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Difference between revisions of "Pre-pay Camp Decoration"

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''Taken from Self > Utility > Billing > Store > Package Information > Read about Camp Decoration''
 
''Taken from Self > Utility > Billing > Store > Package Information > Read about Camp Decoration''
 
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[[File:World_Builder_Call.jpg|right|500px|caption]]
 
1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call <br>
 
1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call <br>
[[File:World_Builder_Call.jpg|right|300px|caption]]
 
 
2) Ask for a specific World Builder if you have a preference. <br>
 
2) Ask for a specific World Builder if you have a preference. <br>
 
3) List all player names that have camp deco from a prepay that are eligible.  Remember that a group of five gets an extra perk or two (see below). <br>
 
3) List all player names that have camp deco from a prepay that are eligible.  Remember that a group of five gets an extra perk or two (see below). <br>

Revision as of 01:56, 23 March 2018

Taken from Self > Utility > Billing > Store > Package Information > Read about Camp Decoration

caption

1) Make a World Builder call from Self -> Utility -> Call a Game Master... -> World Builder Call
2) Ask for a specific World Builder if you have a preference.
3) List all player names that have camp deco from a prepay that are eligible. Remember that a group of five gets an extra perk or two (see below).

Basic Things Allowed:

Decorative plants of your choice can be placed where you want, but some may have to be removed to compensate.
http://www.atitd.org/wiki/tale7/Plants

Paths that don't allow speed running (usually a lighter or darker color of sand or grass or gravel) can be placed for effect to a compound or between buildings or to a road.

Columns, flaming altars, and large rocks, heavy rocks for decoration, benches, banners (not red), 1 voting booth and torches.

Fountains or water spouts can be placed. You can't gather water from them, and should be aware that they can create lag in heavily built areas.

Trees can be moved if they are in your camp to make a more pleasing look but none that will add to the total wood count. If you prefer, trees that have large wood gather amounts can be swapped for more of others that don't give as much, Or vise versa.

The land under a building can be modified so the building doesn't appear to be buried or perched.

Very small ponds can be placed for a water feature. They often can't be fished but can look like a catch basin for a water feature.

Small buildings can be nudged a bit.

Shoreline can be slightly modified since it won't change the fishing ability.

Grass color can be adjusted to look more natural or dramatic.

If you already have something like dirt, it can be evened into a more regular shape to make a garden look.

We allow a single to have their items and things like carpentry shops, camel pens, hutches, ovens, etc. moved to a guild or other local but not the compound building. This would preclude all other decor. People want to relocate around at this stage.


For those groups of (5 or more) 12-month or Full Telling prepay orders: The addition of one resource: clay, water, sand, grass, dirt, silt, wood, etc..) (NOT limestone, tar, red sand, white sand, royal cactus). At the builders discretion, and following an audit of adjacent areas, the builder may allow the addition of one of the above items at their discretion. A fully decorated altar near your camp if none are within 500 coordinates.