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Difference between revisions of "Mining Camp"
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Revision as of 18:55, 6 September 2018
Mining camps produce new varieties of metals, not seen before this tale. For more information on how to prepare to build a mining camp, please refer to the page on prospecting
- Indonesian Bee Hives should be grown in preparation for doing mining camps since what citrus you have determines the region you can prospect in. https://wiki.desert-nomad.com/index.php?title=Indonesian_Bee_Hive
Construction Costs
There are three sizes of camps
- Small, built in a small construction site
- Medium, built in a small construction site
- Large, built in a medium construction site
Costs depend on size and location
Material | Small | Medium | Large |
---|---|---|---|
Wood | 25 | 25 | 25 |
Canvas | 1 (2) | 1 (2) | 1 (3) |
Rope (for Construction Site) | (4) | (4) | (8) |
Shovel | 5x Q2000 | 5x Q4000 | 5x Q6000 |
Large Crude Handle | 2 | 2 | 2 |
Region-specific Metal Bar | 3 | 6 | 9 |
Medium Diamonds | 5 | 10 | 15 |
Region-specific Cooking Item | 15 | 30 | 45 |
Region-specific Citrus | 2 | 4 | 6 |
Random item by regions
Random items change every 31 real days. The current requirements (as of 5 Sept 2018) are:
Region | Metal Bar | Cooking Item | Citrus |
---|---|---|---|
Abydos | Iron | Butter | Long Iyokan |
Akhetaton | |||
Ammonium | |||
Arabia | |||
Arsinoe | |||
Asyut | Tungsten | Mutton | Sweet Mandarin |
Axum | Gold | Eggs | Long Lime |
Bahariya Oasis | Lithium | Grilled Watermelon | Tangy Lemon |
Bernike | Strontium | Grilled carrot | Greenish Kumquat |
Bitter Lakes | Titanium | Beef | Greenish Sudachi |
Blemmyes | |||
Blue Nile | Tin | Honey | Large Rangpur |
Buhen | |||
Cyrene | |||
Dakhla Oasis | |||
Damot | |||
Dunqul Oasis | |||
East Kush | Iron | Butter | Reddish Kinnow |
East Sinai | |||
Elephantine | |||
Faiyum | Copper | Grilled Peppers | Long Amanatsu |
Gebel | |||
Giza | |||
Hamim | |||
Herakleopolis | |||
Hermopolis | |||
Kerma | |||
Kharga Oasis | |||
Lahun | |||
Meroe Desert | Zinc | Camel Meat | Long Sudachi |
Meshwesh Delta | Titanium | Beef | Greenish Sudachi |
Napata | |||
Naqada | Tin | Honey | Flat Kinnow |
Nabta Playa | |||
Nubia | Copper | Grilled Peppers | Greenish Lime |
Philae | |||
Pwenet | |||
Red Sea | |||
South Sinai | |||
Suez | |||
Swenett | |||
Thebes | |||
Timna | |||
Upper Egypt | |||
Wadi Natrun | |||
West Kush | |||
West Sinai | Gold | Eggs | Small Mandarin |
Western Desert | |||
White Nile | |||
Zau |
- Blank Chart: Blank Chart
Previous Months Requirements:
Mine Camp Output
When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.
Notes
- Size does matter. Small camps can be built 5 cords apart, medium camps 8 cords apart. So you can build more than one camp on the same deposit, if you keep them smaller size. If you have concerns about someone else building on the deposit you found or want to get the metal out as quickly as possible, might want to build a large camp in the center, or a combination of small and mediums camps on same deposit.
Important
An unexpected increase in amount of output was noticed when building multiple Small Camps on a single deposit. Each of the Small Camps gets a Full Share of the deposit. Medium and Large Camps siphon part of the total deposit between them. Small Camps do not siphon the deposit. Although Small Camps take longer to drain a deposit they will all get their individual full share. If you build 4 small camps on a deposit you can effectively block any claim jumpers from taking any of the deposit and get 4 times the output.
- You can built 4 small mining camp on one spot and get 4 times the metal from the spot, if spot have 200 you get 4x200 but only works with small camps. this is no bug, me reported that small camps only cut out the spot, but Malard told me its a benefit of small camps and not a bug Qwu