppers 100
Leeks 100
Watermelons 100


Uses

Ploughing is a skill that allows a Bull to be harnessed to a Mouldboard Plough to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass. The skill is also required to plant vegetable seeds in the field, though it is not required to harvest grown vegetables from a field.

With the ploughing skill, you will receive a new option, to make a Mouldboard Plough, on a Carpentry Shop equipped with a Vise Bench.

The Mouldboard Plough can be equipped on a Bull that is located inside a Ranch.

Site Selection

  • With a Mouldboard Plough in inventory, a bull in a ranch will have the option "Attach Plough". Selecting this will produce the message With a lasso you can plough fields across the land.
  • With a Lasso in inventory, you will get an option "Instruct... Start", this will produce the message Walk to the task location, and start a suitable Farming project.
  • You will get a new menu option, Self > Projects > Farming > Plough Field. Select this as the desired location of your field.

The site must meet a number of conditions:

  • It cannot be too close to a ranch (you will get a popup if you're too close, which seemed to be about 7 coords)
  • It must be flat (you will get a popup if it's not)
  • It must not be close to any existing plants (you will get a popup if there's plants in range)
  • The bull needs to be close (you will get a popup if the bull cannot walk that far, 20 coords was too far)
  • It cannot be close to another field (seems to be about 5 coords east-west but allowed one just one coord apart north-south)

Note:

  • It is possible to plough a site that has a mix of terrain (e.g. Dirt and Grass)
  • It is possible to plant peppers in a field that has mixed grass and dirt, and plant onions in a field that is on just grass (although read note in vegetable section below as you may not get back any yield)
  • Where you are standing, when you start ploughing determines suitable veggies. Even if your plough site touches grass, dirt and sand; the terrain where you are standing determines what can be planted. i.e. If you were standing on dirt (and dirt icon appears) when you begin ploughing, then you can plant peppers. Likewise, if the sand icon is appearing, when you begin ploughing, then you can plant onions, etc.

The ploughed area will let you plant any type of seed, regardless. But when it's time to harvest, you will get a land is not suitable message and zero yield. Remember the center of the plot is always where you were standing when you started ploughing.

Preparing Field

Create a field by selecting (Self -> Projects -> Farming -> Plough Field)

unknown.png

  • A field measuring 5 coords east-west and 8 coords north-south centered on your location at the point of selecting plough field will be built
  • The field size and orientation are preset. It isn't possible to rotate them. Where you are standing when you Start a field is the center point of the field.
  • The bull will walk to the site, plough it for 4 minutes, then return to the ranch
  • The plough can break, if that happens, it will drop on the floor and return a Broken Plough

unknown.png

  • If the bull dies in the process, the floor will have bones, leather and the plough.
  • Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).

Planting Vegetables

  • You will require exactly 5 seeds of the same type to plant. (With less, you get a popup, "To sow this field you need: 5 Veg Seeds: Type")
  • Growing takes 20 minutes, after which you can harvest.
  • The colour of the site indicates the type of soil. Green is grass only, Sandy White is Sand only, Brown (built after 22 May) is good for peppers and grass, all beds were brown (up to 21 May)
  • A field yield from the wrong type will tell you after clicking Harvest "Your field didn't produce anything useful. Maybe the land is not suitable?"
Vegetable Terrain Variations
Cabbage Grass Mut's Fruition (150), Bastet's Yielding (200)
Carrots Grass Osiris's Orange (150), Green Leaf (200)
Cucumber Grass
Eggplant Sand
Garlic Sand Apep's Crop (200)
Leeks Sand Hapi's Harvest (150), Horus' Grain (200)
Onions Sand Amun's Bounty (150), Tears of Sinai (200)
Pepper Dirt Ra's Fire (150), Ptah's Breed (200), Isis' Bounty (300)
Watermelon Grass Isis' Bounty (300)
  • You will receive
    • your original seeds
    • 50x yield (so a Mut's Fruition Cabbage Seed which would generate 2 Cabbage when grown in the traditional fashion, will generate 100 cabbage on field harvest; a Ptah's Breed Pepper Seed which would generate 3 Peppers will generate 150 peppers)
    • Insect (may receive, if you have skill)
  • A field can be replanted immediately after harvesting.
  • After a certain number of harvests (10?), a field will be rendered unsuitable for farming. When the field is exhausted, it will disappear and you will receive a message stating that "This field can no longer support another crop cycle."
  • It is possible to replant a new field in exactly the same place

Other Notes

  • Veggies harvested from a field do not apply toward offlining.
  • Grain cannot be planted (these are veggie fields).
  • Water tables are unaffected by farming in vegetable fields.
  • Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather.
    • Per Malard, a Bull can work fields at least 10 times before risking death.
    • It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.

What the devs say

  • "We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now"
  • "We're gonna do ploughing"
  • "My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies"
  • "The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts."
  • "Ploughing will be a skill, not a tech"